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I'm guessing the ability to take the drugs, which were scattered around the game in single-player won't exist in MTA? I mean, I don't see how you could possibly have your screen move in slow-motion while another's has the same stuff going on in regular speed.

I guess I'm kind of talking to myself on this one. :P

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So, do the other players move at the same speed, but see the slowed character moving in slow-motion on their screen? It doesn't make much sense how they might sync simulataneously. I guess I may not be able to grasp the concept.

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Drugs work when your in a car?

A player on drugs has extra jumping/punching power, which is easy to add, but the slow motion is great for sniping as well=) - and it helps general aiming, thats gonna be hard to implent as it affects everything, including cars, peds, other players, AI etc

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AngentXen is right.. if the MTA team does nothing about them, then you will move really slowly on other peoples screens... they will move at normal speed. on your screen they will also move at normal speed, as well as other cars.. so the only thing they will do is make you slow down in your game, and on other's screens. nothing else. Not that much of an advantage.

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The problem with that "player moving slower" thing is that in the game, when you take a pill, everything in the game slows down; not just your character. Obviously, this wouldn't be possible for everything on the drugged player's screen to be in slow-motion while other players run at a normal rate.

Here's what I propose: Remove the "slow-down effect" of the drug, but allow barefist and melee weapons to cause more damage, jump height and distance increase and slight speed increase. This period could last for about 20 seconds and you could denote that the action is in affect by some sort of "heartbeat sound" in the background, which beats slowly and speeds up closer to the end and then returns to normal for a few brief seconds and the sound disappears.

What'd you think?

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  • MTA Team

Probably everything will be going on normal speed (on the player's screen who took the drugs) except for itself. On the other computers the player will be going very slow. Because of the slowmotion on the player who took the drugs, all the things (cars, other players, etc.) will be just like a too low fps, he will not see them smooth but kinda warping (just like the cars in v0.2a).

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Probably everything will be going on normal speed (on the player's screen who took the drugs) except for itself. On the other computers the player will be going very slow. Because of the slowmotion on the player who took the drugs, all the things (cars, other players, etc.) will be just like a too low fps, he will not see them smooth but kinda warping (just like the cars in v0.2a).

Yeah, that is a disadvantage. If it can't be coded to just remove the slow motion, (which is negative,) but keep the ability to jump higher and further, run faster and punch harder, then pills should be removed altogether.

The slowdown can be used for some kind of game type where you have to "Kill the Turtle," or something.

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i agree with mr bill inverted colors would kick ass id like 2 see my screen flash dif colors i mean the only other time it does that is when i have the bob dole vaiagra virus that turns your floppy drive into a hard drive

INTRODUCES MR BILL TO MR HAND OOOOOH NOOOO!

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There is a specialist mod for HL. It is basicly the matrix. When you kill people you get to slow things down for 1 second. Everything. Why not do the same thing in GTA3MTA. Just slow down everyone for 10 or so seconds. Just the person who got the drugs is a little faster then everyone else or the same speed as he was before the drugs.

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