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Resource Only to ADMINS in ACL


vidadeboy13

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Who can help me? I have this script, and there is a command: /dog, i wanna make this this command be used only by ADMINS that are in the ACL. How? Here the is two parts of the script!

PART 1: 
addCommandHandler("dog", DMCreateDog) 
addCommandHandler("deletedog", DMDeleteDog) 
addCommandHandler("unlockall", DMUnlockAll) 
  
PART 2: 
--DOG CREATOR 
function DMCreateDog() 
if(DMClientOwnerGotDog == true)then 
outputChatBox("You already have a dog!", 255, 0,0) 
else 
if(DMDogPanel == true)then 
removeEventHandler("onClientRender", getRootElement(), DMDogPanelGui) 
DMDogPanel = false 
  
guiSetVisible(DMDogPanelButton1, false) 
guiSetVisible(DMDogPanelButton2, false) 
guiSetVisible(DMDogPanelButton3, false) 
guiSetVisible(DMDogPanelButton4, false) 
guiSetVisible(DMDogPanelButton5, false) 
guiSetVisible(DMDogPanelButton6, false) 
guiSetVisible(DMDogPanelButton7, false) 
  
showCursor(false) 
end 

I Alredy try this, but dont work:

PART 1: 
addCommandHandler("dog", DMCreateDog) 
addCommandHandler("deletedog", DMDeleteDog) 
addCommandHandler("unlockall", DMUnlockAll) 
  
PART 2: 
--DOG CREATOR 
function DMCreateDog() 
if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(Player)), aclGetGroup ( "Admin" ) ) then 
else 
return outputChatBox("This command can be used by admins only!", Player, 255, 0, 0, false) 
end 
if(DMClientOwnerGotDog == true)then 
outputChatBox("You already have a dog!", 255, 0,0) 
else 
if(DMDogPanel == true)then 
removeEventHandler("onClientRender", getRootElement(), DMDogPanelGui) 
DMDogPanel = false 
  
guiSetVisible(DMDogPanelButton1, false) 
guiSetVisible(DMDogPanelButton2, false) 
guiSetVisible(DMDogPanelButton3, false) 
guiSetVisible(DMDogPanelButton4, false) 
guiSetVisible(DMDogPanelButton5, false) 
guiSetVisible(DMDogPanelButton6, false) 
guiSetVisible(DMDogPanelButton7, false) 
  
showCursor(false) 
end 

Who can help me?

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Sorry for the delay, I had forgotten about this thread... :lol:

Back to the subject, the issue you were having was that you tried to use the ACL functions on a client-side script. You'll have to use triggerServerEvent and triggerClientEvent to check a client's permissions. I suggest you read up on those functions as well as addEvent. Anyway, I wrote this to provide you with a working(hopefully) example.

Client Side:

addCommandHandler("deletedog", DMDeleteDog); 
addCommandHandler("unlockall", DMUnlockAll); 
  
function DMCreateDogPermissionCheck_Handler() 
    if(DMClientOwnerGotDog == true) then 
        outputChatBox("You've already got a dog...!", 255, 0, 0, true); 
    else 
        triggerServerEvent("onPlayerAttemptDogCreation", localPlayer); -- Trigger a server-side event to check the player permissions 
    end 
end 
addCommandhandler("Dog", DMCreateDogPermissionCheck_Handler, false); -- False makes it non-case sensitive, so you can enter dog, Dog, DOG, doG and etc 
  
function DMCreateDog_Handler() 
    if(DMDogPanel == true)then 
        removeEventHandler("onClientRender", root, DMDogPanelGui); 
        DMDogPanel = false 
        guiSetVisible(DMDogPanelButton1, false); 
        guiSetVisible(DMDogPanelButton2, false); 
        guiSetVisible(DMDogPanelButton3, false); 
        guiSetVisible(DMDogPanelButton4, false); 
        guiSetVisible(DMDogPanelButton5, false); 
        guiSetVisible(DMDogPanelButton6, false); 
        guiSetVisible(DMDogPanelButton7, false); 
        showCursor(false); 
    end 
end 
addEvent("onClientAllowedDogCreation", true); 
addEventHandler("onClientAllowedDogCreation", root, DMCreateDog_Handler); 

Server Side:

function onPlayerAttemptDogCreation_Handler() 
    if(getElementType(client) == "player") then 
        local theAccount = getAccountName(getPlayerAccount(client)); 
        if(theAccount) then 
            if(isObjectInACLGroup("user"..theAccount, aclGetGroup("Admin")) then 
                triggerClientEvent("onClientAllowedDogCreation", root); -- Trigger a client event if the permission check was successful 
            else 
                outputChatBox("You do not have permission to use this command(Dog)!", client, 255, 0, 0, true); -- Display a message if they do not have permission 
            end 
        else 
            outputDebugString("[Dog] Error, couldn't check permissions - account is false or nil!", 0, 187, 0, 0); 
        end 
    end 
end 
addEvent("onPlayerAttemptDogCreation", true); 
addEventHandler("onPlayerAttemptDogCreation", root, checkPlayerPermission_Handler); 

I apologize if there are any errors, I haven't tried it. But I'm sure you'll be able to work it out from here on. :D

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