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heellpp pls big problem


yoya99

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hello i have this resource here its a radar gta 5 style but it says bad argument setplayerHud component visible : expected hud component at argument got string radar.

pls help me

--[[ 
    # Resource Name 
      Grand Theft Auto V | Radar 
    # Author 
      Rage 
    # Date created 
      25.04.2014 
    # Last update 
      17.07.2014     
    # Copyright (c) 
      If you edit it, then please respect me and keep 
      the credits. 
--]] 
  
local screenW,screenH = guiGetScreenSize() 
local resW,resH = 1280,720 
local sW,sH =  (screenW/resW), (screenH/resH) 
  
    local turn = true 
    local alpha = 255 
     
addEventHandler( "onClientResourceStart", resourceRoot, 
    function() 
        setPlayerHudComponentVisible ( "radar", false ) 
        --# Create Textures 
        hudMaskFX = dxCreateShader("mask.fx") 
        radarTexture = dxCreateTexture("img/radar_map.jpg") 
        maskTexture = dxCreateTexture("img/radar_mask.png") 
        checkTextures = ( hudMaskFX and radarTexture and maskTexture ) 
  
        if not ( checkTextures ) then 
            outputChatBox( "[GTA V Radar]: Could not create textures. Please use debugscript 3" ) 
        else 
            dxSetShaderValue( hudMaskFX, "sPicTexture", radarTexture ) 
            dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) 
        end 
    end 
) 
  
    function drawRadar() 
        if not ( checkTextures ) then return end 
            dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) 
         
        local x,y = getElementPosition( localPlayer ) 
        local zoom = 13      
            x = ( x ) / 6000 
            y = ( y ) / -6000 
        dxSetShaderValue( hudMaskFX, "gUVPosition", x,y ) 
        dxSetShaderValue( hudMaskFX, "gUVScale", 1/zoom, 1/zoom ) 
  
        --# Get rotations 
        local _, _, c_Rot = getElementRotation( getCamera()); 
        local _, _, p_Rot = getElementRotation( localPlayer )        
            dxSetShaderValue( hudMaskFX, "gUVRotAngle", math.rad( -c_Rot )) 
         
        local playerHealth = math.floor( getElementHealth( localPlayer )) 
        local playerArmor = math.floor( getPedArmor( localPlayer )) 
        local playerOxygen = math.floor( getPedOxygenLevel( localPlayer )) 
            if ( playerHealth  <= 50) then 
                HP_Colour = tocolor(200, 0, 0, 190) 
                HP_Alpha = tocolor(200, 0, 0, 100) 
            else 
                HP_Colour = tocolor(102, 204, 102, 190) 
                HP_Alpha = tocolor(102, 204, 102, 100)               
            end 
            if ( playerHealth >= 101 ) then 
                maxHealth = 200 
            else 
                maxHealth = 100 
            end              
         
        --# Alpha 
        dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW, 9.2*sH, HP_Alpha)       
        dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW, 9.2*sH, tocolor(0, 102, 255, 100)) 
        dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW, 9.2*sH, tocolor(255, 255, 0, 100)) 
         
        --# Bars 
        dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW/maxHealth*playerHealth, 9.2*sH, HP_Colour)       
        dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW/100*playerArmor, 9.2*sH, tocolor(0, 102, 255, 190)) 
        dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW/1000*playerOxygen, 9.2*sH, tocolor(255, 255, 0, 190))           
         
        --# Minimap      
        dxDrawImage(18*sW, 530*sH, 275*sW, 160*sH, "img/radar_cover.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(23*sW, 536*sH, 265*sW, 135*sH, hudMaskFX, 0,0,0, tocolor(255,255,255,210)) 
        dxDrawImage(144*sW, 595*sH, 20*sW, 20*sH, "img/radar_player.png", -p_Rot+c_Rot, 0, 0, tocolor(255, 255, 255, 255)) 
  
        --# Wanted 
        local g_wl = getPlayerWantedLevel( localPlayer ) 
        if ( g_wl > 0 ) then 
            if ( turn == true ) then 
                alpha = alpha + 5 
                    if ( alpha > 180 ) then 
                        alpha = 180 
                        turn = false 
        end 
        elseif ( turn == false ) then 
            alpha = alpha - 5 
                if ( alpha < 0 ) then 
                    alpha = 0 
                    turn = true 
                end 
        end 
        dxDrawRectangle(23*sW, 536*sH, 265*sW, 135*sH, tocolor(0, 102, 255, alpha)) 
        else return end      
        end 
addEventHandler( "onClientRender", root, drawRadar) 
  
addEventHandler( "onClientResourceStop", resourceRoot, 
    function() 
        setPlayerHudComponentVisible ( "radar", true ) 
    end) 

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