AlvareZ_ Posted October 23, 2014 Share Posted October 23, 2014 Hola, Como estan?, Estube un tiempo alejado de los scripts y de el Foro, Peor me he decidido volver a esto de el script, estuve creando un spawn pero se me presento un problema, Yo tengo 2 gridlist creadas 1 con las ciudades y otra para los lugares entonces al darle a la ciudad en la segunda gridlist me cree los lugares pero el problema es que al darle a el boton de spawn me da y no sucede nada Gracias de ante mano function monstarCamaras() row1, col1 = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) skinName = guiGridListGetItemText ( GUIEditor.gridlist[2], row1, col1 ) triggerServerEvent ( "onPlayerChooseSkin", getLocalPlayer(), skinName ) row, col = guiGridListGetSelectedItem ( GUIEditor.gridlist[1] ) if ( row and col and row ~= -1 and col ~= -1 ) then grid = guiGridListGetItemText ( GUIEditor.gridlist[1], row, 1 ) if ( grid == "Los Santos" ) then guiGridListClear ( GUIEditor.gridlist[2] ) rowGrupoPolice = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], rowGrupoPolice, grupos, "Los Santos Down Town", false, false ) rowGrupoPolice1 = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], rowGrupoPolice1, grupos, "Los Santos Aiport", false, false ) elseif ( grid == "San Fierro" ) then guiGridListClear ( GUIEditor.gridlist[2] ) rowGrupoPolice2 = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], rowGrupoPolice2, grupos, "San Fierro Down Town", false, false ) rowGrupoPolice12 = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], rowGrupoPolice12, grupos, "San Fierro Aiport", false, false ) elseif ( grid == "Las Venturas" ) then guiGridListClear ( GUIEditor.gridlist[2] ) rowGrupoPolice21 = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], rowGrupoPolice21, grupos, "Las Venturas Down Town", false, false ) rowGrupoPolice121 = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], rowGrupoPolice121, grupos, "Las Venturas Aiport", false, false ) elseif ( grid == "Other's Spawn" ) then guiGridListClear ( GUIEditor.gridlist[2] ) rowGrupoPolice223 = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], rowGrupoPolice223, grupos, "Mount Chilliad", false, false ) end end end addEventHandler( "onClientGUIClick", resourceRoot, monstarCamaras) function hola() if ( skinName == "Los Santos Down Town" ) then triggerServerEvent("spawnLSdt", localPlayer) end end addEventHandler( "onClientGUIClick", boton, hola, false) Link to comment
Administrators 0xCiBeR Posted October 23, 2014 Administrators Share Posted October 23, 2014 No muestras donde defines "boton", además puedes probar que devuelve "skinName" Link to comment
AlvareZ_ Posted October 23, 2014 Author Share Posted October 23, 2014 boton = guiCreateButton(0.12, 0.79, 0.77, 0.11, "Spawn", true, GUIEditor.window[1]) Link to comment
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