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[Help]Vehicle Fixing script


Om.

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I'm noob in server sided scripts, halp pls.

local markers 
{ 
createMarker ( 0, 0, 5, "marker", 1, 0, 255, 0, 0 ) 
createMarker ( 50, 50, 50, "marker", 1, 0, 255, 0, 0) 
} 
  
function markerfix(hitElement) 
    if ( source == markers ) then 
        if ( isElement ( hitElement ) and getElementType ( hitElement ) == "player" ) then 
          local ve = getPedOccupiedVehicle(hitElement) 
          fixVehicle(ve) 
          takePlayerMoney ( hitElement, 350 ) 
        end 
     end 
end 
addEventHandler("onMarkerHit", getResourceRootElement(getThisResource()), markerfix) 

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Proper Way of Asking Questions:

Many people here ask for help without giving us much details about their problem. So, we have to ask the author of the topic to give us some more details.

If you want us to help you and you don't explain what your problem is about, it doesn't help us to help you.

WRONG way of asking for help:

I have problem with my script :( it doesn't work.. help me!

What information does this sentence give to us? We know that script doesn't work but we don't know why and in what way it doesn't work. We'll never know that unless you give us some more information about your problem.

CORRECT way of asking for help:

I have problem with my script :( it doesn't work.. It doesn't start when I try to run it :( I don't know why... Here is my code:

LINE NUMBER ON/OFF | EXPAND/CONTRACT | SELECT ALL

-- some Lua code tagged with


or [lua][/ lua]

It helps us straight away. We know your script doesn't start when you try to run it and we have some of the code that we can tell you what you did wrong.

What information should my question contain?

- What is the reason you make new topic? Whether it's problem with your script or need help with something else.

- Explain what is wrong? Tell us what happens when you test your script and what is that you want it to do.

- Give us some of your code so that we can help you correct it.

- Tell us if you get any error or warning messages and what they are. We can determine what causes the script not to work quicker.

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local marker1 = createMarker(0, 0, 5, "cylinder", 2, 0, 255, 0, 255) 
local marker2 = createMarker(50, 50, 50, "cylinder", 2, 0, 255, 0, 255) 
  
function markerfix(hitElement) 
    if (source == marker1) or (source == marker2) then 
        if getElementType(hitElement) == "player" then 
            local ve = getPedOccupiedVehicle(hitElement) 
            if ve then 
                fixVehicle(ve) 
                takePlayerMoney(hitElement, 350) 
            end 
        end 
    end 
end 
addEventHandler("onMarkerHit", root, markerfix) 

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TAPL, sometimes error occur of getElementType so I use

  
local marker1 = createMarker(0, 0, 5, "cylinder", 2, 0, 255, 0, 255) 
local marker2 = createMarker(50, 50, 50, "cylinder", 2, 0, 255, 0, 255) 
  
function markerfix(hitElement) 
    if (source == marker1) or (source == marker2) then 
        if getElementType(hitElement) and getElementType(hitElement) == "player" then 
            local ve = getPedOccupiedVehicle(hitElement) 
            if ve then 
                fixVehicle(ve) 
                takePlayerMoney(hitElement, 350) 
            end 
        end 
    end 
end 
addEventHandler("onMarkerHit", root, markerfix) 
  

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TAPL, sometimes error occur of getElementType so I use
  
local marker1 = createMarker(0, 0, 5, "cylinder", 2, 0, 255, 0, 255) 
local marker2 = createMarker(50, 50, 50, "cylinder", 2, 0, 255, 0, 255) 
  
function markerfix(hitElement) 
    if (source == marker1) or (source == marker2) then 
        if getElementType(hitElement) and getElementType(hitElement) == "player" then 
            local ve = getPedOccupiedVehicle(hitElement) 
            if ve then 
                fixVehicle(ve) 
                takePlayerMoney(hitElement, 350) 
            end 
        end 
    end 
end 
addEventHandler("onMarkerHit", root, markerfix) 
  

hitElement is always there, otherwise the event won't get trigger. Obviously you are talking about onPlayerWasted which sometimes does not have killer and this occur if the player jump from high place and died.

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