yoya99 Posted October 14, 2014 Share Posted October 14, 2014 hello i have this countdown resource and i want it to make a text at the players screen like playername... starts the countdown ... 3 ,2,1 GO ! or something thx time = {} function Countdown (player, cmd) if isTimer(time[player]) then return end time[player] = setTimer(function() time[player] = nil end,30000,1) local name = getPlayerName(player) local r,g,b = getPlayerNametagColor (player) local accountname = getAccountName (getPlayerAccount(player)) outputChatBox ( "" .. name .. ": #FF9600 Starts the Countdown !", getRootElement(), r, g, b, true ) outputChatBox ( "#FF0000 ===3===", getRootElement(), 255, 255, 255, true ) triggerClientEvent("triggerclientforGridCountdown", getRootElement()) setTimer ( Countdown5, 1000, 1 ) end function Countdown5 ( root ) outputChatBox ( "#FF0000 ===2===", getRootElement(), 255, 255, 255, true ) setTimer ( Countdown4, 1000, 1 ) end function Countdown4 ( root ) outputChatBox ( "#FF0000 ===1===", getRootElement(), 255, 255, 255, true ) setTimer ( Countdown3, 1000, 1 ) end function Countdown3 ( root ) outputChatBox ( "#FF0000 Go Go Go!!!", getRootElement(), 255, 255, 255, true ) setTimer ( Countdown2, 1000, 1 ) end addCommandHandler( "countdown", Countdown ) function somethingfor() if getTickCount() - getTickStart > 0 and count == 0 then sound3 = playSound( "3.mp3", false ) setSoundMaxDistance( sound3, 5000 ) count = 1 elseif getTickCount() - getTickStart > 1000 and count == 1 then if sound3 and isElement(sound3) then stopSound( sound3 ) end sound2 = playSound( "2.mp3", false ) setSoundMaxDistance( sound2, 5000 ) count = 2 elseif getTickCount() - getTickStart > 2000 and count == 2 then if sound2 and isElement(sound2) then stopSound( sound2 ) end sound1 = playSound( "1.mp3", false ) setSoundMaxDistance( sound1, 5000 ) count = 3 elseif getTickCount() - getTickStart > 3000 and count == 3 then if sound1 and isElement(sound1) then stopSound( sound1 ) end sound0 = playSound( "0.mp3", false ) setSoundMaxDistance( sound0, 5000 ) count = 4 elseif getTickCount() - getTickStart > 4000 and count == 4 then count = 5 if sound0 and isElement(sound0) then stopSound( sound0 ) end removeEventHandler( "onClientRender", getRootElement(), somethingfor) end end function GridCountdown() count = 0 getTickStart = getTickCount () addEventHandler( "onClientRender", getRootElement(), somethingfor) end addEvent ( "triggerclientforGridCountdown", true ) addEventHandler ( "triggerclientforGridCountdown", getRootElement(), GridCountdown ) Link to comment
Anubhav Posted October 14, 2014 Share Posted October 14, 2014 Why are you posting so many topics? Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 becasue nobody helps me Link to comment
ReSe Posted October 14, 2014 Share Posted October 14, 2014 Server timers = {} function Countdown (player) if isTimer(timers[player]) then return end timers[player] = setTimer(function() timers[player] = nil end,30000,1) local name = getPlayerName(player) local r,g,b = getPlayerNametagColor (player) outputChatBox ( " ".. name .. ": #FF9600 Starts the Countdown !", getRootElement(), r, g, b, true ) local i = 4 setTimer( function() i=i-1 triggerClientEvent("triggerclientforGridCountdown", getRootElement(), i) if (i==0) then outputChatBox ( "#FF0000 Go Go Go!!!", getRootElement(), 255, 255, 255, true ) return end outputChatBox ( "#FF0000 ==="..i.."===", getRootElement(), 255, 255, 255, true ) end, 1000, 4 ) setTimer (function() timers[player] = nil end, 30000, 1) end addCommandHandler( "countdown", Countdown ) Client function triggerSound(soundID) sound = playSound( soundID..".mp3", false ) end addEvent ( "triggerclientforGridCountdown", true ) addEventHandler ( "triggerclientforGridCountdown", getRootElement(), triggerSound ) Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 but i want only a screen text in bankgothic for this .(starts the countdown....3...2....1... GO GO GO Link to comment
ReSe Posted October 14, 2014 Share Posted October 14, 2014 You want to show it on screen? Not in chat? Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 in chat and on each screen yes Link to comment
ReSe Posted October 14, 2014 Share Posted October 14, 2014 Server timers = {} function Countdown (player) if isTimer(timers[player]) then return end timers[player] = setTimer(function() timers[player] = nil end,30000,1) local name = getPlayerName(player) local r,g,b = getPlayerNametagColor (player) outputChatBox ( " ".. name .. ": #FF9600 Starts the Countdown !", getRootElement(), r, g, b, true ) local i = 4 setTimer( function() i=i-1 triggerClientEvent("triggerclientforGridCountdown", getRootElement(), i) if (i==0) then outputChatBox ( "#FF0000 Go Go Go!!!", getRootElement(), 255, 255, 255, true ) return elseif i > 0 then outputChatBox ( "#FF0000 ==="..i.."===", getRootElement(), 255, 255, 255, true ) end end, 1000, 5 ) setTimer (function() timers[player] = nil end, 30000, 1) end addCommandHandler( "countdown", Countdown ) Client i = nil local x, y = guiGetScreenSize() function triggerDraw(ID) i = ID if i == 3 then drawBegin() elseif i < 0 then drawStop() end end addEvent ( "triggerclientforGridCountdown", true ) addEventHandler ( "triggerclientforGridCountdown", getRootElement(), triggerDraw ) function drawOnScreen() if not i then return end if i > 0 then dxDrawText("#FF0000==="..i.."===",0,0,x,y, tocolor(0,0,0,255), 2, "bankgothic", "center", "center", false, false, true, true) else dxDrawText("#FF0000Go Go Go!!!",0,0,x,y, tocolor(0,0,0,255), 2, "bankgothic", "center", "center", false, false, true, true) end end function drawBegin() addEventHandler( "onClientRender", getRootElement(), drawOnScreen) end function drawStop() removeEventHandler( "onClientRender", getRootElement(), drawOnScreen) end Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 thx but anyway to but the 4 soundfiles in there : 1.mp3, 2.mp3, 3.mp3 0.mp3 ?? Link to comment
ReSe Posted October 14, 2014 Share Posted October 14, 2014 If you want sound change triggerDraw function in client with that one function triggerDraw(ID) i = ID if i == 3 then drawBegin() elseif i < 0 then drawStop() return end sound = playSound( i..".mp3", false ) end addEvent ( "triggerclientforGridCountdown", true ) addEventHandler ( "triggerclientforGridCountdown", getRootElement(), triggerDraw ) Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 client lua :9 attempt to concentate gloabal "soundid" a nil value Link to comment
ReSe Posted October 14, 2014 Share Posted October 14, 2014 I've fixed it already. Just change "soundID" with "i" Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 thx but its drawing me the text on the left top of the page...i only can see some === Link to comment
ReSe Posted October 14, 2014 Share Posted October 14, 2014 You sure You've copy everything fine? Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 ye i am sure i just copied everything again but without the sound it was working fine O:O Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 f### i am sorry i forgot the guigetscreensize.... thank you very much ... Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 viewtopic.php?f=91&t=81481 pls help ( Link to comment
ReSe Posted October 14, 2014 Share Posted October 14, 2014 Mhm try to copy it one more time. Client i = nil local x, y = guiGetScreenSize() function triggerDraw(ID) i = ID if i == 3 then drawBegin() elseif i < 0 then drawStop() return end playSound( i..".mp3", false ) end addEvent ( "triggerclientforGridCountdown", true ) addEventHandler ( "triggerclientforGridCountdown", getRootElement(), triggerDraw ) function drawOnScreen() if not i then return end if i > 0 then dxDrawText("#FF0000==="..i.."===",0,0,x,y, tocolor(0,0,0,255), 2, "bankgothic", "center", "center", false, false, true, true) else dxDrawText("#FF0000Go Go Go!!!",0,0,x,y, tocolor(0,0,0,255), 2, "bankgothic", "center", "center", false, false, true, true) end end function drawBegin() addEventHandler( "onClientRender", getRootElement(), drawOnScreen) end function drawStop() removeEventHandler( "onClientRender", getRootElement(), drawOnScreen) end //Owh nvm Link to comment
yoya99 Posted October 14, 2014 Author Share Posted October 14, 2014 Thank you much :DD solveddd Link to comment
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