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dx help pls


yoya99

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have this xp system from castillo and i want to add a text 1. when a player levels up and 2. when a player gets xp .

It should be e.g : +2 XP on the left side or like + Level up on the right side

here is the code:(a part)

LINE NUMBER ON/OFF | EXPAND/CONTRACT | SELECT ALL

function win(ammo, killer, weapon, bodypart) 
    if (killer and getElementType(killer) == "player" and killer ~= source) then 
        local H = getElementData(killer, "XP") or 5 
        local S = getElementData(killer, "Level") 
        local killer1 = getPlayerName(killer) 
        local noob = getPlayerName(source) 
        local X = 1 
        setElementData(killer, "XP", tonumber(H)+X) 
        local H = tonumber(H) + X 
        if tonumber(H) == 2 then 
        setElementData(killer, "Level", "Level 1   Reach:10 XP") 
        elseif tonumber(H) == 5 then 
        setElementData(killer, "Level", "Level 2   Reach:15 XP") 
        elseif tonumber(H) == 10 then 
        setElementData(killer, "Level", "Level 3   Reach:25 XP") 

and here is the code where the dxdrawtext should be added then (i guess) :

LINE NUMBER ON/OFF | EXPAND/CONTRACT | SELECT ALL

function getXP ( _, playerName ) 
    if ( playerName ) then 
        local thePlayer = getPlayerFromParticalName ( playerName ) 
        if ( thePlayer ) then 
            local Level = getElementData(thePlayer,"Level") or 0 
            local XP = getElementData(thePlayer,"XP") or 0 
            outputChatBox ( getPlayerName ( thePlayer ) .." XP ".. tostring ( XP ) .." LV: ".. tostring ( Level ) .." " ,155,211,216) 
        else 
            outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) 
        end 
    end 
end 
addCommandHandler ( "getxp", getXP ) 
addCommandHandler ( "getXP", getXP ) 
  
function getPlayerFromParticalName(thePlayerName) 
    local thePlayer = getPlayerFromName(thePlayerName) 
    if thePlayer then 
        return thePlayer 
    end 
    for _,thePlayer in ipairs(getElementsByType("player")) do 
        if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then 
            return thePlayer 
        end 
    end 
return false 
end 

 

 

thx in advance

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like that?

LINE NUMBER ON/OFF | EXPAND/CONTRACT | SELECT ALL

local sx, sy = guiGetScreenSize ( ) 
local y = sy + 20 
  
function onLevelup() 
    dxDrawRectangle(sx*(707/1024), sy*(425/768), sx*(115/1024), sy*(27/768), tocolor(44, 44, 44, 221), true) 
    dxDrawText("Rank up+", sx*(716/1024), sy*(429/768), sx*(808/1024), sy*(448/768), tocolor(0, 255, 0, 221), 0.70, "bankgothic", "left", "top", false, false, true, false, false) 
end 
  
function onwin( ) 
    if ( y > ( sy / 2 ) ) then 
        y = y - 2 
    elseif ( y < ( sy / 2 ) ) then 
        y = ( sy / 2 ) 
    end 
    dxDrawText ( "+"..tostring(experience).." XP", 550, y, sx, 40, tocolor(255, 255, 255, 255), 0.8, "bankgothic") 
end 
  
addEvent("onwin", true) 
addEventHandler( "onwin", root, 
function(expe) 
    if not isTimer(expTimer) then 
        expTimer = setTimer(function() 
            removeEventHandler("onClientRender", root, onTestExp) 
        end, 2000, 1) 
        experience = expe 
        addEventHandler("onClientRender", root, win) 
    else 
        experience = (experience + expe) 
        resetTimer(expTimer) 
    end 
end) 

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