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Como colocar un else


Aruna

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Quisiera saber como hacer un else osea.

Cuando un Jugador(source) es asesinado por un (killer) anda todo perfecto, Ahora cuando el Jugador se muere solo por otras razones se me buguea el script como podria hacer un "else" para poder lograr que si el jugador(source) se muere solo no se buguee el script

PD:

Arriba en la funcion utilice esto

getPlayerName(source)

getPlayerName(killer)

tostring(weapon)

  setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0) 
  triggerClientEvent(source, "onClientPlayerDeathInfo", source) 
  setAccountData(account, "isDead", true) 
  setElementData(source, "isDead", true) 
  triggerClientEvent ( "onRollMessageStart", getRootElement(),"#009aff"..getPlayerName(source).. " #FFFFFFfue asesinado por "..getPlayerName(killer).. " #FFFFFFcon "..(weapon).. " . ",0,22,255, "died") 
  destroyElement(getElementData(source, "playerCol")) 
  setTimer(spawnDayZPlayer, 5000, 1, source) 

Edited by Guest
Link to comment

Esto vendria siendo toda la funcion

function kilLDayZPlayer(killer, headshot, weapon) 
  pedCol = false 
  local account = getPlayerAccount(source) 
  if not account then 
    return 
  end 
  killPed(source) 
  triggerClientEvent(source, "hideInventoryManual", source) 
  if getElementData(source, "alivetime") > 10 and not isElementInWater(source) then 
    local x, y, z = getElementPosition(source) 
    if getDistanceBetweenPoints3D(x, y, z, 6000, 6000, 0) > 200 then 
      local x, y, z = getElementPosition(source) 
      local rotX, rotY, rotZ = getElementRotation(source) 
      local skin = getElementModel(source) 
      local ped = createPed(skin, x, y, z, rotZ) 
      pedCol = createColSphere(x, y, z, 1.5) 
      killPed(ped) 
      setTimer(destroyDeadPlayer, 2700000, 1, ped, pedCol) 
      attachElements(pedCol, ped, 0, 0, 0) 
      setElementData(pedCol, "parent", ped) 
      setElementData(pedCol, "playername", getPlayerName(source)) 
      setElementData(pedCol, "deadman", true) 
      setElementData(pedCol, "MAX_Slots", getElementData(source, "MAX_Slots")) 
      local time = getRealTime() 
      local hours = time.hour 
      local minutes = time.minute 
      setElementData(pedCol, "deadreason", getPlayerName(source) .. " is dead. Cause of death: " .. (weapon or "Unknown") .. ". Time of death: " .. hours .. ":" .. minutes .. " o'clock.") 
    end 
  end 
  if killer then 
    if not getElementData(source, "bandit") then 
      addPlayerStats(killer, "humanity", math.random(-2500, -1000)) 
    else 
      addPlayerStats(killer, "humanity", math.random(1000, 2500)) 
    end 
    setElementData(killer, "murders", getElementData(killer, "murders") + 1) 
    if 0 > getElementData(killer, "humanity") then 
      setElementData(killer, "bandit", true) 
    end 
    if getElementData(source, "bandit") == true then 
      setElementData(killer, "banditskilled", getElementData(killer, "banditskilled") + 1) 
    end 
    if headshot == true then 
      setElementData(killer, "headshots", getElementData(killer, "headshots") + 1) 
    end 
  end 
  if pedCol then 
    for i, data in ipairs(playerDataTable) do 
      local plusData = getElementData(source, data[1]) 
      if data[1] == "M1911 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M9 SD Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 15) 
      elseif data[1] == "Desert Eagle Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "PDW Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "MP5A5 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "AK Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "M4 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "CZ 550 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 5) 
      elseif data[1] == "Lee Enfield Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 10) 
      elseif data[1] == "1866 Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M79 Launcher" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "2Rnd. Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 2) 
      end 
      setElementData(pedCol, data[1], plusData) 
    end 
    local skinID = getElementData(source, "skin") 
    local skin = getSkinNameFromID(skinID) 
    setElementData(pedCol, skin, 1) 
    local backpackSlots = getElementData(source, "MAX_Slots") 
    if backpackSlots == 36 then 
      setElementData(pedCol, "Assault Pack (ACU)", 1) 
    elseif backpackSlots == 45 then 
      setElementData(pedCol, "Alice Pack", 1) 
    elseif backpackSlots == 75 then 
      setElementData(pedCol, "Czech Backpack", 1) 
    elseif backpackSlots == 125 then 
      setElementData(pedCol, "Coyote Backpack", 1) 
    elseif backpackSlots == 55 then 
      setElementData(pedCol, "British Assault Pack", 1) 
    elseif backpackSlots == 24 then 
      setElementData(pedCol, "Patrol Pack", 1) 
    elseif backpackSlots == 26 then 
      setElementData(pedCol, "Vest Pouch Pack", 1) 
    elseif backpackSlots == 16 then 
      setElementData(pedCol, "Survival Pack (ACU)", 1) 
    end 
  end 
  setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0) 
  triggerClientEvent(source, "onClientPlayerDeathInfo", source) 
  setAccountData(account, "isDead", true) 
  setElementData(source, "isDead", true) 
  triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed by "..(getPlayerName(killer) or "unknown")..".",0,22,255, "died") 
  destroyElement(getElementData(source, "playerCol")) 
  setTimer(spawnDayZPlayer, 5000, 1, source) 
end 
addEvent("kilLDayZPlayer", true) 
addEventHandler("kilLDayZPlayer", getRootElement(), kilLDayZPlayer) 

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Cambia el mensaje de la línea 49

  
function kilLDayZPlayer(killer, headshot, weapon) 
  pedCol = false 
  local account = getPlayerAccount(source) 
  if not account then 
    return 
  end 
  killPed(source) 
  triggerClientEvent(source, "hideInventoryManual", source) 
  if getElementData(source, "alivetime") > 10 and not isElementInWater(source) then 
    local x, y, z = getElementPosition(source) 
    if getDistanceBetweenPoints3D(x, y, z, 6000, 6000, 0) > 200 then 
      local x, y, z = getElementPosition(source) 
      local rotX, rotY, rotZ = getElementRotation(source) 
      local skin = getElementModel(source) 
      local ped = createPed(skin, x, y, z, rotZ) 
      pedCol = createColSphere(x, y, z, 1.5) 
      killPed(ped) 
      setTimer(destroyDeadPlayer, 2700000, 1, ped, pedCol) 
      attachElements(pedCol, ped, 0, 0, 0) 
      setElementData(pedCol, "parent", ped) 
      setElementData(pedCol, "playername", getPlayerName(source)) 
      setElementData(pedCol, "deadman", true) 
      setElementData(pedCol, "MAX_Slots", getElementData(source, "MAX_Slots")) 
      local time = getRealTime() 
      local hours = time.hour 
      local minutes = time.minute 
      setElementData(pedCol, "deadreason", getPlayerName(source) .. " is dead. Cause of death: " .. (weapon or "Unknown") .. ". Time of death: " .. hours .. ":" .. minutes .. " o'clock.") 
    end 
  end 
  if killer then 
  
    if not getElementData(source, "bandit") then 
      addPlayerStats(killer, "humanity", math.random(-2500, -1000)) 
    else 
      addPlayerStats(killer, "humanity", math.random(1000, 2500)) 
    end 
    setElementData(killer, "murders", getElementData(killer, "murders") + 1) 
    if 0 > getElementData(killer, "humanity") then 
      setElementData(killer, "bandit", true) 
    end 
    if getElementData(source, "bandit") == true then 
      setElementData(killer, "banditskilled", getElementData(killer, "banditskilled") + 1) 
    end 
    if headshot == true then 
      setElementData(killer, "headshots", getElementData(killer, "headshots") + 1) 
    end 
    else 
      triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #FFFFFF was killed by nobody.",0,22,255, "died") 
  end 
  if pedCol then 
    for i, data in ipairs(playerDataTable) do 
      local plusData = getElementData(source, data[1]) 
      if data[1] == "M1911 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M9 SD Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 15) 
      elseif data[1] == "Desert Eagle Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "PDW Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "MP5A5 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "AK Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "M4 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "CZ 550 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 5) 
      elseif data[1] == "Lee Enfield Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 10) 
      elseif data[1] == "1866 Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M79 Launcher" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "2Rnd. Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 2) 
      end 
      setElementData(pedCol, data[1], plusData) 
    end 
    local skinID = getElementData(source, "skin") 
    local skin = getSkinNameFromID(skinID) 
    setElementData(pedCol, skin, 1) 
    local backpackSlots = getElementData(source, "MAX_Slots") 
    if backpackSlots == 36 then 
      setElementData(pedCol, "Assault Pack (ACU)", 1) 
    elseif backpackSlots == 45 then 
      setElementData(pedCol, "Alice Pack", 1) 
    elseif backpackSlots == 75 then 
      setElementData(pedCol, "Czech Backpack", 1) 
    elseif backpackSlots == 125 then 
      setElementData(pedCol, "Coyote Backpack", 1) 
    elseif backpackSlots == 55 then 
      setElementData(pedCol, "British Assault Pack", 1) 
    elseif backpackSlots == 24 then 
      setElementData(pedCol, "Patrol Pack", 1) 
    elseif backpackSlots == 26 then 
      setElementData(pedCol, "Vest Pouch Pack", 1) 
    elseif backpackSlots == 16 then 
      setElementData(pedCol, "Survival Pack (ACU)", 1) 
    end 
  end 
  setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0) 
  triggerClientEvent(source, "onClientPlayerDeathInfo", source) 
  setAccountData(account, "isDead", true) 
  setElementData(source, "isDead", true) 
  triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed by "..(getPlayerName(killer) or "unknown")..".",0,22,255, "died") 
  destroyElement(getElementData(source, "playerCol")) 
  setTimer(spawnDayZPlayer, 5000, 1, source) 
end 
addEvent("kilLDayZPlayer", true) 
addEventHandler("kilLDayZPlayer", getRootElement(), kilLDayZPlayer) 
  

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Tomas anda todo bien solo que cuando le cambie esto me tira este error ahi te muestro todo mis debugscript y el script

Esto seria siendo lo que modifique para que salga el "name1 was killed name2 with weapon"

  triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #00ffccwas killed by "..getPlayerName(killer).." #00ffccwith "..(weapon).. ".",0,22,255, "died") 

j6svvk.png

y el error que me tira en el DebugScript 3 seria este La Linea 613 vendria siendo la (Linea 105)

14mud60.png

function kilLDayZPlayer(killer, headshot, weapon) 
  pedCol = false 
  local account = getPlayerAccount(source) 
  if not account then 
    return 
  end 
  killPed(source) 
  triggerClientEvent(source, "hideInventoryManual", source) 
  if getElementData(source, "alivetime") > 10 and not isElementInWater(source) then 
    local x, y, z = getElementPosition(source) 
    if getDistanceBetweenPoints3D(x, y, z, 6000, 6000, 0) > 200 then 
      local x, y, z = getElementPosition(source) 
      local rotX, rotY, rotZ = getElementRotation(source) 
      local skin = getElementModel(source) 
      local ped = createPed(skin, x, y, z, rotZ) 
      pedCol = createColSphere(x, y, z, 1.5) 
      killPed(ped) 
      setTimer(destroyDeadPlayer, 2700000, 1, ped, pedCol) 
      attachElements(pedCol, ped, 0, 0, 0) 
      setElementData(pedCol, "parent", ped) 
      setElementData(pedCol, "playername", getPlayerName(source)) 
      setElementData(pedCol, "deadman", true) 
      setElementData(pedCol, "MAX_Slots", getElementData(source, "MAX_Slots")) 
      local time = getRealTime() 
      local hours = time.hour 
      local minutes = time.minute 
      setElementData(pedCol, "deadreason", getPlayerName(source) .. " is dead. Cause of death: " .. (weapon or "Unknown") .. ". Time of death: " .. hours .. ":" .. minutes .. " o'clock.") 
    end 
  end 
  if killer then 
    if not getElementData(source, "bandit") then 
      addPlayerStats(killer, "humanity", math.random(-2500, -1000)) 
    else 
      addPlayerStats(killer, "humanity", math.random(1000, 2500)) 
    end 
    setElementData(killer, "murders", getElementData(killer, "murders") + 1) 
    if 0 > getElementData(killer, "humanity") then 
      setElementData(killer, "bandit", true) 
    end 
    if getElementData(source, "bandit") == true then 
      setElementData(killer, "banditskilled", getElementData(killer, "banditskilled") + 1) 
    end 
    if headshot == true then 
      setElementData(killer, "headshots", getElementData(killer, "headshots") + 1) 
    end 
    else 
    triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #00FFFF was killed by nobody.",0,22,255, "died") 
  end 
  if pedCol then 
    for i, data in ipairs(playerDataTable) do 
      local plusData = getElementData(source, data[1]) 
      if data[1] == "M1911 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M9 SD Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 15) 
      elseif data[1] == "Desert Eagle Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "PDW Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "MP5A5 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "AK Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "M4 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "CZ 550 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 5) 
      elseif data[1] == "Lee Enfield Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 10) 
      elseif data[1] == "1866 Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M79 Launcher" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "2Rnd. Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 2) 
      end 
      setElementData(pedCol, data[1], plusData) 
    end 
    local skinID = getElementData(source, "skin") 
    local skin = getSkinNameFromID(skinID) 
    setElementData(pedCol, skin, 1) 
    local backpackSlots = getElementData(source, "MAX_Slots") 
    if backpackSlots == 36 then 
      setElementData(pedCol, "Assault Pack (ACU)", 1) 
    elseif backpackSlots == 45 then 
      setElementData(pedCol, "Alice Pack", 1) 
    elseif backpackSlots == 75 then 
      setElementData(pedCol, "Czech Backpack", 1) 
    elseif backpackSlots == 125 then 
      setElementData(pedCol, "Coyote Backpack", 1) 
    elseif backpackSlots == 55 then 
      setElementData(pedCol, "British Assault Pack", 1) 
    elseif backpackSlots == 24 then 
      setElementData(pedCol, "Patrol Pack", 1) 
    elseif backpackSlots == 26 then 
      setElementData(pedCol, "Vest Pouch Pack", 1) 
    elseif backpackSlots == 16 then 
      setElementData(pedCol, "Survival Pack (ACU)", 1) 
    end 
  end 
  setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0) 
  triggerClientEvent(source, "onClientPlayerDeathInfo", source) 
  setAccountData(account, "isDead", true) 
  setElementData(source, "isDead", true) 
  triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #00ffccwas killed by "..getPlayerName(killer).." #00ffccwith "..(weapon).. ".",0,22,255, "died") 
  destroyElement(getElementData(source, "playerCol")) 
  setTimer(spawnDayZPlayer, 5000, 1, source) 
end 
addEvent("kilLDayZPlayer", true) 
addEventHandler("kilLDayZPlayer", getRootElement(), kilLDayZPlayer) 
  

Espero que no te moleste mucho XDDD

Link to comment
  
function kilLDayZPlayer(killer, headshot, weapon) 
  pedCol = false 
  local account = getPlayerAccount(source) 
  if not account then 
    return 
  end 
  killPed(source) 
  triggerClientEvent(source, "hideInventoryManual", source) 
  if getElementData(source, "alivetime") > 10 and not isElementInWater(source) then 
    local x, y, z = getElementPosition(source) 
    if getDistanceBetweenPoints3D(x, y, z, 6000, 6000, 0) > 200 then 
      local x, y, z = getElementPosition(source) 
      local rotX, rotY, rotZ = getElementRotation(source) 
      local skin = getElementModel(source) 
      local ped = createPed(skin, x, y, z, rotZ) 
      pedCol = createColSphere(x, y, z, 1.5) 
      killPed(ped) 
      setTimer(destroyDeadPlayer, 2700000, 1, ped, pedCol) 
      attachElements(pedCol, ped, 0, 0, 0) 
      setElementData(pedCol, "parent", ped) 
      setElementData(pedCol, "playername", getPlayerName(source)) 
      setElementData(pedCol, "deadman", true) 
      setElementData(pedCol, "MAX_Slots", getElementData(source, "MAX_Slots")) 
      local time = getRealTime() 
      local hours = time.hour 
      local minutes = time.minute 
      setElementData(pedCol, "deadreason", getPlayerName(source) .. " is dead. Cause of death: " .. (weapon or "Unknown") .. ". Time of death: " .. hours .. ":" .. minutes .. " o'clock.") 
    end 
  end 
  if killer then 
    if not getElementData(source, "bandit") then 
      addPlayerStats(killer, "humanity", math.random(-2500, -1000)) 
    else 
      addPlayerStats(killer, "humanity", math.random(1000, 2500)) 
    end 
    setElementData(killer, "murders", getElementData(killer, "murders") + 1) 
    if 0 > getElementData(killer, "humanity") then 
      setElementData(killer, "bandit", true) 
    end 
    if getElementData(source, "bandit") == true then 
      setElementData(killer, "banditskilled", getElementData(killer, "banditskilled") + 1) 
    end 
    if headshot == true then 
      setElementData(killer, "headshots", getElementData(killer, "headshots") + 1) 
    end 
      triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #00ffccwas killed by "..getPlayerName(killer).." #00ffccwith "..(weapon).. ".",0,22,255, "died") 
    else 
    triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #00FFFF was killed by nobody.",0,22,255, "died") 
  end 
  if pedCol then 
    for i, data in ipairs(playerDataTable) do 
      local plusData = getElementData(source, data[1]) 
      if data[1] == "M1911 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M9 SD Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 15) 
      elseif data[1] == "Desert Eagle Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "PDW Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "MP5A5 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "AK Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 30) 
      elseif data[1] == "M4 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 20) 
      elseif data[1] == "CZ 550 Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 5) 
      elseif data[1] == "Lee Enfield Mag" then 
        plusData = math.floor(getElementData(source, data[1]) / 10) 
      elseif data[1] == "1866 Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "M79 Launcher" then 
        plusData = math.floor(getElementData(source, data[1]) / 7) 
      elseif data[1] == "2Rnd. Slug" then 
        plusData = math.floor(getElementData(source, data[1]) / 2) 
      end 
      setElementData(pedCol, data[1], plusData) 
    end 
    local skinID = getElementData(source, "skin") 
    local skin = getSkinNameFromID(skinID) 
    setElementData(pedCol, skin, 1) 
    local backpackSlots = getElementData(source, "MAX_Slots") 
    if backpackSlots == 36 then 
      setElementData(pedCol, "Assault Pack (ACU)", 1) 
    elseif backpackSlots == 45 then 
      setElementData(pedCol, "Alice Pack", 1) 
    elseif backpackSlots == 75 then 
      setElementData(pedCol, "Czech Backpack", 1) 
    elseif backpackSlots == 125 then 
      setElementData(pedCol, "Coyote Backpack", 1) 
    elseif backpackSlots == 55 then 
      setElementData(pedCol, "British Assault Pack", 1) 
    elseif backpackSlots == 24 then 
      setElementData(pedCol, "Patrol Pack", 1) 
    elseif backpackSlots == 26 then 
      setElementData(pedCol, "Vest Pouch Pack", 1) 
    elseif backpackSlots == 16 then 
      setElementData(pedCol, "Survival Pack (ACU)", 1) 
    end 
  end 
  setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0) 
  triggerClientEvent(source, "onClientPlayerDeathInfo", source) 
  setAccountData(account, "isDead", true) 
  setElementData(source, "isDead", true) 
  destroyElement(getElementData(source, "playerCol")) 
  setTimer(spawnDayZPlayer, 5000, 1, source) 
end 
addEvent("kilLDayZPlayer", true) 
addEventHandler("kilLDayZPlayer", getRootElement(), kilLDayZPlayer) 
  

Probá con eso.

Ese código podría ser muy optimizado.

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