Estevam2d Posted October 7, 2014 Share Posted October 7, 2014 how can I make a DrawText for a certain time to pass on the screen as a villain is trapped? the time left to get out of jail ? Link to comment
Anubhav Posted October 7, 2014 Share Posted October 7, 2014 dxDrawText with a variable which contains ..seconds.." seconds left!" Link to comment
Estevam2d Posted October 7, 2014 Author Share Posted October 7, 2014 exact. would send me something or tell me how to do? Link to comment
Arnold-1 Posted October 7, 2014 Share Posted October 7, 2014 seconds = 70 setTimer(function () seconds = seconds - 1 if seconds = 0 then removeEventHandler("onClientRender",root, drawing) end end ,1 ,seconds) addEventHandler("onClientRender",root, drawing) function drawing() dxDrawText(seconds.." Seconds left", x,y,h,w,--[[put your own dimensions]] ,1) end Link to comment
Estevam2d Posted October 7, 2014 Author Share Posted October 7, 2014 I'm trying to call the server side of the draw but is not going addEvent("horariodesaida",true) addEventHandler("horariodesaida",root, function() seconds = 70 setTimer(function () seconds = seconds - 1 if seconds = 0 then removeEventHandler("onClientRender",root, drawing) end end end ,1 ,seconds) addEventHandler("onClientRender",root, drawing) ) function drawing() dxDrawText(seconds.." Seconds left", 198, 158 ,1003, 90, 3,1) end Link to comment
Arnold-1 Posted October 7, 2014 Share Posted October 7, 2014 move onClientRender event to the function above it.\ Also you didn't end the function edit: just make it like this: addEvent("horariodesaida",true) addEventHandler("horariodesaida",root, function() seconds = 70 setTimer(function () seconds = seconds - 1 if seconds = 0 then removeEventHandler("onClientRender",root, drawing) end end end ,1 ,seconds) addEventHandler("onClientRender",root, drawing) end ) function drawing() dxDrawText(seconds.." Seconds left", 198, 158 ,1003, 90, 3,1) end Link to comment
Estevam2d Posted October 7, 2014 Author Share Posted October 7, 2014 aaaaah kk 'cool worked here now. Link to comment
Estevam2d Posted October 7, 2014 Author Share Posted October 7, 2014 I know not to use dxDrawText can someone help me put a count in jail? I wanted to put a time on the screen when the source is stuck on the side of the server only for a player function policeJob ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then theTeam = getPlayerTeam ( attacker ) theWL = getPlayerWantedLevel ( source ) theSkin = getElementModel ( attacker ) if (attackerweapon == 3) and (loss > 2 ) and (theWL > 0) then if getTeamName( theTeam ) == "Policia Militar" or getTeamName( theTeam ) == "R.O.T.A" or getTeamName( theTeam ) == "FBI" or getTeamName( theTeam ) == "Exercito" then if (getPlayerWantedLevel(source) == 1) then if ( attacker ) and ( attacker ~= source ) then local aScore = getElementData(attacker, 'Players Presos') or 0 setElementData(attacker, 'Players Presos', aScore +1) givePlayerMoney(attacker, 1500) setElementPosition (source, 197.73651123047,162.57513427734,1003.0299682617, true) setElementInterior ( source, 3) theName = getPlayerName ( source ) theCop = getPlayerName ( attacker ) triggerClientEvent("horariodesaida", source) outputChatBox ( "Voce foi preso pelo policial "..theCop.. " por 1 minuto, nao tente escapar ou voce ficara bugado.", source ) exports.killmessages:outputMessage("*"..theCop.. " Prendeu o Criminoso " ..theName.." (Com 1 Estrela)", root, 10, 118, 240, true) exports.killmessages:outputMessage("*"..theName.." Voce ficara preso por 1 minuto aguarde sua saida.", source, 255, 15, 15, true) local playeraccount = getPlayerAccount ( attacker ) setPlayerWantedLevel (attacker, 0) setPlayerWantedLevel (source, 0) setTimer ( setElementPosition, 60000, 1, source, 198.60311889648,158.21235656738,1003.0234375) setElementInterior ( source, 3) end end end end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) Link to comment
Anubhav Posted October 7, 2014 Share Posted October 7, 2014 Worked? Where ? Not possible, setTimer with 1? This is not seconds foolishness! addEvent("horariodesaida",true) addEventHandler("horariodesaida",root, function() seconds = 70 setTimer(function () seconds = seconds - 1 if seconds == 0 then removeEventHandler("onClientRender",root, drawing) end end end ,1000 ,seconds) addEventHandler("onClientRender",root, drawing) end ) function drawing() dxDrawText(seconds.." seconds left!", 198, 158 ,1003, 90, 3,1) end Link to comment
Estevam2d Posted October 7, 2014 Author Share Posted October 7, 2014 how to create a time on the screen at the server side ? Link to comment
Anubhav Posted October 7, 2014 Share Posted October 7, 2014 Not possible.. use text functions, but I don't think I can help you in because I don't know how to use them! Link to comment
Estevam2d Posted October 8, 2014 Author Share Posted October 8, 2014 're not decreasing screen time function createText ( ) local seconds = 60 setTimer(function () seconds = seconds - 1 end ,1000 , seconds) local sWidth,sHeight = guiGetScreenSize() local sw,sh = 1280,960 dxDrawText("Saira em:", 500/sw*sWidth, 844/sh*sHeight, 1215/sw*sWidth, 905/sh*sHeight, tocolor(195, 195, 195, 255), 2.30, "pricedown", "left", "top", false, false, true, false, false) dxDrawText("."..seconds.." Segundos", 800/sw*sWidth, 844/sh*sHeight, 1215/sw*sWidth, 905/sh*sHeight, tocolor(195, 195, 195, 255), 2.30, "pricedown", "left", "top", false, false, true, false, false) end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", localPlayer, HandleTheRendering )r", root, createText ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", localPlayer, HandleTheRendering ) Link to comment
Anubhav Posted October 8, 2014 Share Posted October 8, 2014 seconds = 60 function createText ( ) setTimer(function () seconds = seconds - 1 end, 1000, seconds) local sWidth,sHeight = guiGetScreenSize() local sw,sh = 1280,960 function createText() dxDrawText("Saira em:", 500/sw*sWidth, 844/sh*sHeight, 1215/sw*sWidth, 905/sh*sHeight, tocolor(195, 195, 195, 255), 2.30, "pricedown", "left", "top", false, false, true, false, false) dxDrawText("."..seconds.." Segundos", 800/sw*sWidth, 844/sh*sHeight, 1215/sw*sWidth, 905/sh*sHeight, tocolor(195, 195, 195, 255), 2.30, "pricedown", "left", "top", false, false, true, false, false) end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", localPlayer, HandleTheRendering ) Link to comment
Estevam2d Posted October 8, 2014 Author Share Posted October 8, 2014 Because the time is negative? time goes very fast. Link to comment
Anubhav Posted October 8, 2014 Share Posted October 8, 2014 seconds = 60 function createText ( ) seconds = 60 setTimer(function () seconds = seconds - 1 end, 1000, seconds) local sWidth,sHeight = guiGetScreenSize() local sw,sh = 1280,960 function createText() dxDrawText("Saira em:", 500/sw*sWidth, 844/sh*sHeight, 1215/sw*sWidth, 905/sh*sHeight, tocolor(195, 195, 195, 255), 2.30, "pricedown", "left", "top", false, false, true, false, false) dxDrawText("."..seconds.." Segundos", 800/sw*sWidth, 844/sh*sHeight, 1215/sw*sWidth, 905/sh*sHeight, tocolor(195, 195, 195, 255), 2.30, "pricedown", "left", "top", false, false, true, false, false) end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", localPlayer, HandleTheRendering ) Link to comment
Estevam2d Posted October 8, 2014 Author Share Posted October 8, 2014 was locked. I use? getTimerDetails Link to comment
</Mr.Tn6eL> Posted October 8, 2014 Share Posted October 8, 2014 local Count = 0 local Start = getTickCount( ) local sx, sy = guiGetScreenSize( ) function Render( ) local Now = getTickCount( ) if Now >= Start+1000 then if Count == 10 then -- Finish Time removeEventHandler("onClientRender", root, Render) else Count = Count + 1 Start = getTickCount( ) end end dxDrawText(Count, sx/2, sy/2, 0, 0) end addEventHandler("onClientRender", root, Render) Link to comment
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