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(s)ection

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function table.random ( theTable ) 
return theTable[math.random ( #theTable )] 
end 
  
function getMaps() 
local resources = getResources() 
local tablemaps = {} 
for i,map in ipairs(resources) do 
if getResourceInfo(map,"type") == "map" and getResourceState(map) == "loaded" then 
table.insert(tablemaps,map) 
end 
end 
return tablemaps 
end 
  
function startRandomMap() 
local maprandom = table.random(getMaps()) 
startResource(maprandom) 
end 
  

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