daniel735 Posted October 1, 2014 Share Posted October 1, 2014 ayuda tengo este recurso de blip que es para cuando entro a una gang pueda ver los mienbros de la gang en el gps y en el mapa pero tengo unos problemas con el lo que pasa es que Prendes el resource todo esta bien,reconnectas y la gente en tu gang aun te ve pero voz no a ellos alguien de tu gang reconnecta le comienzas aver al de tu gang pero solo el que reconnecto local pBlips = { } function blipsRestart() for index, player in ipairs(getElementsByType("player")) do addTeamBlip(player) end end setTimer(blipsRestart,10000,0) addEventHandler("onResourceStart", resourceRoot, blipsRestart) function blipJoin() addTeamBlip(source) end addEventHandler("onPlayerJoin",getRootElement(),blipJoin) function addTeamBlip(player) if ( pBlips[player] ) then return false end -- Adding a prevention of duplicate blips local theGang = getElementData ( player, "gang" ) if ( theGang and theGang ~= "None" ) then local r, g, b = getPlayerNametagColor( player ) local theBlip = createBlipAttachedTo( player, 0, 2, 0, 255, 0 ) -- Change visibility to only the team members setElementVisibleTo( theBlip, root, false ) for index, value in ipairs ( getPlayersByGang ( theGang ) ) do -- THIS setElementVisibleTo( theBlip, value, true ) end pBlips[player] = theBlip end end function destroyBlip(element) local theElement = source or element if ( theElement ) then destroyElement(pBlips[theElement]) pBlips[theElement] = nil -- Just in-case... end end -- Events addEventHandler ( "onPlayerSpawn", root, addTeamBlip ) addEventHandler ( "onPlayerQuit", root, destroyBlip ) function getPlayersByGang ( gang ) local players = { } for _, player in ipairs ( getElementsByType ( "player" ) ) do if ( getElementData ( player, "gang" ) == gang ) then table.insert ( players, player ) end end return players end Link to comment
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