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Spawnare cu un skin.


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E destul de simplu. Creezi o functie, si atasezi un eventHandler la ea. Am sa fac un script ca sa intelegi mai bine.

local theSkin = 200 -- IDul skinului care va fi setat cand jucatorul se spawneaza. 
function setSkinOnSpawn() 
if(theSkin) then -- Ne asiguram ca ai configurat skinul, in caz contrar aratam o eroare. 
setElementModel(source, theSkin) -- Functia care face toata 'magia' 
outputChatBox("Nu ai introdus un ID pentru noul skin!", source, 255, 0, 0) -- 255, 0, 0 = Rosu - 255, Verde - 0, Albastru - 0 
addEventHandler("onPlayerSpawn", root, setSkinOnSpawn) -- Eventul 'onPlayerSpawn' va fi chemat pentru orice element care se spawneaza, si va apela functia setSkinOnSpawn. 

source = Sursa eventului chemat (elementul responsabil).

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