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me ayudan en esto porfavor


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tengo este resource que quiero que se de restart automaticamente cada 10 seg inente agregando esto

setTimer( addTeamBlip, 100,true )    

pero no funciono heres el script

local pBlips = { } 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        for index, player in ipairs(getElementsByType("player")) do 
            addTeamBlip(player) 
        end 
    end 
) 
  
function addTeamBlip(player) 
    if ( pBlips[player] ) then return false end -- Adding a prevention of duplicate blips 
    local theGang = getElementData ( player, "gang" ) 
    if ( theGang and theGang ~= "None" ) then 
       local r, g, b = getPlayerNametagColor( player ) 
       local theBlip = createBlipAttachedTo( player, 0, 2, 0, 255, 0 ) 
        -- Change visibility to only the team members 
        setElementVisibleTo( theBlip, root, false ) 
        for index, value in ipairs ( getPlayersByGang ( theGang ) ) do -- THIS 
            setElementVisibleTo( theBlip, value, true ) 
        end 
        pBlips[player] = theBlip 
    end 
end 
  
function destroyBlip(element) 
    local theElement = source or element 
    if ( theElement ) then 
        destroyElement(pBlips[theElement]) 
        pBlips[theElement] = nil -- Just in-case... 
    end 
end 
  
-- Events 
   
addEventHandler ( "onPlayerSpawn", root, addTeamBlip ) 
addEventHandler ( "onPlayerQuit", root, destroyBlip ) 
addEventHandler ( "onPlayerWasted", root, destroyBlip ) 
  
  
function getPlayersByGang ( gang ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getElementData ( player, "gang" ) == gang ) then 
            table.insert ( players, player ) 
        end 
    end 
  
    return players 
end 
  
setTimer( addTeamBlip, 100,true )   -- agregue esto 
  

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No se si podrás hacer lo que quieres, te dejo los argumentos de la función setTimer

setTimer(función,tiempo en mili segundos,veces que se ejecutará,[argumentos opcionales])

Tu código sería:

  
setTimer(addTeamBlip,10000,0) 
  

En veces que se ejecutará se usa también el 0 para representar el infinito.

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local pBlips = { } 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        for index, player in ipairs(getElementsByType("player")) do 
            addTeamBlip(player) 
        end 
    end 
) 
  
function addTeamBlip(player) 
    if ( pBlips[player] ) then return false end -- Adding a prevention of duplicate blips 
    local theGang = getElementData ( player, "gang" ) 
    if ( theGang and theGang ~= "None" ) then 
       local r, g, b = getPlayerNametagColor( player ) 
       local theBlip = createBlipAttachedTo( player, 0, 2, 0, 255, 0 ) 
        -- Change visibility to only the team members 
        setElementVisibleTo( theBlip, root, false ) 
        for index, value in ipairs ( getPlayersByGang ( theGang ) ) do -- THIS 
            setElementVisibleTo( theBlip, value, true ) 
        end 
        pBlips[player] = theBlip 
    end 
end 
  
function destroyBlip(element) 
    local theElement = source or element 
    if ( theElement ) then 
        destroyElement(pBlips[theElement]) 
        pBlips[theElement] = nil -- Just in-case... 
    end 
end 
  
-- Events 
  
addEventHandler ( "onPlayerSpawn", root, addTeamBlip ) 
addEventHandler ( "onPlayerQuit", root, destroyBlip ) 
addEventHandler ( "onPlayerWasted", root, destroyBlip ) 
  
  
function getPlayersByGang ( gang ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getElementData ( player, "gang" ) == gang ) then 
            table.insert ( players, player ) 
        end 
    end 
  
    return players 
end 
  
setTimer(addTeamBlip,10000,0) 
  

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es es un script que te muestra tus companeros de gang en el mapa pero solo sirve cuando le doy restart xk si mueres o te desconectas ya no sales para tus companeros en el mapa o viceversa o cuando te sales del clan no se actualiza sino hasta q le des restart otra vez

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Ten, con esto ya no desapareceran los blips al morir.

  
local pBlips = { } 
  
    function blipsRestart() 
        for index, player in ipairs(getElementsByType("player")) do 
            addTeamBlip(player) 
        end 
    end 
setTimer(blipsRestart,10000,0) 
 addEventHandler("onResourceStart", resourceRoot, blipsRestart) 
  
function addTeamBlip(player) 
    if ( pBlips[player] ) then return false end -- Adding a prevention of duplicate blips 
    local theGang = getElementData ( player, "gang" ) 
    if ( theGang and theGang ~= "None" ) then 
       local r, g, b = getPlayerNametagColor( player ) 
       local theBlip = createBlipAttachedTo( player, 0, 2, 0, 255, 0 ) 
        -- Change visibility to only the team members 
        setElementVisibleTo( theBlip, root, false ) 
        for index, value in ipairs ( getPlayersByGang ( theGang ) ) do -- THIS 
            setElementVisibleTo( theBlip, value, true ) 
        end 
        pBlips[player] = theBlip 
    end 
end 
  
function destroyBlip(element) 
    local theElement = source or element 
    if ( theElement ) then 
        destroyElement(pBlips[theElement]) 
        pBlips[theElement] = nil -- Just in-case... 
    end 
end 
  
-- Events 
  
addEventHandler ( "onPlayerSpawn", root, addTeamBlip ) 
addEventHandler ( "onPlayerQuit", root, destroyBlip ) 
  
  
function getPlayersByGang ( gang ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getElementData ( player, "gang" ) == gang ) then 
            table.insert ( players, player ) 
        end 
    end 
  
    return players 
end 
  
setTimer( addTeamBlip, 100,true )   -- agregue esto 
  
  

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local pBlips = { } 
  
    function blipsRestart() 
        for index, player in ipairs(getElementsByType("player")) do 
            addTeamBlip(player) 
        end 
    end 
setTimer(blipsRestart,10000,0) 
 addEventHandler("onResourceStart", resourceRoot, blipsRestart) 
    function blipJoin() 
            addTeamBlip(source) 
    end 
 addEventHandler("onPlayerJoin",getRootElement(),blipJoin) 
function addTeamBlip(player) 
    if ( pBlips[player] ) then return false end -- Adding a prevention of duplicate blips 
    local theGang = getElementData ( player, "gang" ) 
    if ( theGang and theGang ~= "None" ) then 
       local r, g, b = getPlayerNametagColor( player ) 
       local theBlip = createBlipAttachedTo( player, 0, 2, 0, 255, 0 ) 
        -- Change visibility to only the team members 
        setElementVisibleTo( theBlip, root, false ) 
        for index, value in ipairs ( getPlayersByGang ( theGang ) ) do -- THIS 
            setElementVisibleTo( theBlip, value, true ) 
        end 
        pBlips[player] = theBlip 
    end 
end 
  
function destroyBlip(element) 
    local theElement = source or element 
    if ( theElement ) then 
        destroyElement(pBlips[theElement]) 
        pBlips[theElement] = nil -- Just in-case... 
    end 
end 
  
-- Events 
  
addEventHandler ( "onPlayerSpawn", root, addTeamBlip ) 
addEventHandler ( "onPlayerQuit", root, destroyBlip ) 
  
  
function getPlayersByGang ( gang ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getElementData ( player, "gang" ) == gang ) then 
            table.insert ( players, player ) 
        end 
    end 
  
    return players 
end 
  
  
  

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Sigue igual

-Prendes el resource todo esta bien

-reconnectas

-la gente en tu gang aun te ve pero voz no a ellos

-alguien de tu gang reconnecta le comienzas aver al de tu gang pero solo el que reconnecto

quiero hacer para q ni bien reconnectes puedas ver tdos de tu gang (por cierto Tomas muchas gracias por tu ayuda no sabes cuanto tiempo estado sin poder resolver este problema)

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