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Shader


Captain Cody

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try checking:

snowground.fx file

finalColor.a = texel.a * PS.Diffuse.a;

try to multiply it with a 2 or 3

finalColor.a = texel.a * PS.Diffuse.a * 3;

The texture alpha should stay as it is. But you've started off with a good idea.

How'd I make a snow shader, Snow is coming for me soon and I wanna add snow on my server but i have no idea where to begin

Edit: I found a mod but is there any way to make the Effect Whiter on Roads?

https://community.multitheftauto.com/index.php?p=resources&s=details&id=3361

Ive added 2 variables - sSnowAdd, sSnowMult to alter the snow amount a bit.

Just search for any ground texture names, create an additional shader for them and manipulate the variables.

http://pastebin.com/iZLF4bqu

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