Jump to content

Shader


Captain Cody

Recommended Posts

try checking:

snowground.fx file

finalColor.a = texel.a * PS.Diffuse.a;

try to multiply it with a 2 or 3

finalColor.a = texel.a * PS.Diffuse.a * 3;

The texture alpha should stay as it is. But you've started off with a good idea.

How'd I make a snow shader, Snow is coming for me soon and I wanna add snow on my server but i have no idea where to begin

Edit: I found a mod but is there any way to make the Effect Whiter on Roads?

http://community.multitheftauto.com/index.php?p=resources&s=details&id=3361

Ive added 2 variables - sSnowAdd, sSnowMult to alter the snow amount a bit.

Just search for any ground texture names, create an additional shader for them and manipulate the variables.

http://pastebin.com/iZLF4bqu

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...