MigAndresC Posted September 19, 2014 Share Posted September 19, 2014 Hi. I am trying to get a custom map editor definition to load some scripts. In my first attempt, I tried loading the scripts from the .edf file, this is what I did. name="Vehicle Spawn Manager"> name="rvspawnpoint" friendlyname="Random Vehicle Spawn Point" description="Spawn points for random vehicles."> > name="cvspawnpoint" friendlyname="Custom Vehicle Spawn Point" description="Spawn points for custom vehicles."> > ="script1.lua" /> ="script2.lua" /> ="script3.lua" cache="false" /> ="script4.lua" cache="false" /> ="script5.lua" cache="false" /> ="script6.lua" cache="false" /> ="script1.lua" type="client" /> ="script2.lua" type="client" /> ="script3.lua" type="client" cache="false" /> ="script4.lua" type="client" cache="false" /> ="script5.lua" type="client" cache="false" /> ="script7.lua" type="client" cache="false" /> > And it worked pretty well although I found some limitations: I couldn't use OOP (I tried adding true, did not work). For some reason type="shared" did not work either (that's why I included script 1-5 twice). And probably most important, tag did not work. If anyone knows how to make those work in a .edf file, please let me know, I'm a complete newbie. Second attemp: try to load these scripts from meta.xml. That's what I'm trying right now but it seems that none of the scripts are loaded when I start the map editor (and load the definition of course). This is the meta.xml file: http://paste.kde.org/pjlw1lnob In short: Is there any way to make , and type="shared" work in a .edf file? Do scripts included with meta.xml load for a map editor custom definition. Thanks for reading! Link to comment
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