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DynamicBan

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Im trying to make a robbery script but, I got a problem with math.random. It creates the blip like it should. But the markers should be created in the house where the blip is.

The blip shows where you need to go to rob the house, there should be 3 markers created at the int of the house. But how to make it so that it all spawns at the same place ( the blip and the rob markers ).

I tried this, but it gives me an error

  
local locations = {  
{ 2351.9699707031, -1169.8599853516, 28.035507202148 }, --EastLosSantos 
{ 2166.1999511719, -1671.4699707031, 15.073687553406 }, --house IdleWood 
{ 2483.3798828125, -1996.1899414063, 13.834323883057 }, --house WilloField 
{ 2402.5183105469, -1715.6148681641, 14.1328125 }, --house Ganton 
{ 2495.330078125, -1690.75, 14.765625 } --house CJ 
} 
  
local markers = {  
-- rob markers for EastLosSantos house 
{ 2341.66602, -1186.37573, 1027.97656, 0, 5 },  
{ 2348.66870, -1186.74658, 1027.97656, 0, 5 },  
{ 2322.23877, -1183.75879, 1027.97656, 0, 5 }, 
-- rob markers for IdleWood house 
{ 326.66299, 1116.79797, 1083.88281, 0, 5 }, 
{ 316.13690, 1117.17993, 1083.88281, 0, 5 }, 
{ 309.62006, 1124.17896, 1083.88281, 0, 5 }, 
-- rob markers for WilloField house 
{ 2282.04590, -1135.85901, 1050.89844, 1, 11 }, 
{ 2282.36694, -1137.74646, 1050.89844, 1, 11 }, 
{ 2285.44629, -1136.67346, 1050.89844, 1, 11 }, 
-- rob markers for Ganton house 
{ 248.23495, 301.60382, 999.14844, 0, 1 }, 
{ 243.82597, 301.51428, 999.14844, 0, 1 }, 
{ 248.83932, 305.45200, 999.14844, 0, 1 }, 
-- rob markers for CJ house 
{ 2491.69287, -1694.92102, 1014.74792, 0, 3 }, 
{ 2500.01343, -1711.35229, 1014.74219, 0, 3 }, 
{ 2494.01831, -1700.84949, 1018.34375, 0, 3 } 
} 
  
function createBlips ( ) 
    local vehicle = getElementModel ( source ) 
    if ( getElementModel ( source ) == 498 ) then 
        loc = math.random ( #locations ) 
        loc2 = math.random ( #markers ) 
        markerX, markerY, markerZ, dim, int = markers[loc2][1], markers[loc2][2], markers[loc2][3], markers[loc2][4], markers[loc2][5] 
        blipX, blipY, blipZ = locations[loc][1], locations[loc][2], locations[loc][3] 
        robMarker = createMarker (markerX, markerY, markerZ, "cylinder", 1.5, 255, 255, 255, 255, getRootElement () ) 
        setElementInterior ( robMarker, 3 ) 
        setElementInterior ( robMarker, 1 ) 
        setElementInterior ( robMarker, 11 ) 
        setElementInterior ( robMarker, 5 ) 
        startBlip = createBlip ( blipX, blipY, blipZ, 32 ) 
    end 
end 
addEventHandler ("onClientVehicleEnter", getRootElement (), createBlips ) 
  
  

Error:houserobbery/robbery_c.lua:35 attempt to index field '?' (a nil value)

Edited by Guest
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local locations = { 
{ 2351.9699707031, -1169.8599853516, 28.035507202148 }, --EastLosSantos 
{ 2166.1999511719, -1671.4699707031, 15.073687553406 }, --house IdleWood 
{ 2483.3798828125, -1996.1899414063, 13.834323883057 }, --house WilloField 
{ 2402.5183105469, -1715.6148681641, 14.1328125 }, --house Ganton 
{ 2495.330078125, -1690.75, 14.765625 } --house CJ 
} 
  
local markers = { 
-- rob markers for EastLosSantos house 
{ 2341.66602, -1186.37573, 1027.97656 }, 
{ 2348.66870, -1186.74658, 1027.97656 }, 
{ 2322.23877, -1183.75879, 1027.97656 }, 
-- rob markers for IdleWood house 
{ 326.66299, 1116.79797, 1083.88281 }, 
{ 316.13690, 1117.17993, 1083.88281 }, 
{ 309.62006, 1124.17896, 1083.88281 }, 
-- rob markers for WilloField house 
{ 2282.04590, -1135.85901, 1050.89844 }, 
{ 2282.36694, -1137.74646, 1050.89844 }, 
{ 2285.44629, -1136.67346, 1050.89844 }, 
-- rob markers for Ganton house 
{ 248.23495, 301.60382, 999.14844 }, 
{ 243.82597, 301.51428, 999.14844 }, 
{ 248.83932, 305.45200, 999.14844 }, 
-- rob markers for CJ house 
{ 2491.69287, -1694.92102, 1014.74792 }, 
{ 2500.01343, -1711.35229, 1014.74219 }, 
{ 2494.01831, -1700.84949, 1018.34375 } 
} 
  
function createBlips ( ) 
    local vehicle = getElementModel ( source ) 
    if ( getElementModel ( source ) == 498 ) then 
        loc = math.random ( #locations, #markers ) 
        markerX, markerY, markerZ = markers[loc][1], markers[loc][2], markers[loc][3] 
        blipX, blipY, blipZ = locations[loc][1], locations[loc][2], locations[loc][3] 
        robMarker = createMarker ( markerX, markerY, markerZ, "cylinder", 1.5, 255, 255, 255, 175 ) 
        startBlip = createBlipAttachedTo ( robMarker, 32 ) 
    end 
end 
addEventHandler ("onClientVehicleEnter", getRootElement (), createBlips ) 
  
  

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All of that aint going to work ^

Example, you got house a, b, c. The blip comes at house a, but the marker comes at house b.

How do I make it that both of them comes at the same house.

I know about createBlipAttachedTo, but thats not going to work out since those markers are inside an interior.

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Like this

  
Table = { 
        {0, 0, 0, 1, 1, 0}, 
        {1, 2, 3, 2, 2, 2}, 
} 
  
function() 
        local index = math.random(#Table) 
        rMarker = createMarker(Table[index][1], Table[index][2], Table[index][3]) -- those are x, y, z pos 
        rBlip = createBlip(Table[index][4], Table[index][5], Table[index][6]) -- thos bx, by, bz blip pos 
end 
  

note those table positions are not real

Link to comment
local locations = { 
{ 2351.9699707031, -1169.8599853516, 28.035507202148 }, --EastLosSantos 
} 
  
local markers = { 
-- rob markers for EastLosSantos house 
{ 2341.66602, -1186.37573, 1027.97656, 0, 5 , locations[1]}, 
} 

Or edit it like this. You only need to edit your script for this.

Link to comment
Like this
  
Table = { 
        {0, 0, 0, 1, 1, 0}, 
        {1, 2, 3, 2, 2, 2}, 
} 
  
function() 
        local index = math.random(#Table) 
        rMarker = createMarker(Table[index][1], Table[index][2], Table[index][3]) -- those are x, y, z pos 
        rBlip = createBlip(Table[index][4], Table[index][5], Table[index][6]) -- thos bx, by, bz blip pos 
end 
  

note those table positions are not real

local locations = {  
{ 2351.9699707031, -1169.8599853516, 28.035507202148 }, --EastLosSantos 
{ 2166.1999511719, -1671.4699707031, 15.073687553406 }, --house IdleWood 
{ 2483.3798828125, -1996.1899414063, 13.834323883057 }, --house WilloField 
{ 2402.5183105469, -1715.6148681641, 14.1328125 }, --house Ganton 
{ 2495.330078125, -1690.75, 14.765625 }, --house CJ 
-- rob markers for EastLosSantos house 
{ 2341.66602, -1186.37573, 1026.97656, 0, 5 },  
{ 2348.66870, -1186.74658, 1026.97656, 0, 5 },  
{ 2322.23877, -1183.75879, 1026.97656, 0, 5 }, 
-- rob markers for IdleWood house 
{ 326.66299, 1116.79797, 1082.88281, 0, 5 }, 
{ 316.13690, 1117.17993, 1082.88281, 0, 5 }, 
{ 309.62006, 1124.17896, 1082.88281, 0, 5 }, 
-- rob markers for WilloField house 
{ 2282.04590, -1135.85901, 1049.89844, 1, 11 }, 
{ 2282.36694, -1137.74646, 1049.89844, 1, 11 }, 
{ 2285.44629, -1136.67346, 1049.89844, 1, 11 }, 
-- rob markers for Ganton house 
{ 248.23495, 301.60382, 998.14844, 0, 1 }, 
{ 243.82597, 301.51428, 998.14844, 0, 1 }, 
{ 248.83932, 305.45200, 998.14844, 0, 1 }, 
-- rob markers for CJ house 
{ 2491.69287, -1694.92102, 1013.74792, 0, 3 }, 
{ 2500.01343, -1711.35229, 1013.74219, 0, 3 }, 
{ 2494.01831, -1700.84949, 1017.34375, 0, 3 } 
} 
  
function createBlips ( ) 
    local vehicle = getElementModel ( source ) 
    if ( getElementModel ( source ) == 498 ) then 
        loc = math.random ( #locations ) 
        robMarker = createMarker ( locations[loc][1], locations[loc][2], locations[loc][3], locations[loc][4], locations[loc][5] ) 
        setElementInterior ( robMarker, 3 ) 
        setElementInterior ( robMarker, 1 ) 
        setElementInterior ( robMarker, 11 ) 
        setElementInterior ( robMarker, 5 ) 
        startBlip = createBlip ( locations[loc][1], locations[loc][2], locations[loc][3] ) 
    end 
end 
addEventHandler ("onClientVehicleEnter", getRootElement (), createBlips ) 

Im getting this debug

BuK9ff1.png

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  • Moderators

or what about this table construction. :idea:

If you want to have the markers of other houses, you can also move markers(tables) to other houses.

as your example, move per house one marker(table) to another houses. But I leave that to you.

local locations = { 
    {--EastLosSantos 
        ["blip"]={ 2351.9699707031, -1169.8599853516, 28.035507202148 },  
        ["markers"]={-- rob markers for EastLosSantos house 
            { 2341.66602, -1186.37573, 1027.97656, 0, 5 }, 
            { 2348.66870, -1186.74658, 1027.97656, 0, 5 }, 
            { 2322.23877, -1183.75879, 1027.97656, 0, 5 } 
        } 
    }, 
    {--house IdleWood 
        ["blip"]={ 2166.1999511719, -1671.4699707031, 15.073687553406 },  
        ["markers"]={-- rob markers for IdleWood house 
            { 326.66299, 1116.79797, 1083.88281, 0, 5 }, 
            { 316.13690, 1117.17993, 1083.88281, 0, 5 }, 
            { 309.62006, 1124.17896, 1083.88281, 0, 5 } 
        } 
    }, 
    {--house WilloField 
        ["blip"]={ 2483.3798828125, -1996.1899414063, 13.834323883057 },  
        ["markers"]={-- rob markers for WilloField house 
            { 2282.04590, -1135.85901, 1050.89844, 1, 11 }, 
            { 2282.36694, -1137.74646, 1050.89844, 1, 11 }, 
            { 2285.44629, -1136.67346, 1050.89844, 1, 11 } 
        } 
    }, 
    {--house Ganton 
        ["blip"]={ 2402.5183105469, -1715.6148681641, 14.1328125 },  
        ["markers"]={-- rob markers for Ganton house 
            { 248.23495, 301.60382, 999.14844, 0, 1 }, 
            { 243.82597, 301.51428, 999.14844, 0, 1 }, 
            { 248.83932, 305.45200, 999.14844, 0, 1 } 
        } 
    }, 
    {--house CJ 
        ["blip"]={ 2495.330078125, -1690.75, 14.765625 },  
        ["markers"]={-- rob markers for CJ house 
            { 2491.69287, -1694.92102, 1014.74792, 0, 3 }, 
            { 2500.01343, -1711.35229, 1014.74219, 0, 3 }, 
            { 2494.01831, -1700.84949, 1018.34375, 0, 3 } 
        } 
    } 
} 
  
--------------------------------------------------------------------------------- 
local location = locations[math.random(#locations)] -- content of location (table) 
  
local blipLocation = location["blip"]-- table 
local blipX, blipY, blipZ = blipLocation[1],blipLocation[2],blipLocation[3] 
  
local markerTable = location["markers"] -- marker tables 
local markerLocation = markerTable[math.random(#markerTable)] -- table  
local markerX, markerY, markerZ, dim, int = markerLocation[1],markerLocation[2],markerLocation[3],markerLocation[4],markerLocation[5] 
  
  
  

Link to comment
Simply and without more bla bala delte the blips table and use this function
createBlipAttachedTo 

That aint going to work, because the markers are inside in an int.

or what about this table construction. :idea:

If you want to have the markers of other houses, you can also move markers(tables) to other houses.

as your example, move per house one marker(table) to another houses. But I leave that to you.

local locations = { 
    {--EastLosSantos 
        ["blip"]={ 2351.9699707031, -1169.8599853516, 28.035507202148 },  
        ["markers"]={-- rob markers for EastLosSantos house 
            { 2341.66602, -1186.37573, 1027.97656, 0, 5 }, 
            { 2348.66870, -1186.74658, 1027.97656, 0, 5 }, 
            { 2322.23877, -1183.75879, 1027.97656, 0, 5 } 
        } 
    }, 
    {--house IdleWood 
        ["blip"]={ 2166.1999511719, -1671.4699707031, 15.073687553406 },  
        ["markers"]={-- rob markers for IdleWood house 
            { 326.66299, 1116.79797, 1083.88281, 0, 5 }, 
            { 316.13690, 1117.17993, 1083.88281, 0, 5 }, 
            { 309.62006, 1124.17896, 1083.88281, 0, 5 } 
        } 
    }, 
    {--house WilloField 
        ["blip"]={ 2483.3798828125, -1996.1899414063, 13.834323883057 },  
        ["markers"]={-- rob markers for WilloField house 
            { 2282.04590, -1135.85901, 1050.89844, 1, 11 }, 
            { 2282.36694, -1137.74646, 1050.89844, 1, 11 }, 
            { 2285.44629, -1136.67346, 1050.89844, 1, 11 } 
        } 
    }, 
    {--house Ganton 
        ["blip"]={ 2402.5183105469, -1715.6148681641, 14.1328125 },  
        ["markers"]={-- rob markers for Ganton house 
            { 248.23495, 301.60382, 999.14844, 0, 1 }, 
            { 243.82597, 301.51428, 999.14844, 0, 1 }, 
            { 248.83932, 305.45200, 999.14844, 0, 1 } 
        } 
    }, 
    {--house CJ 
        ["blip"]={ 2495.330078125, -1690.75, 14.765625 },  
        ["markers"]={-- rob markers for CJ house 
            { 2491.69287, -1694.92102, 1014.74792, 0, 3 }, 
            { 2500.01343, -1711.35229, 1014.74219, 0, 3 }, 
            { 2494.01831, -1700.84949, 1018.34375, 0, 3 } 
        } 
    } 
} 
  
--------------------------------------------------------------------------------- 
local location = locations[math.random(#locations)] -- content of location (table) 
  
local blipLocation = location["blip"]-- table 
local blipX, blipY, blipZ = blipLocation[1],blipLocation[2],blipLocation[3] 
  
local markerTable = location["markers"] -- marker tables 
local markerLocation = markerTable[math.random(#markerTable)] -- table  
local markerX, markerY, markerZ, dim, int = markerLocation[1],markerLocation[2],markerLocation[3],markerLocation[4],markerLocation[5] 
  
  
  

The markers still don't spawn at the blip, they spawn in a different house than they should.

Link to comment

I did that

Rg4pHi6.png

local locations = {  
-- rob markers for EastLosSantos house 
{ 2341.66602, -1186.37573, 1026.97656, 0, 5, 2351.9699707031, -1169.8599853516, 28.035507202148 },  
{ 2348.66870, -1186.74658, 1026.97656, 0, 5, 2351.9699707031, -1169.8599853516, 28.035507202148 },  
{ 2322.23877, -1183.75879, 1026.97656, 0, 5, 2351.9699707031, -1169.8599853516, 28.035507202148 }, 
-- rob markers for IdleWood house 
{ 326.66299, 1116.79797, 1082.88281, 0, 5, 2166.1999511719, -1671.4699707031, 15.073687553406 }, 
{ 316.13690, 1117.17993, 1082.88281, 0, 5, 2166.1999511719, -1671.4699707031, 15.073687553406 }, 
{ 309.62006, 1124.17896, 1082.88281, 0, 5, 2166.1999511719, -1671.4699707031, 15.073687553406 }, 
-- rob markers for WilloField house 
{ 2282.04590, -1135.85901, 1049.89844, 1, 11, 2483.3798828125, -1996.1899414063, 13.834323883057 }, 
{ 2282.36694, -1137.74646, 1049.89844, 1, 11, 2483.3798828125, -1996.1899414063, 13.834323883057 }, 
{ 2285.44629, -1136.67346, 1049.89844, 1, 11, 2483.3798828125, -1996.1899414063, 13.834323883057 }, 
-- rob markers for Ganton house 
{ 248.23495, 301.60382, 998.14844, 0, 1, 2402.5183105469, -1715.6148681641, 14.1328125 }, 
{ 243.82597, 301.51428, 998.14844, 0, 1, 2402.5183105469, -1715.6148681641, 14.1328125 }, 
{ 248.83932, 305.45200, 998.14844, 0, 1, 2402.5183105469, -1715.6148681641, 14.1328125 }, 
-- rob markers for CJ house 
{ 2491.69287, -1694.92102, 1013.74792, 0, 3, 2495.330078125, -1690.75, 14.765625 }, 
{ 2500.01343, -1711.35229, 1013.74219, 0, 3, 2495.330078125, -1690.75, 14.765625 }, 
{ 2494.01831, -1700.84949, 1017.34375, 0, 3, 2495.330078125, -1690.75, 14.765625 } 
} 
  
function createBlips ( ) 
    local vehicle = getElementModel ( source ) 
    if ( getElementModel ( source ) == 498 ) then 
        loc = math.random ( #locations ) 
        robMarker = createMarker (locations[loc][1], locations[loc][2], locations[loc][3], locations[loc][4], locations[loc][5]) 
        setElementInterior ( robMarker, 3 ) 
        setElementInterior ( robMarker, 1 ) 
        setElementInterior ( robMarker, 11 ) 
        setElementInterior ( robMarker, 5 ) 
        startBlip = createBlip(locations[loc][6], locations[loc][7], locations[loc][8]) 
    end 
end 
addEventHandler ("onClientVehicleEnter", getRootElement (), createBlips ) 

Link to comment
  • Moderators
or what about this table construction.

If you want to have the markers of other houses, you can also move markers(tables) to other houses.

as your example, move per house one marker(table) to another houses. But I leave that to you.

local locations = { 
    {--EastLosSantos 
        ["blip"]={ 2351.9699707031, -1169.8599853516, 28.035507202148 },  
        ["markers"]={-- rob markers for EastLosSantos house 
            { 2341.66602, -1186.37573, 1027.97656, 0, 5 }, 
            { 2348.66870, -1186.74658, 1027.97656, 0, 5 }, 
            { 2322.23877, -1183.75879, 1027.97656, 0, 5 } 
        } 
    }, 
    {--house IdleWood 
        ["blip"]={ 2166.1999511719, -1671.4699707031, 15.073687553406 },  
        ["markers"]={-- rob markers for IdleWood house 
            { 326.66299, 1116.79797, 1083.88281, 0, 5 }, 
            { 316.13690, 1117.17993, 1083.88281, 0, 5 }, 
            { 309.62006, 1124.17896, 1083.88281, 0, 5 } 
        } 
    }, 
    {--house WilloField 
        ["blip"]={ 2483.3798828125, -1996.1899414063, 13.834323883057 },  
        ["markers"]={-- rob markers for WilloField house 
            { 2282.04590, -1135.85901, 1050.89844, 1, 11 }, 
            { 2282.36694, -1137.74646, 1050.89844, 1, 11 }, 
            { 2285.44629, -1136.67346, 1050.89844, 1, 11 } 
        } 
    }, 
    {--house Ganton 
        ["blip"]={ 2402.5183105469, -1715.6148681641, 14.1328125 },  
        ["markers"]={-- rob markers for Ganton house 
            { 248.23495, 301.60382, 999.14844, 0, 1 }, 
            { 243.82597, 301.51428, 999.14844, 0, 1 }, 
            { 248.83932, 305.45200, 999.14844, 0, 1 } 
        } 
    }, 
    {--house CJ 
        ["blip"]={ 2495.330078125, -1690.75, 14.765625 },  
        ["markers"]={-- rob markers for CJ house 
            { 2491.69287, -1694.92102, 1014.74792, 0, 3 }, 
            { 2500.01343, -1711.35229, 1014.74219, 0, 3 }, 
            { 2494.01831, -1700.84949, 1018.34375, 0, 3 } 
        } 
    } 
} 
  
--------------------------------------------------------------------------------- 
local location = locations[math.random(#locations)] -- content of location (table) 
  
local blipLocation = location["blip"]-- table 
local blipX, blipY, blipZ = blipLocation[1],blipLocation[2],blipLocation[3] 
  
local markerTable = location["markers"] -- marker tables 
local markerLocation = markerTable[math.random(#markerTable)] -- table  
local markerX, markerY, markerZ, dim, int = markerLocation[1],markerLocation[2],markerLocation[3],markerLocation[4],markerLocation[5] 
  
  
  

The markers still don't spawn at the blip, they spawn in a different house than they should.

I took your table and changed it in a useful table.

If so then you gave me incorrect marker locations.

Reinsert the marker locations till those are correct.

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Works, thanks alot. But the marker is a checkpoint right now, I tried

robMarker = createMarker (locations[loc][1], locations[loc][2], locations[loc][3], "cylinder", 1.5, 255, 255, 255, 150) 

to change it into a cylinder but then the marker doesn't show up.

or what about this table construction.

If you want to have the markers of other houses, you can also move markers(tables) to other houses.

as your example, move per house one marker(table) to another houses. But I leave that to you.

local locations = { 
    {--EastLosSantos 
        ["blip"]={ 2351.9699707031, -1169.8599853516, 28.035507202148 },  
        ["markers"]={-- rob markers for EastLosSantos house 
            { 2341.66602, -1186.37573, 1027.97656, 0, 5 }, 
            { 2348.66870, -1186.74658, 1027.97656, 0, 5 }, 
            { 2322.23877, -1183.75879, 1027.97656, 0, 5 } 
        } 
    }, 
    {--house IdleWood 
        ["blip"]={ 2166.1999511719, -1671.4699707031, 15.073687553406 },  
        ["markers"]={-- rob markers for IdleWood house 
            { 326.66299, 1116.79797, 1083.88281, 0, 5 }, 
            { 316.13690, 1117.17993, 1083.88281, 0, 5 }, 
            { 309.62006, 1124.17896, 1083.88281, 0, 5 } 
        } 
    }, 
    {--house WilloField 
        ["blip"]={ 2483.3798828125, -1996.1899414063, 13.834323883057 },  
        ["markers"]={-- rob markers for WilloField house 
            { 2282.04590, -1135.85901, 1050.89844, 1, 11 }, 
            { 2282.36694, -1137.74646, 1050.89844, 1, 11 }, 
            { 2285.44629, -1136.67346, 1050.89844, 1, 11 } 
        } 
    }, 
    {--house Ganton 
        ["blip"]={ 2402.5183105469, -1715.6148681641, 14.1328125 },  
        ["markers"]={-- rob markers for Ganton house 
            { 248.23495, 301.60382, 999.14844, 0, 1 }, 
            { 243.82597, 301.51428, 999.14844, 0, 1 }, 
            { 248.83932, 305.45200, 999.14844, 0, 1 } 
        } 
    }, 
    {--house CJ 
        ["blip"]={ 2495.330078125, -1690.75, 14.765625 },  
        ["markers"]={-- rob markers for CJ house 
            { 2491.69287, -1694.92102, 1014.74792, 0, 3 }, 
            { 2500.01343, -1711.35229, 1014.74219, 0, 3 }, 
            { 2494.01831, -1700.84949, 1018.34375, 0, 3 } 
        } 
    } 
} 
  
--------------------------------------------------------------------------------- 
local location = locations[math.random(#locations)] -- content of location (table) 
  
local blipLocation = location["blip"]-- table 
local blipX, blipY, blipZ = blipLocation[1],blipLocation[2],blipLocation[3] 
  
local markerTable = location["markers"] -- marker tables 
local markerLocation = markerTable[math.random(#markerTable)] -- table  
local markerX, markerY, markerZ, dim, int = markerLocation[1],markerLocation[2],markerLocation[3],markerLocation[4],markerLocation[5] 
  
  
  

The markers still don't spawn at the blip, they spawn in a different house than they should.

I took your table and changed it in a useful table.

If so then you gave me incorrect marker locations.

Reinsert the marker locations till those are correct.

Those locations are correct. Its working now. Thanks for your help anyway,

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