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How to cancel player damage in a Safe Zone?


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Well, I'm making my RPG Server, and I want to give players who are in safe zone infinite health.

I tryed to use these lines but don't work

function canceldamage() 
    if (not isElementWithinSafeZone(localPlayer)) then return end 
    if (getElementDimension(localPlayer) ~= 0) then return end 
addEventHandler("onClientPedDamage", getRootElement(), canceldamage) 

Can you help me to do that?

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