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Need help, fast!


mtamaster97

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I've problem with teamColors in Scoreboard, this is the code actualy its not mine i downloaded it on MTA Community and every team have Black title and Black tag, I want to have real team colors on it, ok code:

  
if row.isTeamTitle then 
            local playerTeam = getPlayerTeam(source) 
            thisRowHeight = heightBlueBar 
            nextRowTeamPlayerBgColor = row.teamPlayerBgColor -- use this as bg color for team players rows 
            dxDrawRectangle(x, rowY, boardWidth, thisRowHeight, row.rowBgColor, drawOverGUI) 
            local cx = x+5 
            local r, g, b = getTeamColor (playerTeam) 
            dxDrawText(row.teamName, cx+1, rowY+1, cx+200, rowY+heightBlueBar, tocolor(0,0,0,255), 1, fontTitle12, "left", "center", false, false, drawOverGUI)  
            dxDrawText(row.teamName, cx, rowY, cx+200, rowY+heightBlueBar, tocolor(r,g,b,255), 1, fontTitle12, "left", "center", false, false, drawOverGUI)  
        else       
            thisRowHeight = rowHeight 
            local fullRowBgColor = rowBgColor 
            if row.isLocalPlayer then 
                fullRowBgColor = localPlayerBackgroundColor 
            elseif row.isFriend then 
                fullRowBgColor = friendBackgroundColor 
            end   
            dxDrawRectangle(x, rowY, boardWidth, thisRowHeight, fullRowBgColor, drawOverGUI) 
            if nextRowTeamPlayerBgColor then 
                dxDrawRectangle(x, rowY, boardWidth, thisRowHeight, nextRowTeamPlayerBgColor, drawOverGUI)     
            end  
            for o, mainColumn in ipairs(mainColumns) do 
                for i, c in ipairs(mainColumn.columns) do 
                    if row[c.id] then 
                        local cx = x + mainColumn.x + c.x 
                        if c.bgcolor then 
                            dxDrawRectangle(cx, rowY, c.width, thisRowHeight, c.bgcolor, drawOverGUI, false) 
                        end 
                        local xOffset = c.xOffset or 0 
                        local yOffset = c.yOffset or 0 
                        if c.type == "dot" then 
                            dxDrawDot(cx+c.radius, rowY+1+c.radius, row[c.id], drawOverGUI) 
                        elseif c.type == "image" then 
                            dxDrawImage(cx+xOffset, rowY + yOffset, c.width, c.height, row[c.id], 0,0,0, tocolor(80,178,0,150), drawOverGUI) 
                        else 
                            local alignX = c.alignX or "left" 
                            local font = c.font or fontRow10 
                            local r, g, b = getTeamColor (playerTeam) 
                            local color = row.color or c.color or tocolor(r,g,b,255) 
                            local isColorCoded = c.isColorCoded or false 
                            if isShadowRendered then 
                                local shadowText = row[c.id] 
                                if isColorCoded then 
                                    shadowText = removeColorCodes(shadowText) 
                                end 
                                dxDrawText(shadowText, cx+xOffset-3, rowY+yOffset, cx+c.width+1.2, rowY+yOffset+thisRowHeight, tocolor(80,178,0), 1.02, fontRowBold10, alignX, "center", false, false, drawOverGUI, false, true)  
                            end 
                            dxDrawText(row[c.id], cx+xOffset, rowY+yOffset, cx+c.width, rowY+yOffset+thisRowHeight, color, 1, font, alignX, "center", fals, false, drawOverGUI, isColorCoded)  
                        end 
                    end 
                end  
            end 
        end 
  

How to fix it?

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if row.isTeamTitle then 
            local playerTeam = getPlayerTeam(source) 
            thisRowHeight = heightBlueBar 
            nextRowTeamPlayerBgColor = row.teamPlayerBgColor -- use this as bg color for team players rows 
            dxDrawRectangle(x, rowY, boardWidth, thisRowHeight, row.rowBgColor, drawOverGUI) 
            local cx = x+5 
            local r, g, b = getTeamColor (playerTeam) 
            dxDrawText(row.teamName, cx+1, rowY+1, cx+200, rowY+heightBlueBar, tocolor(0,0,0,255), 1, fontTitle12, "left", "center", false, false, drawOverGUI) 
            dxDrawText(row.teamName, cx, rowY, cx+200, rowY+heightBlueBar, tocolor(r, g, b,255), 1, fontTitle12, "left", "center", false, false, drawOverGUI) 
        else       
            thisRowHeight = rowHeight 
            local fullRowBgColor = rowBgColor 
            if row.isLocalPlayer then 
                fullRowBgColor = localPlayerBackgroundColor 
            elseif row.isFriend then 
                fullRowBgColor = friendBackgroundColor 
            end   
            dxDrawRectangle(x, rowY, boardWidth, thisRowHeight, fullRowBgColor, drawOverGUI) 
            if nextRowTeamPlayerBgColor then 
                dxDrawRectangle(x, rowY, boardWidth, thisRowHeight, nextRowTeamPlayerBgColor, drawOverGUI)     
            end 
            for o, mainColumn in ipairs(mainColumns) do 
                for i, c in ipairs(mainColumn.columns) do 
                    if row[c.id] then 
                        local cx = x + mainColumn.x + c.x 
                        if c.bgcolor then 
                            dxDrawRectangle(cx, rowY, c.width, thisRowHeight, c.bgcolor, drawOverGUI, false) 
                        end 
                        local xOffset = c.xOffset or 0 
                        local yOffset = c.yOffset or 0 
                        if c.type == "dot" then 
                            dxDrawDot(cx+c.radius, rowY+1+c.radius, row[c.id], drawOverGUI) 
                        elseif c.type == "image" then 
                            dxDrawImage(cx+xOffset, rowY + yOffset, c.width, c.height, row[c.id], 0,0,0, tocolor(80,178,0,150), drawOverGUI) 
                        else 
                            local alignX = c.alignX or "left" 
                            local font = c.font or fontRow10 
                            local r, g, b = getTeamColor (playerTeam) 
                            local color = row.color or c.color or tocolor(r, g, b,255) 
                            local isColorCoded = c.isColorCoded or false 
                            if isShadowRendered then 
                                local shadowText = row[c.id] 
                                if isColorCoded then 
                                    shadowText = removeColorCodes(shadowText) 
                                end 
                                dxDrawText(shadowText, cx+xOffset-3, rowY+yOffset, cx+c.width+1.2, rowY+yOffset+thisRowHeight, tocolor(80,178,0), 1.02, fontRowBold10, alignX, "center", false, false, drawOverGUI, false, true) 
                            end 
                            dxDrawText(row[c.id], cx+xOffset, rowY+yOffset, cx+c.width, rowY+yOffset+thisRowHeight, color, 1, font, alignX, "center", fals, false, drawOverGUI, isColorCoded) 
                        end 
                    end 
                end 
            end 
        end 
  

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