shoBy Posted September 4, 2014 Share Posted September 4, 2014 My shop plugin doesn't save money when I logout and login again. Please help!! Here is all my script: kill_zombies.lua addEventHandler( "onZombieGetsKilled", getRootElement(), function( killer ) givePlayerMoney( killer, 15 ); end ) kill_players.lua function createMoney(player) local x, y, z = getElementPosition(player); local x1, y1, x2, y2; x1 = (x-2)+(math.random()*4); y1 = (y-2)+(math.random()*4); x2 = (x-2)+(math.random()*4); y2 = (y-2)+(math.random()*4); local moneyAmmount = getPlayerMoney(player); -- it is not fair too get all the player money. moneyAmmount = math.floor(moneyAmmount/1); -- Create the pickups setElementData(createPickup(x1, y1, z, 3, 1212), "ammount", moneyAmmount); end function moneyPickupHit(player) local money = getElementData(source, "ammount"); if money then givePlayerMoney(player, 30); destroyElement(source); end end function playerJustGotDied(ammo, attacker, weapon, bodypart) createMoney(source); end addEventHandler("onPickupUse", getRootElement(), moneyPickupHit); addEventHandler("kilLDayZPlayer", getRootElement(), playerJustGotDied); Money_chat.lua addEventHandler("onClientResourceStart", resourceRoot, function() end ) addEventHandler("onClientRender", root, function() local cash = getPlayerMoney( getLocalPlayer() ) dxDrawText("Money:", 625, 104, 688, 128, tocolor(30, 247, 7, 255), 0.50, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(""..cash, 704,104,796,123, tocolor(255, 255, 255, 255), 0.50, "bankgothic", "left", "top", false, false, false, false, false) end ) Server.lua LuaQ @server.lua h J Á@ b@ Š Á A ¢@ Ê A A "A J Š Á B ¢A Ê AB âA A B "B J Š Á C ¢B Ê AC âB A C "C J€ Š€ Ê€ A D "D âC€ ¢C€ bC€ bB bA Š Á B ¢A Ê AB âA â@ A A "A "@ E€ À Š܀€ $ \@ E€ @ Š܀€ $A \@ d€ G€ E€ À Š܀€ \@ dÀ G€ E€ À Š܀€ \@ d G€ E€ À Š܀€ \@ € ð? @ addEventHandler onPlayerLogin getRootElement onPlayerQuit onJoin onPlayerJoin E@ € ------------------------------------------------------------------------------------------------------------------------------------------------ --|||||||||||||||||||||||||||||||||||||||||||| --|||+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-||| --|||- +||| --|||+ @: Criado por iSantista / Scout -||| --|||- @: 12/09/2013 +||| --|||+ @: Cliente.lua -||| --|||- +||| --|||+ -||| --|||- +||| --|||+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-||| --|||||||||||||||||||||||||||||||||||||||||||| ------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Script Inico - ------------------------------------------------------------------------------------------------------------------------------------------------------------------- local tabPanel = {} local buttons = {} local labels = {} local player = localPlayer function shopInterface() shop_window = guiCreateWindow(142,35, 544, 501, "GP Shop", false) guiSetVisible(shop_window, false) guiSetAlpha(shop_window, 0.73) guiWindowSetSizable(shop_window, false) exports.guicols:guiSetColor (shop_window, "red"); tabPanel.myTabPanel = guiCreateTabPanel(14, 120, 516, 318, false, shop_window)-- Create the Tab Panel tabPanel.TabArmas = guiCreateTab("Weapon", tabPanel.myTabPanel) buttons.CZ550 = guiCreateButton(43, 24, 165, 85, "CZ 550 / 1000$\n 5 Mag", false , tabPanel.TabArmas) -- M4 skill guiSetFont(buttons.CZ550, "default-bold-small") buttons.DesertEagle = guiCreateButton(43, 204, 165, 69, "Desert Eagle / 500$ \n 5 Mag", false, tabPanel.TabArmas) -- AK47 skill guiSetFont(buttons.DesertEagle, "default-bold-small") buttons.Granada = guiCreateButton(43, 113, 165, 82, "Granada / 500$ \n 1 Szt", false, tabPanel.TabArmas) -- Sawn-off Shotgun skill guiSetFont(buttons.Granada , "default-bold-small") buttons.M4 = guiCreateButton(291, 24, 175, 85, "M4 / 800 $\n 3 Mag", false, tabPanel.TabArmas) -- Shotgun skill guiSetFont(buttons.M4 , "default-bold-small") buttons.AK47 = guiCreateButton(291, 204, 175, 69, "AK-47 / 700 $ \n 4 Mag", false, tabPanel.TabArmas) -- SPAZ-12 skill guiSetFont(buttons.AK47 , "default-bold-small") buttons.M9SD = guiCreateButton(291, 113, 175, 82, "M9 SD / 300 $ \n 5 Mag", false, tabPanel.TabArmas) -- Silenced Pistol skill guiSetFont(buttons.M9SD , "default-bold-small") ----------- Comidas ---------------- tabPanel.TabComidas = guiCreateTab("Food", tabPanel.myTabPanel) buttons.Pizza = guiCreateButton(24, 21, 184, 84, "Pizza / 30$ \n 5 Szt", false, tabPanel.TabComidas) -- M4 skill guiSetFont(buttons.Pizza , "default-bold-small") buttons.Milk = guiCreateButton(291, 21, 188, 84, "Milk / 30$ \n 5 Szt", false, tabPanel.TabComidas) -- AK47 skill guiSetFont(buttons.Milk , "default-bold-small") buttons.Cooked = guiCreateButton(24, 120, 184, 75, "Cooked Meat / 60$ \n 5 Szt", false,tabPanel.TabComidas) -- Sawn-off Shotgun skill guiSetFont(buttons.Cooked , "default-bold-small") buttons.Soda = guiCreateButton(291, 123, 188, 75, "Soda Bottle / 50 $ \n 5 Szt", false, tabPanel.TabComidas) -- Shotgun skill guiSetFont(buttons.Soda , "default-bold-small") buttons.BeansCan = guiCreateButton(24, 204, 184, 69, "Beans Can / 40 $ \n 4 Szt", false, tabPanel.TabComidas) -- SPAZ-12 skill guiSetFont(buttons.BeansCan , "default-bold-small") buttons.WaterBottle = guiCreateButton(291, 208, 188, 65, "Water Bottle / 50 $ \n 5 Szt", false, tabPanel.TabComidas) -- Silenced Pistol skill guiSetFont(buttons.WaterBottle , "default-bold-small") ------------ Outros ---------------- tabPanel.TabOutros = guiCreateTab("Rest", tabPanel.myTabPanel) buttons.Alice = guiCreateButton(17, 198, 182, 76, "Alice Backpack/ 300$ \n ", false, tabPanel.TabOutros) -- AK47 skill guiSetFont(buttons.Alice , "default-bold-small") buttons.Road = guiCreateButton(17, 115, 182, 73, "RoadFlare / 10$ \n 1 Szt", false, tabPanel.TabOutros) -- Sawn-off Shotgun skill guiSetFont(buttons.Road , "default-bold-small") buttons.Wire = guiCreateButton(309, 26, 175, 80, "WireFence / 50$ \n 1 Szt", false, tabPanel.TabOutros) -- Shotgun skill guiSetFont(buttons.Wire , "default-bold-small") buttons.Czech = guiCreateButton(309, 198, 175, 76, "Czech Backpack/ 600$ \n ", false, tabPanel.TabOutros) -- SPAZ-12 skill guiSetFont(buttons.Czech , "default-bold-small") buttons.Full = guiCreateButton(309, 116, 175, 73, "Full Patrol Canister/ 300$ \n 2 Szt", false, tabPanel.TabOutros) -- Silenced Pistol skill guiSetFont(buttons.Full , "default-bold-small") ------------- Municao -------------------------------------------------------------------------------------------------------------------------- tabPanel.TabMunicao = guiCreateTab("Ammo", tabPanel.myTabPanel) buttons.CZ550Mag = guiCreateButton(14, 28, 112, 60, "CZ 550 Mag / 500$ \n 5 Mag", false, tabPanel.TabMunicao) -- M4 skill guiSetFont(buttons.CZ550Mag , "default-bold-small") buttons.MP5Mag = guiCreateButton(146, 179, 112, 60, "MP5A5 Mag / 100$ \n 3 Mag", false, tabPanel.TabMunicao) -- AK47 skill guiSetFont(buttons.MP5Mag , "default-bold-small") buttons.PDWMag = guiCreateButton(146, 103, 112, 60, "PDW Mag / 200$ \n 2 Mag", false, tabPanel.TabMunicao) -- Sawn-off Shotgun skill guiSetFont(buttons.PDWMag , "default-bold-small") buttons.WinchesterMAG = guiCreateButton(14, 179, 112, 60, "1866 Slug / 200$ \n 3 Mag", false, tabPanel.TabMunicao) -- Shotgun skill guiSetFont(buttons.WinchesterMAG , "default-bold-small") buttons.AKMag = guiCreateButton(14, 103, 112, 60, "AK Mag / 400$ \n 3 Mag", false, tabPanel.TabMunicao) -- SPAZ-12 skill guiSetFont(buttons.AKMag , "default-bold-small") buttons.M4Mag = guiCreateButton(146, 28, 112, 60, "M4 Mag / 450$ \n 4 Mag", false, tabPanel.TabMunicao) -- Silenced Pistol skill guiSetFont(buttons.M4Mag , "default-bold-small") ------------- Skins -------------------------------------------------------------------------------------------------------------------------- tabPanel.TabSkins = guiCreateTab("Skins", tabPanel.myTabPanel) buttons.Civilian = guiCreateButton(302, 30, 179, 98, "Civilian Skin $250 \n ", false, tabPanel.TabSkins) guiSetFont(buttons.Civilian, "default-bold-small") buttons.Camouflage = guiCreateButton(23, 147, 179, 98, "Camouflage Clothing $200 \n ", false, tabPanel.TabSkins) guiSetFont(buttons.Camouflage, "default-bold-small") buttons.Survivor = guiCreateButton(302, 147, 179, 98, "Survivor Clothing 50$ \n ", false, tabPanel.TabSkins) guiSetFont(buttons.Survivor, "default-bold-small") ------------- Parte de Carros -------------------------------------------------------------------------------------------------------------------------- tabPanel.TabParteDeCarros = guiCreateTab("Auto Parts", tabPanel.myTabPanel) buttons.Tires = guiCreateButton(23, 23, 183, 97, "1 Tire / 250 $ \n ", false, tabPanel.TabParteDeCarros) guiSetFont( buttons.Tires, "default-bold-small") buttons.TankParts = guiCreateButton(291, 23, 183, 97, "5 Tank Parts / 200$ \n ", false, tabPanel.TabParteDeCarros) guiSetFont(buttons.TankParts, "default-bold-small") buttons.Engine = guiCreateButton(62, 143, 385, 111, "1 Engine 1000$ \n ", false,tabPanel.TabParteDeCarros) guiSetFont(buttons.Engine , "default-bold-small") ------------- Medicos -------------------------------------------------------------------------------------------------------------------------- tabPanel.TabMedico = guiCreateTab("Medics", tabPanel.myTabPanel) buttons.Medickit = guiCreateButton(33, 28, 195, 103, "2 Medic kit / 1000 $", false, tabPanel.TabMedico) guiSetFont(buttons.Medickit, "default-bold-small") buttons.Bandage = guiCreateButton(33, 141, 195, 122, "4 Bandage / 250 $", false, tabPanel.TabMedico) guiSetFont(buttons.Bandage, "default-bold-small") buttons.PainKiller = guiCreateButton(270, 28, 193, 107, "4 Painkiller / 100 $", false, tabPanel.TabMedico) guiSetFont(buttons.PainKiller, "default-bold-small") buttons.Morphine = guiCreateButton(270, 141, 193, 122, "4 Morphine / 500 $", false, tabPanel.TabMedico) guiSetFont(buttons.Morphine, "default-bold-small") ------------- Criador -------------------------------------------------------------------------------------------------------------------------- Painel = guiCreateLabel(96, 41, 386, 68, "Global DayZ Shop", false, shop_window) guiSetFont(Painel, "sa-header") ----- Sair buttons.Sair = guiCreateButton(15, 443, 515, 48, "Zamknij", false, shop_window) guiSetFont(buttons.Sair , "default-bold-small") ----------- Button Color ---------------------------------------------------------------- for _, button in pairs(buttons) do guiSetProperty(button, "HoverTextColour", "FFFF0000") end end addEventHandler("onClientResourceStart", resourceRoot, shopInterface) ----------- Buy Armas --------------------------------------------------------------- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.CZ550) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_CZ550") end end ) addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.DesertEagle) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_DesertEagle") end end ) addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.Granada) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_Granada") end end ) addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.M4) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_M4") end end ) addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.AK47) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_AK47") end end ) addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.M9SD) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_M9SD") end end ) ----------- Comidas ----------------------------------------------------- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.Pizza) then triggerServerEvent("onClientBuyComida", localPlayer, "Comida_Pizza") end end ) addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == buttons.Milk) then triggerServerEvent("onClientBuyComida", localPlayer, "Comida_Milk") end end ) Link to comment
lcd1232 Posted September 4, 2014 Share Posted September 4, 2014 Show source of script, not compiled version of server.lua Link to comment
shoBy Posted September 4, 2014 Author Share Posted September 4, 2014 I don't have it... Link to comment
shoBy Posted September 4, 2014 Author Share Posted September 4, 2014 Witch is the extension of the no-compiled script? Link to comment
shoBy Posted September 4, 2014 Author Share Posted September 4, 2014 I can't do anything to save the money? Withouth that script ? Link to comment
shoBy Posted September 4, 2014 Author Share Posted September 4, 2014 Can this work? if I put it in server near a meta.xml like savemoney.lua function playerQuit() local playerAcc = getPlayerAccount(source) if ( playerAcc ) then -- You we're checking if (playeraccount == true) then, but your variable name is "playeracc". local playerCash = getPlayerMoney(source) setAccountData(playerAcc, "cash", playerCash) setPlayerMoney(source, 0) end end addEventHandler("onPlayerQuit", getRootElement(), playerQuit) addEventHandler("onPlayerLogout", getRootElement(), playerQuit) function playerLogin() local playerAcc = getPlayerAccount(source) if (playerAcc) then local playerBank = getAccountData(playerAcc, "cash") if (playerBank) then setPlayerMoney(source, tonumber(playerBank)) else outputChatBox("You are broke.", source, 255, 0, 0) end end end addEventHandler("onPlayerLogin", getRootElement(), playerLogin) meta.xml <meta> <info author="Nobody" version="1.0" type="script" name="savemoney" description="Save money script" /> <script src="savemoney.lua" type="server" /> </meta> Link to comment
Mr.Aleks Posted September 4, 2014 Share Posted September 4, 2014 Yes, by that way the user's money will save in the account. Link to comment
shoBy Posted September 4, 2014 Author Share Posted September 4, 2014 Ok man, thanks a lot! Link to comment
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