#RooTs

[SOLUTION] Dns and IP - MTA:SA 1.4.1

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HELLO all administrators,

I come here, to bring a great idea and solution for the MTA:SA 1.4.1.

- Here is an example of an IP with a dns

( mtasa://NAMESERVER.mtasa.com:PORT ) and ( mtasa://NAMESERVER.mtasa.com.br:PORT )

I will mention a name of a server any (Multi Theft Auto) - this would be the in DNS short name.

( mtasa://mta.mtasa.com:PORT )

- good, this difficults attacks DDós against hosting of low-accommodation setting

therefore need to visualize the IP to able to make the attacks

Here in Brazil we are already doing certain protections, bad is clear that we are within the rules of the MTA

EXAMPLE IMAGE:

V4c04PS.png

Edited by Guest

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it would be great if ip's were hidden

however players would still be able to see server ip's because in mta folder there's a file(i dont remember name) which is used to save servers in recent,favorites and internet tab

would be great if that file would be encrypted or something too

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I think it's a good idea, however, i'm sure the server IP can still be discovered.

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I think it's a good idea, however, i'm sure the server IP can still be discovered.

yes, my friend

- good, this difficults attacks DDós against hosting of low-accommodation setting

therefore need to visualize the IP to able to make the attacks

thanks by support

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Great idea, Even if it is possible to find out the ip, still yes would more difficult to discover.

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Great idea, Even if it is possible to find out the ip, still yes would more difficult to discover.

Thanks friend :lol:

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I think it's a good idea, however, i'm sure the server IP can still be discovered.

It would actually be very easy to get the IP.

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xXMADEXx

:o:o:o:o:o

using dns in your signature for your server :lol::lol::lol::lol:

Nerd Gaming: RPG

mtasa: //nerdgaming.org: 22003

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No point.

[b]ping nerdgaming.org[/b] 
  
Pinging nerdgaming.org [[b]192.99.212.222[/b]] with 32 bytes of data: 
Reply from [b]192.99.212.222[/b]: bytes=32 time=154ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=272ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=148ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=179ms TTL=48 
  
Ping statistics for 192.99.212.222: 
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), 
Approximate round trip times in milli-seconds: 
    Minimum = 148ms, Maximum = 272ms, Average = 188ms 

And there are endless other options to find out the IP address any given domain points to.

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No point.

[b]ping nerdgaming.org[/b] 
  
Pinging nerdgaming.org [[b]192.99.212.222[/b]] with 32 bytes of data: 
Reply from [b]192.99.212.222[/b]: bytes=32 time=154ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=272ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=148ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=179ms TTL=48 
  
Ping statistics for 192.99.212.222: 
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), 
Approximate round trip times in milli-seconds: 
    Minimum = 148ms, Maximum = 272ms, Average = 188ms 

And there are endless other options to find out the IP address any given domain points to.

friend , there are people who have not this knowledge

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No point.

[b]ping nerdgaming.org[/b] 
  
Pinging nerdgaming.org [[b]192.99.212.222[/b]] with 32 bytes of data: 
Reply from [b]192.99.212.222[/b]: bytes=32 time=154ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=272ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=148ms TTL=48 
Reply from [b]192.99.212.222[/b]: bytes=32 time=179ms TTL=48 
  
Ping statistics for 192.99.212.222: 
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), 
Approximate round trip times in milli-seconds: 
    Minimum = 148ms, Maximum = 272ms, Average = 188ms 

And there are endless other options to find out the IP address any given domain points to.

Yes, is that what I was thinking. And even someone who doesn't know about it, he can easily learn it by searching on internet.

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FRIEND, "DNS" can be used in disclosing your servers, because once disclosed the dns

you do not need to communicate to all who changed the IP of your hosting :lol::lol::lol::lol:

between several other advantages

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While it is a good idea, there are several ways to find an ip.

And while a person is not aware, a search tool is possible for learning.

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As has been stated, this offers 0 protection. DNS does not hide anything, it is just a way to translate a name to a number like a phonebook. You can even browse that phonebook.

see: http://jupiter.modpro.be/dns.png . Phonebook browsing on the left, tools let you even decide which phonebook (i used opendns here). An online tool for DNS checking on the right

The only way to take the load off a server would be to hide it behind another system like a proxy. But than the proxy would become the target of any potential vandal so you are just shifting the problem.

Even if you did not use DNS, but MTA added it's own alternative, in the end the client, your game, still has to connect to that server. You can than find the IP of that server by simple tools like netstat (available in every OS) or by more complex tools like wireshark.

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As has been stated, this offers 0 protection. DNS does not hide anything, it is just a way to translate a name to a number like a phonebook. You can even browse that phonebook.

see: http://jupiter.modpro.be/dns.png . Phonebook browsing on the left, tools let you even decide which phonebook (i used opendns here). An online tool for DNS checking on the right

The only way to take the load off a server would be to hide it behind another system like a proxy. But than the proxy would become the target of any potential vandal so you are just shifting the problem.

Even if you did not use DNS, but MTA added it's own alternative, in the end the client, your game, still has to connect to that server. You can than find the IP of that server by simple tools like netstat (available in every OS) or by more complex tools like wireshark.

right I understand, more is possible to add this option in MTA:SA 1.4.1??

( mtaserver.conf )

xxx.xx.xx.x

and

Nameserver.mtasa.com

Reasons simple

can be used for players disclosing your servers, because once disclosed the dns

you do not need to communicate to all who changed the IP of your hosting

between several other advantages

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DNS names already get resolved with the protocol handler. If they don't get resolved in the quick connect bar, file a bug report please. There is also no need or no advantage for us to set up an infrastructure to get a something.mtasa.com . It would even get confusing to players because they will beleive that if a server has an .mtasa.com domain that it is something official from us.

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Further more, i have been told by multiple people that when you type a domain name in the quick connect bar instead of an ip, the client will resolve the domain and connect. So the image in the OP is also wrong. It does work.

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But what was a great idea? The fact that we take the hit when someone wants to attack a server (and spent thousands of euros/dollars/pounds/...) on it, money we do not have as well as increase latancy for anyone anyway because they would have to proxy trough our servers? Or the fact that you can use a name instea of an IP (something that is perfectly possible:

)?

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