TheDZetko Posted August 17, 2014 Share Posted August 17, 2014 Hello all, I have a problem with my script which is using a local SQLite database (internal.db file in MTA San Andreas 1.4\server\mods\deathmatch). The server.lua looks like this: function onResourceStart() executeSQLCreateTable("accounts", "id INTEGER, name TEXT, password TEXT, ip TEXT, serial TEXT, cash INTEGER") end addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), onResourceStart) function plrSetCash() sourcename = getPlayerName (source) result = executeSQLSelect ("accounts", "*", "name = '" .. sourcename .. "'" ) outputChatBox ("Ok") if (type(result) == "table" and result[1].cash == 0) or not result then outputChatBox ("This is your first time here. You don't have any cash. Welcome " .. sourcename .. "!", source) else outputChatBox ("Welcome back " .. sourcename .. "!", source ) executeSQLUpdate ( "accounts", "cash = cash + 100" ) end result = executeSQLSelect ("accounts", "id", "name", "password", "ip", "serial", "cash" ) outputChatBox ("Your ammount of money is: " .. result[1].cash ) end addEventHandler ("onPlayerSpawn", getRootElement(), plrSetCash) Everytime I connect to my server, it says this error - ERROR: plrcashshowmsgonstart\server.lua:19: attempt to index field '?' (a nil value) - in the console. The user is in the database, but the error above is still showing up. Where is the problem? And question #2 - Do I need a client.lua file for this type of script? Please help. Thank you all, TheDZetko Link to comment
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