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[HELP]TriggerServerEvent


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I wanted to trigger a server event, Its about

giveWeapon 

But I want it to be triggered like the following,

For example I will add the event of giveWeapon in serverside named as "giveWeaponToPlayer" But the only problem, is that the arguments are attached to client side. the ammo is to get gui label text. so someone can make it like that?

triggerServerEvent("giveWeaponToPlayer", player thePlayer, int ID, int Ammo) 

For example this adds "spawnvehicle" event.

local vehicles = { } 
  
addEvent ( "spawnvehicle", true ) 
addEventHandler ( "spawnvehicle", root, 
    function ( vehID ) 
     if ( isElement ( vehicles [ source ] ) ) then 
            destroyElement ( vehicles [ source ] ) 
        end 
     vehicles [ source ] = createVehicle ( vehID, getElementPosition ( source ) ) 
        if ( vehicles [ source ] ) then 
            setVehicleColor ( vehicles [ source ], 255, 255, 255 ) 
        end 
      setTimer ( warpPedIntoVehicle, 200, 1, source, vehicles [ source ] ) 
        triggerClientEvent ( source, "closeWindow", root ) 
end 
) 
  

And when we trigger it on client side it'd be like that:

triggerServerEvent("spawnvehicle", player, vehID) 

Thanks for advance,

Every help is appreciated!

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  • Moderators

Is that what you meant?

addEvent( "giveWeaponToPlayer", true ) 
addEventHandler( "giveWeaponToPlayer", root, 
    function (weapon, ammo) 
        if weapon then 
            giveWeapon(client, tonumber(weapon), (tonumber(ammo) or 30), true) 
        end 
    end 
) 

triggerServerEvent("giveWeaponToPlayer", localPlayer, 30, 500) 

Link to comment
Is that what you meant?
addEvent( "giveWeaponToPlayer", true ) 
addEventHandler( "giveWeaponToPlayer", root, 
    function (weapon, ammo) 
        if weapon then 
            giveWeapon(client, tonumber(weapon), (tonumber(ammo) or 30), true) 
        end 
    end 
) 

triggerServerEvent("giveWeaponToPlayer", localPlayer, 30, 500) 

Yeah, Thanks :D

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