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MrDv0rak

[Help]How to add time played on server to this script?

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Hello, i have a script, and i want to add a one more option - the time played on server. I from Poland and my english can dont be good, sorry.

This is client.lua

-- Level System 
local sW, sH = guiGetScreenSize() 
local windowRank = guiCreateWindow ( (sW-500)/2, (sH-400)/2, 500, 400, "Lista graczy // Poziom graczy", false ) 
guiWindowSetSizable ( windowRank, false ) 
guiSetVisible ( windowRank, false) 
local windowRankGridList = guiCreateGridList ( 10, 28, 360, 360, false, windowRank ) 
local windowRankColumn = guiGridListAddColumn( windowRankGridList, "Gracz:", 0.90 ) 
--local windowRankEdit = guiCreateEdit( 383, 150, 100, 30, "", false, windowRank) 
--local windowRankEdit2 = guiCreateEdit( 383, 250, 100, 30, "", false, windowRank) 
--local windowRankButton = guiCreateButton( 383, 358, 100, 30, "Change", false, windowRank) 
local windowRankLabelLevel = guiCreateLabel(383, 120, 100, 20,"Poziom: ", false, windowRank) 
guiLabelSetHorizontalAlign (windowRankLabelLevel, "center") 
local windowRankLabelExp = guiCreateLabel(383, 220, 100, 20,"PD: ", false, windowRank) 
guiLabelSetHorizontalAlign (windowRankLabelExp, "center") 
  
local ranksTable = 
{ 
  {"1","Nowy","1000"}, 
  {"2","Szeregowy","2000"}, 
  {"3","Starszy Szeregowy |","3000"}, 
  {"4","Starszy Szeregowy ||","4000"}, 
  {"5","Kapral","5000"}, 
  {"6","Starszy kapral","5800"}, 
  {"7","Plutonowy |","8100"}, 
  {"8","Plutonowy ||","11000"}, 
  {"9","Plutonowy |||","14600"}, 
  {"10","Sierżant |","18800"}, 
  {"11","Sierżant ||","23800"}, 
  {"12","Sierżant |||","29600"}, 
  {"13","Starszy Sierżant |","36300"}, 
  {"14","Starszy Sierżant ||","44100"}, 
  {"15","Starszy Sierżant |||","53000"}, 
  {"16","Starszy Sierżant Sztabowy","63000"}, 
  {"17","Młodszy Chorąży","74500"}, 
  {"18","Chorąży","87400"}, 
  {"19","Starszy chorąży |","102000"}, 
  {"20","Starszy chorąży ||","118400"}, 
  {"21","Starszy chorąży |||","136700"}, 
  {"22","Podporucznik |","157200"}, 
  {"23","Podporucznik ||","180000"}, 
  {"24","Podporucznik |||","205200"}, 
  {"25","Podporucznik ||||","233300"}, 
  {"26","Podporucznik |||||","264400"}, 
  {"27","Porucznik |","298700"}, 
  {"28","Porucznik ||","336500"}, 
  {"29","Porucznik |||","378000"}, 
  {"30","Porucznik ||||","423700"}, 
  {"31","Porucznik |||||","473700"}, 
  {"32","Kapitan |","528400"}, 
  {"33","Kapitan ||","588100"}, 
  {"34","Kapitan |||","653400"}, 
  {"35","Kapitan ||||","724400"}, 
  {"36","Kapitan |||||","801600"}, 
  {"37","Major |","885500"}, 
  {"38","Major ||","976400"}, 
  {"39","Major |||","1074800"}, 
  {"40","Major ||||","1181100"}, 
  {"41","Major |||||","1296000"}, 
  {"42","Podpułkownik |","1419700"}, 
  {"43","Podpułkownik ||","1552900"}, 
  {"44","Podpułkownik |||","1696200"}, 
  {"45","Podpułkownik ||||","1849900"}, 
  {"46","Podpułkownik |||||","2014800"}, 
  {"47","Pułkownik |","2191200"}, 
  {"48","Pułkownik ||","2380000"}, 
  {"49","Pułkownik |||","2581500"}, 
  {"50","Pułkownik |||| ","2796400"}, 
  {"51","Pułkownik |||||","3025300"}, 
  {"52","Generał Brygady |","3268800"}, 
  {"53","Generał Brygady ||","3527500"}, 
  {"54","Generał Brygady |||","3801900"}, 
  {"55","Generał Brygady ||||","4092800"}, 
  {"56","Generał Brygady |||||","4400600"}, 
  {"57","Generał Dywizji |","4726000"}, 
  {"58","Generał Dywizji ||","5069500"}, 
  {"59","Generał Dywizji |||","5431800"}, 
  {"60","Generał Dywizji ||||","6000000"}, 
  {"61","Generał Dywizji |||||","6568200"}, 
  {"62","Generał broni |","7136400"}, 
  {"63","Generał broni ||","7704600"}, 
  {"64","Generał broni |||","8272800"}, 
  {"65","Generał broni ||||","8841000"}, 
  {"66","Generał broni |||||","9409200"}, 
  {"67","Generał |","9977400"}, 
  {"68","Generał ||","10545600"}, 
  {"69","Generał |||","11113800"}, 
  {"70","Marszałek","11692000"} 
} 
  
  
function getPlayerRankName() 
  for i=1,70 do 
    if getElementData(localPlayer, "level") == tonumber(ranksTable[i][1]) then 
      return ranksTable[i][2] 
    end 
  end 
end 
  
function getPlayerRankExperience() 
  for i=1,70 do 
    if getElementData(localPlayer, "level") == tonumber(ranksTable[i][1]) then 
      return tonumber(ranksTable[i][3]) 
    end 
  end 
end 
  
function mainRanks() 
  if getElementData(localPlayer, "logedin") == true then 
    if getElementData(localPlayer, "experience") > getPlayerRankExperience() then 
      if getElementData(localPlayer, "level") < 70 then 
        setElementData(localPlayer, "level", getElementData(localPlayer, "level") + 1) 
      end 
    end 
    dxDrawImage ( sW/22, sH/2.8, sW/60, sH/60, "images/level/rank"..getElementData(localPlayer, "level")..".jpg" )   
    dxDrawText ( getPlayerRankName().." ("..getElementData(localPlayer, "level")..")",sW/65, sH/3.6, sW/0, sH/0, tocolor ( 240, 230, 140, 255 ), 1.02, "default-bold" )  
    dxDrawText ( "Punkty doświadczenia: "..getElementData(localPlayer, "experience"), sW/65, sH/3.27, sW/0, sH/0, tocolor ( 70, 130, 180, 255 ), 1.02, "default-bold" ) 
    if getElementData(localPlayer, "level") < 70 then 
      dxDrawText ( "Potrzebne PD: "..getPlayerRankExperience(),sW/65, sH/3, sW/0, sH/0, tocolor ( 70, 130, 180, 255 ), 1.02, "default-bold" ) 
    else 
      dxDrawText ( "Gratulacje, masz najwyższy poziom!",sW/65, sH/3, sW/0, sH/0, tocolor ( 70, 130, 180, 255 ), 1.02, "default-bold" ) 
    end    
  end 
end 
addEventHandler ( "onClientRender", root, mainRanks ) 
  
function toggleWindowRanks() 
  if getElementData(localPlayer, "adminRanks") == true then  
    if guiGetVisible(windowRank) == false then 
      guiSetVisible(windowRank, true) 
      showCursor(true) 
      for k, v in ipairs (getElementsByType("player")) do 
        if getElementData (v, "logedin") == true then 
          local row = guiGridListAddRow ( windowRankGridList ) 
          guiGridListSetItemText ( windowRankGridList, row, windowRankColumn, getPlayerName ( v ), false, false ) 
        end 
      end 
    else 
      guiSetVisible(windowRank, false) 
      showCursor(false) 
      guiGridListClear(windowRankGridList) 
    end 
  end 
end 
bindKey("F7", "down", toggleWindowRanks) 
  
function windowRankClick() 
local playerName = guiGridListGetItemText ( windowRankGridList, guiGridListGetSelectedItem ( windowRankGridList ), 1 ) 
  if source == windowRankGridList then 
    if guiGridListGetSelectedCount(windowRankGridList) == 1 then 
      guiSetText(windowRankLabelLevel, "Poziom: "..getElementData(getPlayerFromName(playerName), "level")) 
      guiSetText(windowRankLabelExp, "PD: "..getElementData(getPlayerFromName(playerName), "experience")) 
    else 
      guiSetText(windowRankLabelLevel, "Poziom: ") 
      guiSetText(windowRankLabelExp, "PD: ") 
    end 
  end  
  if source == windowRankButton then 
    if guiGridListGetSelectedCount(windowRankGridList) == 1 then 
    local playerName = guiGridListGetItemText ( windowRankGridList, guiGridListGetSelectedItem ( windowRankGridList ), 1 ) 
      if guiGetText(windowRankEdit) ~= "" then 
        setElementData(getPlayerFromName(playerName), "level", tonumber(guiGetText(windowRankEdit))) 
        guiSetText(windowRankLabelLevel, "Poziom: "..getElementData(getPlayerFromName(playerName), "level")) 
      end 
      if guiGetText(windowRankEdit2) ~= "" then 
        setElementData(getPlayerFromName(playerName), "experience", tonumber(guiGetText(windowRankEdit2))) 
        guiSetText(windowRankLabelExp, "PD: "..getElementData(getPlayerFromName(playerName), "experience")) 
      end    
    else 
      outputChatBox("#FF0000[LEVEL SYSTEM]: #FFFFFFSelect the player!", thePlayer, 171, 205, 239, true) 
    end 
  end 
end 
addEventHandler ("onClientGUIClick", windowRank, windowRankClick) 

And this is server.lua

-- Level System 
function onRanksStart () 
  for k, v in ipairs (getElementsByType ("player")) do 
--    for id, object in ipairs (aclGroupListObjects (aclGetGroup ("Admin"))) do 
--  local user = "user."..getAccountName (getPlayerAccount (v)) 
--    if object == user then 
        setElementData(v, "adminRanks", true) 
      end 
    end    
--  end 
--end 
addEventHandler ( "onResourceStart", root, onRanksStart)   
  
function onRanksPlayerJoin () 
--  for id, object in ipairs (aclGroupListObjects (aclGetGroup ("Admin"))) do 
--  local user = "user."..getAccountName (getPlayerAccount (source)) 
--   if object == user then 
      setElementData(source, "adminRanks", true) 
    end 
--  end 
--end 
addEventHandler ( "onPlayerLogin", root, onRanksPlayerJoin) 
  

I want to show the "play time on server of Player" above "Poziom:" in this GUI in F7 key.

Like this -

Play time(Czas gry - in Poland): [time] min(utes) or h(ours)

Poziom:

PD:

example:

Czas gry: 300 min

Poziom: 30

PD: 15000

I want to see this in gui like that. Please help me somebody becouse im too weak to do this.

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guiSetText   
getTickCount  

Usage:

  
guiSetText (GuIElement, "Your text goes here")  
--[[ 
Now for getTickCount()  
]]  
  
 function msToTimeStr( ms )  --- miliseconds to string format "mm:ss" 
  
    if not ms then 
        return '' 
    end 
    local ms = ms * 1000 
    local s = math.floor( ms / 1000 ) 
    
    local seconds = tostring( math.fmod( s, 60 ) ) 
    if #seconds == 1 then 
        seconds = '0' .. seconds 
    end 
    
    local minutes = tostring( math.floor( s / 60 ) ) 
    if #minutes == 1 then 
        minutes = '0' .. minutes 
    end 
    return minutes .. ':' .. seconds 
  
end 
  
local sx,sy = guiGetScreenSize() 
addEventHandler("onClientRender",root, 
function () 
if not tick then --- if tick variable does not exist then  
tick = getTickCount ()  --- create one  
end  -- the if statement should be only till here thats why we put an end here 
  
local miliseconds = (getTickCount() - tick ) -- its actually current tick - old tick 
local seconds = miliseconds/1000  -- convert it to seconds  
local minutes = seconds/60     --- now convert it to minutes 
-- if you want a string format like "mm:ss" then  
  
local timeString = msToTimeStr( seconds  )   --- we are calling this function which will convert seconds into a string 
  
dxDrawText (timeString,sx/2,sy/2,sx,sy) --- this will draw "mm:ss" format in the middle of screen 
end ) 

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Thanks for reply, but i dont know how i have to use it :/. Can u tell more?

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Here, an user-friendly description.

string msToTimeStr(time)

int time: the time you want to retrieve. must be in miliseconds.

returns a string of the time you passed as parameter, formatted like "minutes:seconds"

getTickCount returns a given time in miliseconds that you should use, but you gotta read the documentation for it in order to acknowledge how to use it.

Sam1er gave you a whole example, you can use it to experiment and check how it works.

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And sorry my bad I confused you, there's a line that converts seconds to miliseconds, although the function name is ms to string but still, you need call it with seconds but if you remove this line:

  
    local ms = ms * 1000   
  

Then change this:

local timeString = msToTimeStr( miliseconds  ) 

Code works even now if you test it. ^^

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I have this:

local windowRankEdit2 = guiCreateLabel( 383, 250, 100, 30, "Czas gry:", false, windowRank) 

And i have this:

      if guiGetText(windowRankEdit2) ~= "" then 
         
  
      end    

What i have to change/add in

      if guiGetText(windowRankEdit2) ~= "" then 
         
  
      end    

to show all playtime on server after "Czas gry:" for player?

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