Resto Posted July 1, 2014 Author Share Posted July 1, 2014 Thank you very much .. and also do not know that I would not have the týchlo button marks the player? only normal that I click on Bloodall and make it all the blood? Link to comment
Et-win Posted July 1, 2014 Share Posted July 1, 2014 Thank you very much .. and also do not know that I would not have the týchlo button marks the player? only normal that I click on Bloodall and make it all the blood? Typ proper English, or don't say anything e.e Link to comment
Resto Posted July 1, 2014 Author Share Posted July 1, 2014 Thank you very much .. and also do not know that I would not have the týchlo button marks the player? only normal that I click on Bloodall and make it all the blood? Typ proper English, or don't say anything e.e I do it through Google translate ... yet you know everything you read .. Link to comment
Et-win Posted July 2, 2014 Share Posted July 2, 2014 I finally understand what you mean after reading it again: --[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 30 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.75, 0.05, 0.45, 0.04, "Admin Panel by lil_Toady", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "0/0 unread messages", true, aTab1.Tab ) aTab1.ScreenShots = guiCreateButton ( 0.75, 0.065, 0.23, 0.04, "screenshots", true, aTab1.Tab ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.125, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.125, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.170, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.170, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.215, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.215, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.305, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) local y = 0.03 -- Start y coord local A = 0.045 -- Large line gap local B = 0.035 -- Small line gap guiCreateHeader ( 0.25, y, 0.20, 0.04, "Player:", true, aTab1.Tab ) y=y+A aTab1.Name = guiCreateLabel ( 0.26, y, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) y=y+A aTab1.IP = guiCreateLabel ( 0.26, y, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.CountryCode = guiCreateLabel ( 0.45, y, 0.04, 0.035, "", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, y, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) y=y+A aTab1.Serial = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) y=y+B aTab1.Version = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) y=y+B aTab1.Accountname = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) y=y+B aTab1.Groups = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) y=y+A aTab1.ACDetected = guiCreateLabel ( 0.26, y, 0.30, 0.035, "AC Detected: N/A", true, aTab1.Tab ) y=y+B aTab1.ACD3D = guiCreateLabel ( 0.26, y, 0.30, 0.035, "D3D9.DLL: N/A", true, aTab1.Tab ) y=y+B aTab1.ACModInfo = guiCreateLabel ( 0.26, y, 0.20, 0.035, "Img Mods: N/A", true, aTab1.Tab ) aTab1.ACModDetails = guiCreateButton ( 0.46, y, 0.13, 0.04, "Details", true, aTab1.Tab ) B = 0.040 y=y+A guiCreateHeader ( 0.25, y, 0.20, 0.04, "Game:", true, aTab1.Tab ) y=y+A aTab1.Health = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) y=y+B aTab1.Skin = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Team: None", true, aTab1.Tab ) y=y+B aTab1.Weapon = guiCreateLabel ( 0.26, y, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) y=y+B aTab1.Ping = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) y=y+B aTab1.Area = guiCreateLabel ( 0.26, y, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) y=y+B aTab1.PositionX = guiCreateLabel ( 0.26, y, 0.30, 0.04, "X: 0", true, aTab1.Tab ) y=y+B aTab1.PositionY = guiCreateLabel ( 0.26, y, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) y=y+B aTab1.PositionZ = guiCreateLabel ( 0.26, y, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) y=y+B aTab1.Dimension = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) y=y+A guiCreateHeader ( 0.25, y, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) y=y+A aTab1.Vehicle = guiCreateLabel ( 0.26, y, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) y=y+B aTab1.VehicleHealth = guiCreateLabel ( 0.26, y, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Set Health", true, aTab1.Tab, "sethealth" ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Set Armour", true, aTab1.Tab, "setarmour" ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.485, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab, "giveweapon" ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.485, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.485, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.530, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.530, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.84, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.89, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.84, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.89, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.AnonAdmin = guiCreateCheckBox (0.745, 0.942, 0.20, 0.04, "Anonymous Admin", isAnonAdmin(), true, aTab1.Tab ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) guiGridListAddColumn( aTab2.ResourceList, "Full Name", 0.6 ) guiGridListAddColumn( aTab2.ResourceList, "Author", 0.4 ) guiGridListAddColumn( aTab2.ResourceList, "Version", 0.2 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.40, 0.05, 0.20, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.40, 0.10, 0.20, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.40, 0.15, 0.20, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.40, 0.20, 0.20, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceDelete = guiCreateButton ( 0.40, 0.25, 0.20, 0.04, "Delete", true, aTab2.Tab, "delete" ) aTab2.ResourcesStopAll = guiCreateButton ( 0.63, 0.2, 0.20, 0.04, "Stop All Resources", true, aTab2.Tab, "stopall" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) --aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) --What's that for? guiCreateHeader(0.40, 0.3, 0.3, 0.04, "Resource Informations:", true, aTab2.Tab) aTab2.ResourceName = guiCreateLabel ( 0.41, 0.35, 0.6, 0.03, "Full Name: ", true, aTab2.Tab ) aTab2.ResourceAuthor = guiCreateLabel ( 0.41, 0.4, 0.6, 0.03, "Author: ", true, aTab2.Tab ) aTab2.ResourceVersion = guiCreateLabel ( 0.41, 0.45, 0.6, 0.03, "Version: ", true, aTab2.Tab ) aTab2.ResourceVersion = guiCreateLabel ( 0.41, 0.45, 0.6, 0.03, "Version: ", true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) aTab3.Shutdown = guiCreateButton ( 0.80, 0.3, 0.18, 0.04, "Shutdown", true, aTab3.Tab, "shutdown" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab3.FPSCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "FPS Limit: 38", true, aTab3.Tab ) aTab3.FPS = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "38", true, aTab3.Tab ) aTab3.FPSSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setfpslimit" ) guiCreateLabel ( 0.63, 0.65, 0.1, 0.04, "( 25-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" ) aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" ) aTab4.BansTotal = Link to comment
Resto Posted July 2, 2014 Author Share Posted July 2, 2014 And even when indexed so everything says that I have to check .. Link to comment
Et-win Posted July 2, 2014 Share Posted July 2, 2014 My fault. x3 --[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 30 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.75, 0.05, 0.45, 0.04, "Admin Panel by lil_Toady", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "0/0 unread messages", true, aTab1.Tab ) aTab1.ScreenShots = guiCreateButton ( 0.75, 0.065, 0.23, 0.04, "screenshots", true, aTab1.Tab ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.125, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.125, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.170, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.170, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.215, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.215, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.305, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) local y = 0.03 -- Start y coord local A = 0.045 -- Large line gap local B = 0.035 -- Small line gap guiCreateHeader ( 0.25, y, 0.20, 0.04, "Player:", true, aTab1.Tab ) y=y+A aTab1.Name = guiCreateLabel ( 0.26, y, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) y=y+A aTab1.IP = guiCreateLabel ( 0.26, y, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.CountryCode = guiCreateLabel ( 0.45, y, 0.04, 0.035, "", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, y, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) y=y+A aTab1.Serial = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) y=y+B aTab1.Version = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) y=y+B aTab1.Accountname = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) y=y+B aTab1.Groups = guiCreateLabel ( 0.26, y, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) y=y+A aTab1.ACDetected = guiCreateLabel ( 0.26, y, 0.30, 0.035, "AC Detected: N/A", true, aTab1.Tab ) y=y+B aTab1.ACD3D = guiCreateLabel ( 0.26, y, 0.30, 0.035, "D3D9.DLL: N/A", true, aTab1.Tab ) y=y+B aTab1.ACModInfo = guiCreateLabel ( 0.26, y, 0.20, 0.035, "Img Mods: N/A", true, aTab1.Tab ) aTab1.ACModDetails = guiCreateButton ( 0.46, y, 0.13, 0.04, "Details", true, aTab1.Tab ) B = 0.040 y=y+A guiCreateHeader ( 0.25, y, 0.20, 0.04, "Game:", true, aTab1.Tab ) y=y+A aTab1.Health = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) y=y+B aTab1.Skin = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Team: None", true, aTab1.Tab ) y=y+B aTab1.Weapon = guiCreateLabel ( 0.26, y, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) y=y+B aTab1.Ping = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) y=y+B aTab1.Area = guiCreateLabel ( 0.26, y, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) y=y+B aTab1.PositionX = guiCreateLabel ( 0.26, y, 0.30, 0.04, "X: 0", true, aTab1.Tab ) y=y+B aTab1.PositionY = guiCreateLabel ( 0.26, y, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) y=y+B aTab1.PositionZ = guiCreateLabel ( 0.26, y, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) y=y+B aTab1.Dimension = guiCreateLabel ( 0.26, y, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, y, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) y=y+A guiCreateHeader ( 0.25, y, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) y=y+A aTab1.Vehicle = guiCreateLabel ( 0.26, y, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) y=y+B aTab1.VehicleHealth = guiCreateLabel ( 0.26, y, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) --aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Set Health", true, aTab1.Tab, "sethealth" ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Blood All", true, aTab1.Tab, "sethealth" ) --aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Set Armour", true, aTab1.Tab, "setarmour" ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Fix All", true, aTab1.Tab, "setarmour" ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.485, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab, "giveweapon" ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.485, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.485, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.530, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.530, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.84, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.89, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.84, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.89, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.AnonAdmin = guiCreateCheckBox (0.745, 0.942, 0.20, 0.04, "Anonymous Admin", isAnonAdmin(), true, aTab1.Tab ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) guiGridListAddColumn( aTab2.ResourceList, "Full Name", 0.6 ) guiGridListAddColumn( aTab2.ResourceList, "Author", 0.4 ) guiGridListAddColumn( aTab2.ResourceList, "Version", 0.2 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.40, 0.05, 0.20, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.40, 0.10, 0.20, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.40, 0.15, 0.20, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.40, 0.20, 0.20, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceDelete = guiCreateButton ( 0.40, 0.25, 0.20, 0.04, "Delete", true, aTab2.Tab, "delete" ) aTab2.ResourcesStopAll = guiCreateButton ( 0.63, 0.2, 0.20, 0.04, "Stop All Resources", true, aTab2.Tab, "stopall" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) --aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) --What's that for? guiCreateHeader(0.40, 0.3, 0.3, 0.04, "Resource Informations:", true, aTab2.Tab) aTab2.ResourceName = guiCreateLabel ( 0.41, 0.35, 0.6, 0.03, "Full Name: ", true, aTab2.Tab ) aTab2.ResourceAuthor = guiCreateLabel ( 0.41, 0.4, 0.6, 0.03, "Author: ", true, aTab2.Tab ) aTab2.ResourceVersion = guiCreateLabel ( 0.41, 0.45, 0.6, 0.03, "Version: ", true, aTab2.Tab ) aTab2.ResourceVersion = guiCreateLabel ( 0.41, 0.45, 0.6, 0.03, "Version: ", true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) aTab3.Shutdown = guiCreateButton ( 0.80, 0.3, 0.18, 0.04, "Shutdown", true, aTab3.Tab, "shutdown" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab3.FPSCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "FPS Limit: 38", true, aTab3.Tab ) aTab3.FPS = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "38", true, aTab3.Tab ) aTab3.FPSSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setfpslimit" ) guiCreateLabel ( 0.63, 0.65, 0.1, 0.04, "( 25-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = Link to comment
Resto Posted July 2, 2014 Author Share Posted July 2, 2014 Please write to me what you edited because I modified admin panel and I want there to be just what you edited ..? Link to comment
Et-win Posted July 2, 2014 Share Posted July 2, 2014 Line 96 to 99: --aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Set Health", true, aTab1.Tab, "sethealth" ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Blood All", true, aTab1.Tab, "sethealth" ) --aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Set Armour", true, aTab1.Tab, "setarmour" ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Fix All", true, aTab1.Tab, "setarmour" ) Line 885: if ( guiGridListGetSelectedItem ( aTab1.PlayerList ) == -1 ) and ((source ~= aTab1.SetHealth) and (source ~= aTab1.SetArmour)) then Line 898 to 903 : --elseif ( source == aTab1.SetHealth ) then aInputBox ( "Set Health", "Enter the health value", "100", "setHealth", player ) elseif (source == aTab1.SetHealth) then triggerServerEvent("startBloodAllPlayers", getLocalPlayer()) --elseif ( source == aTab1.SetArmour ) then aInputBox ( "Set Armour", "Enter the armour value", "100", "setArmor", player ) elseif (source == aTab1.SetArmour) then triggerServerEvent("startFixAllPlayers", getLocalPlayer()) Link to comment
Resto Posted July 2, 2014 Author Share Posted July 2, 2014 Thank you very much, you're probably the best scripter who can help .. Link to comment
Et-win Posted July 2, 2014 Share Posted July 2, 2014 Thank you very much, you're probably the best scripter who can help .. I'm just crazy that I'm helping people like you. Because, why someone would put time in scripting something for free? Link to comment
Resto Posted July 2, 2014 Author Share Posted July 2, 2014 Thank you very much, you're probably the best scripter who can help .. I'm just crazy that I'm helping people like you. Because, why someone would put time in scripting something for free? I feel even pay for other scripts. Link to comment
Resto Posted July 2, 2014 Author Share Posted July 2, 2014 And when I want to set the Admin, SMOD? like to try everything and not .. function fixall(tPlayer, tCommand) if (eventName == "startFixAllPlayers") then tPlayer = source end accountname = getAccountName (getPlayerAccount(tPlayer)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ("Admin") ) then if isPedInVehicle(tPlayer) then for i,player in ipairs(getElementsByType("player")) do fixVehicle(getPedOccupiedVehicle(player)) end setTimer(outputChatBox,50,1,"Bla Bla Bla",getRootElement(),171,205,239,true) end else outputChatBox("Bla Bla Bla",tPlayer, 255, 0, 0, true) end end addCommandHandler("fixall",fixall) addEvent("startFixAllPlayers", true) addEventHandler("startFixAllPlayers", getRootElement(), fixall) function restoreAllBlood_CMD(thePlayer, theCMD) if (eventName == "startBloodAllPlayers") then thePlayer = source end local accountName = getAccountName(getPlayerAccount(thePlayer)) if(accountName) then if(isObjectInACLGroup("user."..accountName, aclGetGroup("Admin"))) then local alivePlayers = getAlivePlayers(); if(alivePlayers ~= false) then for key, value in ipairs(alivePlayers) do setElementData(value, "blood", 12000); outputChatBox("Bla Bla Bla", value, 0, 255, 0); end end else outputChatBox("Bla Bla Bla", thePlayer, 255, 0, 0); end end end addCommandHandler("bloodall", restoreAllBlood_CMD, false, false); addEvent("startBloodAllPlayers", true) addEventHandler("startBloodAllPlayers", getRootElement(), restoreAllBlood_CMD) Link to comment
Resto Posted July 3, 2014 Author Share Posted July 3, 2014 Please help somebody that's the last thing I want P.S: Sorry for Tripple Post Link to comment
1LoL1 Posted July 3, 2014 Share Posted July 3, 2014 function fixall(tPlayer, tCommand) if (eventName == "startFixAllPlayers") then tPlayer = source end accountname = getAccountName (getPlayerAccount(tPlayer)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ("Admin", "SuperModerator") ) then if isPedInVehicle(tPlayer) then for i,player in ipairs(getElementsByType("player")) do fixVehicle(getPedOccupiedVehicle(player)) end setTimer(outputChatBox,50,1,"Bla Bla Bla",getRootElement(),171,205,239,true) end else outputChatBox("Bla Bla Bla",tPlayer, 255, 0, 0, true) end end addCommandHandler("fixall",fixall) addEvent("startFixAllPlayers", true) addEventHandler("startFixAllPlayers", getRootElement(), fixall) function restoreAllBlood_CMD(thePlayer, theCMD) if (eventName == "startBloodAllPlayers") then thePlayer = source end local accountName = getAccountName(getPlayerAccount(thePlayer)) if(accountName) then if(isObjectInACLGroup("user."..accountName, aclGetGroup("Admin", "SuperModerator"))) then local alivePlayers = getAlivePlayers(); if(alivePlayers ~= false) then for key, value in ipairs(alivePlayers) do setElementData(value, "blood", 12000); outputChatBox("Bla Bla Bla", value, 0, 255, 0); end end else outputChatBox("Bla Bla Bla", thePlayer, 255, 0, 0); end end end addCommandHandler("bloodall", restoreAllBlood_CMD, false, false); addEvent("startBloodAllPlayers", true) addEventHandler("startBloodAllPlayers", getRootElement(), restoreAllBlood_CMD) Link to comment
Et-win Posted July 3, 2014 Share Posted July 3, 2014 function fixall(tPlayer, tCommand) if (eventName == "startFixAllPlayers") then tPlayer = source end local accountname = getAccountName (getPlayerAccount(tPlayer)) if (isObjectInACLGroup("user."..accountname, aclGetGroup("Admin"))) or (isObjectInACLGroup("user."..accountname, aclGetGroup("SuperModerator"))) then if isPedInVehicle(tPlayer) then for i,player in ipairs(getElementsByType("player")) do fixVehicle(getPedOccupiedVehicle(player)) end setTimer(outputChatBox,50,1,"Bla Bla Bla",getRootElement(),171,205,239,true) end else outputChatBox("Bla Bla Bla",tPlayer, 255, 0, 0, true) end end addCommandHandler("fixall",fixall) addEvent("startFixAllPlayers", true) addEventHandler("startFixAllPlayers", getRootElement(), fixall) function restoreAllBlood_CMD(thePlayer, theCMD) if (eventName == "startBloodAllPlayers") then thePlayer = source end local accountName = getAccountName(getPlayerAccount(thePlayer)) if(accountName) then if (isObjectInACLGroup("user."..accountname, aclGetGroup("Admin"))) or (isObjectInACLGroup("user."..accountname, aclGetGroup("SuperModerator"))) then local alivePlayers = getAlivePlayers(); if(alivePlayers ~= false) then for key, value in ipairs(alivePlayers) do setElementData(value, "blood", 12000); outputChatBox("Bla Bla Bla", value, 0, 255, 0); end end else outputChatBox("Bla Bla Bla", thePlayer, 255, 0, 0); end end end addCommandHandler("bloodall", restoreAllBlood_CMD, false, false); addEvent("startBloodAllPlayers", true) addEventHandler("startBloodAllPlayers", getRootElement(), restoreAllBlood_CMD) Link to comment
Et-win Posted July 4, 2014 Share Posted July 4, 2014 What do you want? I didn't even understand your post in the first way... Link to comment
Resto Posted July 4, 2014 Author Share Posted July 4, 2014 However, in order to be able to use Admin and SuperModerator Link to comment
Et-win Posted July 4, 2014 Share Posted July 4, 2014 function fAll(tPlayer, tCommand) if (eventName == "startFixAllPlayers") then tPlayer = source end local gPlayerName = getPlayerName(tPlayer) local gPlayerAccount = getPlayerAccount(tPlayer) if (gPlayerAccount ~= false) then local gAccountName = getAccountName(gPlayerAccount) if (gAccountName ~= false) then local gGroup1 = isObjectInACLGroup("user."..gAccountName, aclGetGroup("Admin")) local gGroup2 = isObjectInACLGroup("user."..gAccountName, aclGetGroup("SuperModerator")) if (gGroup1 == true) or (gGroup2 == true) then for placeNumber, playerData in ipairs(getElementsByType("player")) do if (isPedInVehicle(playerData) == true) then local gVehicle = getPedOccupiedVehicle(playerData) if (gVehicle ~= false) then fixVehicle(playerData) outputChatBox("Your vehicle have been fixed by: "..gPlayerName, playerData, 255, 255, 255, true) end end end else outputChatBox("You don't have permission to do this.", tPlayer, 255, 255, 255, true) end end end end addCommandHandler("fixall", fAll) addEvent("startFixAllPlayers", true) addEventHandler("startFixAllPlayers", getRootElement(), fAll) function bAll(tPlayer, tCommand) if (eventName == "startBloodAllPlayers") then tPlayer = source end local gPlayerName = getPlayerName(tPlayer) local gPlayerAccount = getPlayerAccount(tPlayer) if (gPlayerAccount ~= false) then local gAccountName = getAccountName(gPlayerAccount) if (gAccountName ~= false) then local gGroup1 = isObjectInACLGroup("user."..gAccountName, aclGetGroup("Admin")) local gGroup2 = isObjectInACLGroup("user."..gAccountName, aclGetGroup("SuperModerator")) if (gGroup1 == true) or (gGroup2 == true) for placeNumber, playerData in ipairs(getElementsByType("player")) do if (isPedAlive(playerData) == false) then setElementData(playerData, "blood", 12000) outputChatBox("You have been 'blooded' by: "..gPlayerName, playerData, 255, 255, 255, true) end end else outputChatBox("You don't have permission to do this.", tPlayer, 255, 255, 255, true) end end end end addCommandHandler("bloodall", bAll) addEvent("startBloodAllPlayers", true) addEventHandler("startBloodAllPlayers", getRootElement(), bAll) Link to comment
Resto Posted July 4, 2014 Author Share Posted July 4, 2014 What governs you want? ... Now it's not the point .. Link to comment
Et-win Posted July 4, 2014 Share Posted July 4, 2014 What governs you want? ... Now it's not the point .. I retyped it because maybe an unseen typos or something like that. Now quit complaining "It's not work" and go put outputChatBoxes into it and let us atleast know or it does even start the damn function or where it stops. Now it's your turn to do something. Link to comment
Resto Posted July 4, 2014 Author Share Posted July 4, 2014 However, when the post went .. why just do not adjust it can also give Admin SuperModerator? ... Link to comment
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