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partial circle


Whit3

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This script work just in 1 resolution ( 1280x1024 ) in the other one the circle are moved or larger

What's the problem?

local rx,cx = guiGetScreenSize() 
local posx = 0.129 * rx  
local posy = 0.837 * cx  
local size = 0.116 * cx  
  
  
function healthstatus ( ) 
  local target = getCameraTarget() 
  if not target then return end 
  if not (getElementType(target) == "vehicle") then return end 
  local car = target 
    if ( isPedInVehicle ( localPlayer ) == false ) then return false end 
    local health = getElementHealth ( car ) 
    local name = getVehicleName ( car ) 
    local currenthealth = math.max(health - 250, 0)/750 
    dxDrawPartialCircle(posx, posy, size,2,0,currenthealth*360)  
end 
addEventHandler ( "onClientRender", root, healthstatus ) 

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This script work just in 1 resolution ( 1280x1024 )

Are you sure about the resolution ? Because I tried a lot of settings for 1280x1024, and this is the best I got so far:

412694e8f977aa51613215722851ca97.png

So please check again for which resolution, this script works, and also check in video settings the HUD Match aspect ratio check box (activated or not) and the Aspect Ratio (if it's auto, please select a real one that work, so I can set the same in my settings).

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