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Trigger Client to Server


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Client:

function sprawdzanie18(player) 
if ( player == localPlayer ) then 
if getElementData (player, "18-19") == true then 
setElementData(player, "18-19", false) 
destroyElement( niewidok19 ) 
triggerServerEvent ("skonczyl", root, player, "Skonczyles Prace dostajesz 800$") 
end 
end 
end 
addEventHandler("onClientMarkerHit", sianie19, sprawdzanie18 ) 

server:

addEvent ("Dajtraktor", true) 
function kombain(hitElement)  
    kombajn = createVehicle (531 ,-1114.2630615234, -1057.6525878906, 128.6283416748, 0, 0, 270) 
    setElementData(kombajn, "komb", true) 
    warpPedIntoVehicle (hitElement, kombajn) 
end 
addEventHandler ("Dajtraktor", getRootElement(), kombain) -- this working i just want to tell you that the source "komb" is car. 
  
  
addEvent ("skonczyl", true) 
addEventHandler ("skonczyl", root, 
function(player, seat, jacked, text) 
    if getElementData(source, "komb") == true then 
        destroyElement(source) 
        exports.informacje:pokazInfo (player, "info", text) 
    end 
end) 

I have problem because the trigger in Client not working and i don't know why ;// please can you help me ?

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i know but what's wrong??

server-side of trigger gets "player, seat, jacked, text".

you only send "text" part.

do it like that;

triggerServerEvent ("skonczyl", root, player, seat-thing, jacked-thing, "Skonczyles Prace dostajesz 800$") 

you should edit "seat-thing" and "jacked-thing".

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