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Ayuda con un panel


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Hola de nuevo, Tengo una duda que no me puedo sacar, aver si me pueden ayudar.

Hize un panel con el gui que es para sacar armas, seleccionas la arma y das a recibir y te la tendria que dar, el problema es que nose el codigo para que te de esas armas, aca el panel

addEventHandler("onClientResourceStart", resourceRoot,

function()

panel = guiCreateWindow(766, 235, 243, 321, "Armas By guss", false)

guiWindowSetSizable(panel, false)

dar = guiCreateButton(10, 284, 106, 27, "Recibir", false, panel)

cerrar = guiCreateButton(125, 284, 106, 27, "Cerrar", false, panel)

Armas = guiCreateTabPanel(11, 24, 222, 245, false, panel)

Tab = guiCreateTab("Armas", Armas)

Desert = guiCreateRadioButton(5, 4, 92, 15, "Desert eagle", false, Tab)

escopeta = guiCreateRadioButton(5, 29, 92, 15, "SPAZ-12", false, Tab)

uzi = guiCreateRadioButton(5, 54, 92, 15, "Uzi", false, Tab)

guiRadioButtonSetSelected(uzi, true)

ak = guiCreateRadioButton(5, 79, 92, 15, "AK47", false, Tab)

end

)

Necesitaria saber Como hacer para que funciones, Desde ya gracias.

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Osea que hago esto

addEventHandler("onClientResourceStart", resourceRoot,

function()

panel = guiCreateWindow(766, 235, 243, 321, "Armas By guss", false)

guiWindowSetSizable(panel, false)

dar = guiCreateButton(10, 284, 106, 27, "Recibir", false, panel)

cerrar = guiCreateButton(125, 284, 106, 27, "Cerrar", false, panel)

Armas = guiCreateTabPanel(11, 24, 222, 245, false, panel)

Tab = guiCreateTab("Armas", Armas)

Desert = guiCreateRadioButton(5, 4, 92, 15, "Desert eagle", false, Tab)

escopeta = guiCreateRadioButton(5, 29, 92, 15, "SPAZ-12", false, Tab)

uzi = guiCreateRadioButton(5, 54, 92, 15, "Uzi", false, Tab)

guiRadioButtonSetSelected(uzi, true)

ak = guiCreateRadioButton(5, 79, 92, 15, "AK47", false, Tab)

end

)

function desert ()

function greetingCommand ( commandName )

triggerServerEvent ( "onGreeting", localPlayer, "hola" )

function consoleGive ( thePlayer, commandName, weaponID, ammo )

local status = giveWeapon ( thePlayer, weaponID, ammo, true )

if ( not status ) then

outputConsole ( "Failed to give weapon.", thePlayer )

end

end

addCommandHandler ( "give", consoleGive )

addCommandHandler ( "greet", greetingCommand )

Creeria que es asi._. :c

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