dewu Posted May 16, 2014 Share Posted May 16, 2014 Hi guys. I want to use MTA resource call "Voice" to add voice chat communication system to my server, but I want to set it on 3D for some distance. I really don't know how to do that, but i think it's possible. If someone know, please help me I find something like this: local nearbyPlayers = {} addEventHandler( 'onPlayerVoiceStart', root, function() local r = 20 -- We get users' position local posX, posY, posZ = getElementPosition( source ) -- create a sphere of the specified radius in that position local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) -- get a table all player elements inside it nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) -- and destroy the sphere, since we're done with it destroyElement( chatSphere ) -- We create a ColSphere -- We get next Empty channel local empty = exports.voice:getNextEmptyChannel ( ) exports.voice:setPlayerChannel(source, empty) -- We have playerList. Now what? Simple, we set them in a empty channel but first we egt current channel for index, player in ipairs (nearbyPlayers) do -- Supposing they are in the main channel (this wont work if they aren't. or bah, wont' work correctly ;D exports.voice:setPlayerChannel(player, empty) end end) -- So after that... addEventHandler("onPlayerVoiceStop",root, function() -- We set those playas back :3 exports.voice:setPlayerChannel(source) for index, player in ipairs (nearbyPlayers) do -- Going to lobby exports.voice:setPlayerChannel(player) end -- We clear the table nearbyPlayers = {} end) And now, how to use it? Link to comment
johny46 Posted May 16, 2014 Share Posted May 16, 2014 I don't think the code you found allows you to have 3D voice. I think it's more about either letting you hear people or not, based on the distance between them and other players. Link to comment
dewu Posted May 17, 2014 Author Share Posted May 17, 2014 So, how i can use that code? Add as a server or client script? Where? Link to comment
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