zixxonx Posted May 3, 2014 Share Posted May 3, 2014 local px,py,pz = getElementPosition(vehicle) local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if pdistance <= 133 then local sx,sy = getScreenFromWorldPosition( px, py, pz + 0.3 ) if not sx or not sy then break end local awatarid = getElementData(player, "omg.avek") dxDrawImage(sx-27,sy-55, 55, 64 , 'img/'..awatarid..'.png', 0, 0, 0, tocolor ( 255, 255, 255, 140 ) ) end It works flawlessy but when i'm near to opponent the image is normal, but when im driving out the image is bigger. How can i make it normal-size all the time? Thanks! Link to comment
tosfera Posted May 3, 2014 Share Posted May 3, 2014 calculate the distance ( which is pdistance ) and use that to do some magic math. ( with the width and the height of your image ). Link to comment
Snow-Man Posted May 4, 2014 Share Posted May 4, 2014 vehicle is not definated use getPedOccupiedVehicle Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now