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[ HELP ] Tessellation-shader with dxDrawText


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Hey Guys, i have a little question. How can i use the Tessellation-Shader with a dxDrawText?

I've changed the code, to test it:

Settings = {} 
Settings.var = {} 
local scrX,scrY = guiGetScreenSize() 
  
addEventHandler( "onClientResourceStart", resourceRoot, 
    function() 
        flagShader = dxCreateShader("flag.fx")  
        flagTexture = dxCreateTexture("flag-pic.jpg") 
        dxSetShaderValue( flagShader, "sFlagTexture", flagTexture ) 
    end 
) 
  
addEventHandler( "onClientRender", root, 
    function() 
        dxSetShaderTessellation( flagShader, 16, 1 ) 
  
        dxSetShaderTransform( flagShader 
                        ,20, 10, 10 
                        ,0, 0, 0 
                        ,true 
                        ,0, 0 
                        ,true 
                        ) 
  
        dxDrawImage( 50, 59, 519, 340, flagShader, 0, 0, 0, tocolor(255,255,255,255) ) 
    end 
) 

Well, the question is, how can i make a dxCreateTexture with the dxDrawText

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