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انا الحين سويت الردار

+

الكول شيب نفس احداثيات الردار

لكن ادخل المنطقة ولاتجي الوظايف اتوقع من الاحداثيات اوي شيء

يا ريت تفيدوني

createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) 
abu = createColRectangle ( -87.504470825195, -29.176136016846, -145, 145) 
local timer = { } 
addEventHandler ("onColShapeHit", abu, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 
addEventHandler ("onColShapeLeave", abu, 
 function (player) 
  if isTimer (timer [player]) then 
  killTimer (timer [player]) 
  timer [player] = nil 
  end 
end 
) 

Link to comment
انا الحين سويت الردار

+

الكول شيب نفس احداثيات الردار

لكن ادخل المنطقة ولاتجي الوظايف اتوقع من الاحداثيات اوي شيء

يا ريت تفيدوني

createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) 
abu = createColRectangle ( -87.504470825195, -29.176136016846, -145, 145) 
local timer = { } 
addEventHandler ("onColShapeHit", abu, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 
addEventHandler ("onColShapeLeave", abu, 
 function (player) 
  if isTimer (timer [player]) then 
  killTimer (timer [player]) 
  timer [player] = nil 
  end 
end 
) 

الديبق فاضي اعتقد من الاحداثيات

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انا الحين سويت الردار

+

الكول شيب نفس احداثيات الردار

لكن ادخل المنطقة ولاتجي الوظايف اتوقع من الاحداثيات اوي شيء

يا ريت تفيدوني

createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) 
abu = createColRectangle ( -87.504470825195, -29.176136016846, -145, 145) 
local timer = { } 
addEventHandler ("onColShapeHit", abu, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 
addEventHandler ("onColShapeLeave", abu, 
 function (player) 
  if isTimer (timer [player]) then 
  killTimer (timer [player]) 
  timer [player] = nil 
  end 
end 
) 

جرب

createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) 
abu = createColRectangle ( -231.09331, -26.54623, 145, 145) 
local timer = { } 
addEventHandler ("onColShapeHit", abu, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 
addEventHandler ("onColShapeLeave", abu, 
 function (player) 
  if isTimer (timer [player]) then 
  killTimer (timer [player]) 
  timer [player] = nil 
  end 
end 
) 

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