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Triggering to server problem


Karuzo

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Hey Guys,

I've started to make my userpanel but i just got a problem with the triggering .

I just want to trigger the selected item from my gridlist(it's a dx gridlist)

It outputs me "Triggered" but it just doesn't do the code after the outputChatBox, i dunno why.

Could you help me out please?

Here's my server-side file :

    addEvent("Fun_Shop",true) 
     
    function Fun_Shop_s(resgrid) 
    outputChatBox("Triggered") 
    local username = getElementData ( source, "username" ) 
    local   query = dbQuery(connect, "SELECT * FROM wcf1_user WHERE username = '"..username.."'") 
    local   result = dbPoll(query, -1) 
    local datas = result[1] 
            local rainbow = datas["rainbow"] 
            local money = datas["money"] 
            if rainbow == 1 then 
                outputChatBox("Du besitzt dieses Item bereits!",source, 125,0,0,false) 
            elseif rainbow == nil then 
                if money > 200000 then 
                    money = datas.money - 200000 
                    dbExec(connect,"UPDATE wcf1_user SET rainbow=?,money=? WHERE username=?",1,money,name) 
                    setElementData(source,"rainbow",1) 
                else 
                    outputChatBox("Du hast nicht genügend Geld!(200,000$)",source,125,0,0,false) 
                end 
            end 
    end 
    addEventHandler("Fun_Shop",root,Fun_Shop_s) 

And the client-side part:

    addEventHandler("onClientGUIClick", f_g_btn, 
        function() 
                if resgrid == nil then 
                    outputChatBox("Bitte wähle etwas aus!") 
                elseif resgrid then 
                    triggerServerEvent( "Fun_Shop" ,localPlayer, tostring( resgrid ) ) 
                end      
        end) 

btw , no debug errors.

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