.:HyPeX:. Posted April 13, 2014 Share Posted April 13, 2014 Well, i give up, simply dont get it. frotation takes the text to hell knows what, and i cant simply get it right. (Dont really get how it is supposed to work if i want text to be vertical from bottom to top of the screen, 270 rot.) frotationcenterX does nothing. frotationCenterY does nothing. Can someone help me out? Link to comment
Speak Posted April 13, 2014 Share Posted April 13, 2014 I also would like to know more I think you should use shader I noticed that this does not work: float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0, bool dxDrawImage ( float posX, float posY, float width, float height, mixed image [, float rotation = 0, float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0, int color = tocolor(255,255,255), bool postGUI = false ] ) Link to comment
.:HyPeX:. Posted April 13, 2014 Author Share Posted April 13, 2014 I found myself it does have an effect over original rotation. My positions worked like this, but its still weird. for i=1, 4 do local a = "Text"..i dxDrawText(Dashboard.Positions.Text[a][1] , Dashboard.Positions.Text[a][2] * x, Dashboard.Positions.Text[a][3] * y, Dashboard.Positions.Text[a][4] * x, Dashboard.Positions.Text[a][5] * y, tocolor(255,255,255,alpha),3,"clear","left", "top", true, false,true, true, true, 270, x*0.05 + ((x*0.2) * i), y*0.85) end Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now