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تعديل كود


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local gate = createObject ( 3095, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 )  
local marker2 = createMarker ( 2969.291015625,-700.45721435547,2.100, 'cylinder', 2, 255, 0, 0 )  
Timer = { } 
addCommandHandler ( 'aaa', 
  function ( player ) 
        if isElementWithinMarker ( player,marker2 ) then 
            if not isPedInVehicle ( player ) then 
                if not isTimer ( Timer [player] ) then 
                    setElementFrozen ( player,true ) 
            Timer [player] = setTimer ( function (  player  ) 
                        setElementFrozen ( player,false ) 
                        givePlayerMoney ( player,10000 ) 
                        moveObject ( gate, 10000, 2970.1999511719, -691, 687.20001220703, 0, 0, 0 ) 
                        setTimer ( moveObject,40000,1,gate, 10000, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 ) 
                        triggerClientEvent ( player,'onShowMoney',player ) 
                    end,10000,1,player  
                    ) 
                end 
            end 
        end 
    end 
) 
  

يتحرك الاوبجكت بكلمة

aaa

عدلت عليه وحاولت كم محاولة

اخليه بزر التاب

لكن يجي اخطاء يليت احد يعدل لي

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local gate = createObject ( 3095, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 ) 
local marker2 = createMarker ( 2969.291015625,-700.45721435547,2.100, 'cylinder', 2, 255, 0, 0 ) 
Timer = { } 
  
function ALw7sH () 
    bindKey ( source, "tab", "down", 
    function ( player ) 
        if isElementWithinMarker ( player,marker2 ) then 
            if not isPedInVehicle ( player ) then 
                if not isTimer ( Timer [player] ) then 
                    setElementFrozen ( player,true ) 
            Timer [player] = setTimer ( function (  player  ) 
                        setElementFrozen ( player,false ) 
                        givePlayerMoney ( player,10000 ) 
                        moveObject ( gate, 10000, 2970.1999511719, -691, 687.20001220703, 0, 0, 0 ) 
                        setTimer ( moveObject,40000,1,gate, 10000, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 ) 
                        triggerClientEvent ( player,'onShowMoney',player ) 
                    end,10000,1,player 
                    ) 
                end 
            end 
        end 
    end 
    ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, ALw7sH ) 

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حطيت زي ماقال عاشق الشرق في الكلينت ومشى معي واشتغل

ولا فيه خطا :mrgreen::mrgreen:

ثانيكو للجميع

بس ابغى اذا ضغط التاب ماتشتغل الوظيفة لين يكون معه سلاح

m4

يعني يكون السلاح ظاهر

ويضغط تاب ويتحرك الاوبجكت

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local timer = { } 
addEventHandler ("onColShapeHit", colName, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 
Link to comment
  
  createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) 
abu = createColRectangle ( -590, -207, 175, 180) 
local timer = { } 
addEventHandler ("onColShapeHit", abu, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 

كفوووو بس

اذا طلعت من الكول شيب ماينسحب

وتبقى نفس الحركة اللي جوا الكول شيب

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createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) 
abu = createColRectangle ( -590, -207, 175, 180) 
local timer = { } 
addEventHandler ("onColShapeHit", abu, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 
  
addEventHandler ("onColShapeLeave", abu, 
 function (player) 
  if isTimer (timer [player]) then 
  killTimer (timer [player]) 
  timer [player] = nil 
  end 
end 
) 

Link to comment
  
createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) 
abu = createColRectangle ( -590, -207, 175, 180) 
local timer = { } 
addEventHandler ("onColShapeHit", abu, 
 function (player) 
  if isTimer (timer[player]) then killTimer (timer[player]) 
    timer [player] = nil 
     end 
      if getElementType (player) == "player" then 
       giveWeapon (player, 31, 5000, true) 
       timer [player] = setTimer (function () 
       giveWeapon (player, 31, 0, true) 
      end, 50, 0) 
    end 
  end 
) 
  
addEventHandler ("onColShapeLeave", abu, 
 function (player) 
  if isTimer (timer [player]) then 
  killTimer (timer [player]) 
  timer [player] = nil 
  end 
end 
) 

toggleControl

'next_weapon' -- Switch to the next weapon  
'previous_weapon' -- Switch to the previous weapon 

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    createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) 
    abu = createColRectangle ( -590, -207, 175, 180) 
    local timer = { } 
    addEventHandler ("onColShapeHit", abu, 
     function (player) 
      if isTimer (timer[player]) then killTimer (timer[player]) 
        timer [player] = nil 
         end 
          if getElementType (player) == "player" then 
           giveWeapon (player, 31, 5000, true) 
           timer [player] = setTimer (function () 
           giveWeapon (player, 31, 0, true) 
          end, 50, 0) 
        end 
      end 
    ) 
      
    addEventHandler ("onColShapeLeave", abu, 
     function (player) 
      if isTimer (timer [player]) then 
      killTimer (timer [player]) 
      timer [player] = nil 
      end 
     takeWeapon (player, 31) 
    end 
    ) 
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