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FuriouZ

Question about vehicle engine

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Hello!

I have a question, how i can make that i have to hold key down for example 3 secons and then vehicle engine turns on ?

so far i have this

    function toggleEngine() 
        local checkPlayerVehicle = getPedOccupiedVehicle( localPlayer ) 
            if ( checkPlayerVehicle and getVehicleController( checkPlayerVehicle ) == localPlayer ) then 
                local checkState = getVehicleEngineState( checkPlayerVehicle ) 
                setVehicleEngineState( checkPlayerVehicle, not checkState ) 
            end 
    end 
    bindKey("I", "down",toggleEngine) 

Thanks !

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local timer 
local engineState = false 
  
function toggleEngine ( ) 
    local checkPlayerVehicle = getPedOccupiedVehicle ( localPlayer ) 
    if ( checkPlayerVehicle and getVehicleController ( checkPlayerVehicle ) == localPlayer ) then 
        local checkState = getVehicleEngineState ( checkPlayerVehicle ) 
        timer = setTimer ( 
            function ( ) 
                setVehicleEngineState ( checkPlayerVehicle, not checkState ) 
                outputChatBox ( ( checkState and 'OFF' or 'ON' ) ) 
                engineState = false 
            end, 3000, 1 
        ) 
        engineState = true 
    end 
end 
bindKey ( 'I', 'down', toggleEngine ) 
  
bindKey ( 'I', 'up', 
    function ( ) 
        if ( engineState ) then 
            if ( isTimer ( timer ) ) then 
                killTimer ( timer ) 
            end 
            engineState = false 
        end 
    end 
) 

Try this.

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I din't made the exact thing. But if you press it one time it will take 5 seconds to toggle!

  
function toggleEngine() 
  setTimer(funcName,5000,1) 
            end 
    bindKey("I", "down",toggleEngine) 
     
    function funcName()     
    local checkPlayerVehicle = getPedOccupiedVehicle( localPlayer ) 
            if ( checkPlayerVehicle and getVehicleController( checkPlayerVehicle ) == localPlayer ) then 
                local checkState = getVehicleEngineState( checkPlayerVehicle ) 
                setVehicleEngineState( checkPlayerVehicle, not checkState ) 
    end 
    end 
  

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local k = "space" -- the key that turns on/off the engine 
local t = 3 -- how many seconds to hold the key 
local function toggle_engine_state(key,state) 
    if key == k and state then 
        local tick = getTickCount() 
        local function check_key() 
            if not getKeyState(key) then 
                removeEventHandler("onClientRender",root,check_key) 
            end 
            if getTickCount()>=tick+t*1000 then 
                removeEventHandler("onClientRender",root,check_key) 
                local vehicle = getPedOccupiedVehicle(localPlayer) 
                setVehicleEngineState(vehicle,not getVehicleEngineState(vehicle)) 
            end 
        end 
        addEventHandler("onClientRender",root,check_key) 
    end 
end 
  
addEventHandler("onClientVehicleEnter",root,function(player,seat) 
    if player and seat == 0 then 
        addEventHandler("onClientKey",root,toggle_engine_state) 
    end 
end) 
addEventHandler("onClientVehicleStartExit",root,function(player,seat) 
    if player and seat == 0 then 
        removeEventHandler("onClientKey",root,toggle_engine_state) 
    end 
end) 
  

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