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ضبط الهريس لي وكل معي *_*


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 = { 
    {1732.6292724609,-1278.9702148438,12.574156761169}, 
    {1975.0847167969,-1277.7426757813,22.8203125}, 
    {1779.8360595703,-1932.7341308594,12.386347770691}, 
    {1536.0302734375,-1683.4799804688,12.546875}, 
    {1427.2347412109,-1057.7525634766,22.1640625}, 
    {414.0266418457,-1365.2066650391,13.902856826782}, 
    {426.60220336914,-1804.0715332031,4.546875}, 
    {1545.041015625,-2250.6782226563,12.546875}, 
    {2301.5368652344,-2346.7805175781,12.546875}, 
    {2480.2934570313,-1749.7170410156,12.546875}, 
    {2224.0158691406,-1164.6190185547,24.733079910278}, 
    {-1414.8715820313,-300.61758422852,13.141115188599}, 
    {1700.9906005859,1451.6712646484,9.7996244430542}, 
    {1624.4620361328,1818.3846435547,9.8203125}, 
    {-1635.18359375,1201.10546875,6.1796875}, 
    {-2656.0537109375,592.06512451172,13.453125}, 
    {1187.9677734375,-1317.7396240234,12.565367698669}, 
    {902.19171142578,-1666.3264160156,12.546875}, 
  --{ x, y, z }, 
  } 
  
  
  
  
for i,v in ipairs (markers) do 
    marker = createMarker(v[1], v[2], v[3], "cylinder", get("markerSize"), get("markerColorR"), get("markerColorG"), get("markerColorB"), get("markerAlpha")) 
    blip = createBlip ( v[1] , v[2] , v[3] , get("blipIconID") ) 
end 
  
  
-- سحب الاسلحة 
  
function duty(thePlayer, matchingDimension) 
 if isElementWithinMarker(thePlayer, dutymarker) then 
    getWeapon(thePlayer, allWeapons)   
 else 
 end 
end 
addCommandHandler("duty", duty) 
  
element attacker, int weapon, int bodypart [, float loss ] 

Link to comment
 = { 
    {1732.6292724609,-1278.9702148438,12.574156761169}, 
    {1975.0847167969,-1277.7426757813,22.8203125}, 
    {1779.8360595703,-1932.7341308594,12.386347770691}, 
    {1536.0302734375,-1683.4799804688,12.546875}, 
    {1427.2347412109,-1057.7525634766,22.1640625}, 
    {414.0266418457,-1365.2066650391,13.902856826782}, 
    {426.60220336914,-1804.0715332031,4.546875}, 
    {1545.041015625,-2250.6782226563,12.546875}, 
    {2301.5368652344,-2346.7805175781,12.546875}, 
    {2480.2934570313,-1749.7170410156,12.546875}, 
    {2224.0158691406,-1164.6190185547,24.733079910278}, 
    {-1414.8715820313,-300.61758422852,13.141115188599}, 
    {1700.9906005859,1451.6712646484,9.7996244430542}, 
    {1624.4620361328,1818.3846435547,9.8203125}, 
    {-1635.18359375,1201.10546875,6.1796875}, 
    {-2656.0537109375,592.06512451172,13.453125}, 
    {1187.9677734375,-1317.7396240234,12.565367698669}, 
    {902.19171142578,-1666.3264160156,12.546875}, 
  --{ x, y, z }, 
  } 
  
  
  
  
for i,v in ipairs (markers) do 
    marker = createMarker(v[1], v[2], v[3], "cylinder", get("markerSize"), get("markerColorR"), get("markerColorG"), get("markerColorB"), get("markerAlpha")) 
    blip = createBlip ( v[1] , v[2] , v[3] , get("blipIconID") ) 
end 
  
  
-- سحب الاسلحة 
  
function duty(thePlayer, matchingDimension) 
 if isElementWithinMarker(thePlayer, dutymarker) then 
    getWeapon(thePlayer, allWeapons)   
 else 
 end 
end 
addCommandHandler("duty", duty) 
  
element attacker, int weapon, int bodypart [, float loss ] 

??!

Link to comment
 = { 
    {1732.6292724609,-1278.9702148438,12.574156761169}, 
    {1975.0847167969,-1277.7426757813,22.8203125}, 
    {1779.8360595703,-1932.7341308594,12.386347770691}, 
    {1536.0302734375,-1683.4799804688,12.546875}, 
    {1427.2347412109,-1057.7525634766,22.1640625}, 
    {414.0266418457,-1365.2066650391,13.902856826782}, 
    {426.60220336914,-1804.0715332031,4.546875}, 
    {1545.041015625,-2250.6782226563,12.546875}, 
    {2301.5368652344,-2346.7805175781,12.546875}, 
    {2480.2934570313,-1749.7170410156,12.546875}, 
    {2224.0158691406,-1164.6190185547,24.733079910278}, 
    {-1414.8715820313,-300.61758422852,13.141115188599}, 
    {1700.9906005859,1451.6712646484,9.7996244430542}, 
    {1624.4620361328,1818.3846435547,9.8203125}, 
    {-1635.18359375,1201.10546875,6.1796875}, 
    {-2656.0537109375,592.06512451172,13.453125}, 
    {1187.9677734375,-1317.7396240234,12.565367698669}, 
    {902.19171142578,-1666.3264160156,12.546875}, 
  --{ x, y, z }, 
  } 
  
  
  
  
for i,v in ipairs (markers) do 
    marker = createMarker(v[1], v[2], v[3], "cylinder", get("markerSize"), get("markerColorR"), get("markerColorG"), get("markerColorB"), get("markerAlpha")) 
    blip = createBlip ( v[1] , v[2] , v[3] , get("blipIconID") ) 
end 
  
  
-- سحب الاسلحة 
  
function duty(thePlayer, matchingDimension) 
 if isElementWithinMarker(thePlayer, dutymarker) then 
    getWeapon(thePlayer, allWeapons)   
 else 
 end 
end 
addCommandHandler("duty", duty) 
  
element attacker, int weapon, int bodypart [, float loss ] 

ياخي روح شروحات البرمجه وشوف الدروس اللي هناك وتعلم ترا في دروس مفيده

وإذا ممَ تبغى اتفق مع مبرمج وريح بالك :D

Link to comment
 = { 
    {1732.6292724609,-1278.9702148438,12.574156761169}, 
    {1975.0847167969,-1277.7426757813,22.8203125}, 
    {1779.8360595703,-1932.7341308594,12.386347770691}, 
    {1536.0302734375,-1683.4799804688,12.546875}, 
    {1427.2347412109,-1057.7525634766,22.1640625}, 
    {414.0266418457,-1365.2066650391,13.902856826782}, 
    {426.60220336914,-1804.0715332031,4.546875}, 
    {1545.041015625,-2250.6782226563,12.546875}, 
    {2301.5368652344,-2346.7805175781,12.546875}, 
    {2480.2934570313,-1749.7170410156,12.546875}, 
    {2224.0158691406,-1164.6190185547,24.733079910278}, 
    {-1414.8715820313,-300.61758422852,13.141115188599}, 
    {1700.9906005859,1451.6712646484,9.7996244430542}, 
    {1624.4620361328,1818.3846435547,9.8203125}, 
    {-1635.18359375,1201.10546875,6.1796875}, 
    {-2656.0537109375,592.06512451172,13.453125}, 
    {1187.9677734375,-1317.7396240234,12.565367698669}, 
    {902.19171142578,-1666.3264160156,12.546875}, 
  --{ x, y, z }, 
  } 
  
  
  
  
for i,v in ipairs (markers) do 
    marker = createMarker(v[1], v[2], v[3], "cylinder", get("markerSize"), get("markerColorR"), get("markerColorG"), get("markerColorB"), get("markerAlpha")) 
    blip = createBlip ( v[1] , v[2] , v[3] , get("blipIconID") ) 
end 
  
  
-- سحب الاسلحة 
  
function duty(thePlayer, matchingDimension) 
 if isElementWithinMarker(thePlayer, dutymarker) then 
    getWeapon(thePlayer, allWeapons)   
 else 
 end 
end 
addCommandHandler("duty", duty) 
  
element attacker, int weapon, int bodypart [, float loss ] 

ياخي روح شروحات البرمجه وشوف الدروس اللي هناك وتعلم ترا في دروس مفيده

وإذا ممَ تبغى اتفق مع مبرمج وريح بالك :D

= Big Noop GaMeR!#

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