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-=Pool your resources about Grand Theft Auto: San Andreas=-


Ransom

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they betta make it for PC aswell it is all ways 10 times betta then the ps2 graphics

I admittedly didn't play the PS2 versions very much, but the PC versions looked exactly the same to me.

not really they are diffrent ps2 has less memory and less graphics memory

pc can have more details and more characters on-screen aswell of having to play custom music

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no San Andreas preview because

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Take-Two reports Q2 losses

Take-Two reports a net loss of $14.6 million for the second quarter of its fiscal 2004. Roedel named as permanent CEO.

Take-Two has today reported its financial results for the fiscal second quarter ended April 30, 2004. The company's net sales of $153.4 million are significantly below the $193 million achieved during the same period in 2003, although it's worth noting that last year's figure included significant sales of Grand Theft Auto: Vice City on the PlayStation 2, as well as those for the then-newly-released Midnight Club 2. Take-Two's net loss for the quarter was $14.6 million, compared to a net income of $14.6 million 12 months earlier.

As a result of the disappointing second quarter, Take-Two's results for the six months ended April 30, 2004, are also down from those for the previous year. The company's net sales of $528.9 don't compare favorably with the $604 million from the previous year, and the net income of $17.2 million is significantly lower than the $66.2 million the company reported for the first six months of its fiscal year 2003.

Take-Two has revised its guidance for both the third quarter ending July 31, 2004, and for the fiscal year ending October 31, 2004. The changes reflect lower-than-anticipated sales of the company's catalog products, as well as changes to its release schedule for the remainder of the fiscal year. Grand Theft Auto: San Andreas, incidentally, is still on track for release in North America and Europe on October 19 and 22, respectively.

For its third fiscal quarter ending July 31, 2004, Take-Two now expects to achieve net sales of between $130 million and $140 million rather than its previous guidance figure of between $180 million and $200 million. For the fiscal year ending October 31, 2004, however, (by which time GTA: San Andreas will have been on sale for almost two weeks) the company is now predicting net sales of between $1.125 billion and $1.145 billion, as opposed to its prior guidance of $1.17 billion.

Take-Two's fiscal 2004 guidance, incidentally, does not take into account the copublishing and distribution agreement for Sega's ESPN video games, which is news that was also announced today.

In addition to its financial results and agreement with Sega, Take-Two has today announced that Richard Roedel has been appointed as the company's permanent CEO by the board of directors. Roedel had previously assumed the position on an interim basis in April.

"I am very pleased to have the opportunity to serve as chief executive officer of Take-Two in a permanent capacity. After nearly two years working closely with the company, I have learned a great deal about Take-Two's business and its tremendous potential. My immediate mandate, and that of the entire senior management team, is to ensure that we address our current challenges by remaining firmly operationally focused, reducing our cost structure, and managing our product release schedule to maximize the value of every title in our pipeline," said Roedel. "Take-Two has an impressive portfolio of proven proprietary brands, a solid holiday lineup, and an industry-leading distribution business through Jack of All Games. With this foundation, along with our strong financial position, I believe we will overcome our recent challenges and regain our solid track record of delivering compelling products and meeting financial expectations."

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thats y guys tsk tsk tsk not good i woz really excited aswell!!!!!!! :evil::evil: :evil:

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Its time for me to update here... reliable sources are being edited into the first post right now.

EDIT - All updated.

Sculay, long posts edited now they are in the beginning.

ok m8

most of the news is reported by me

u might aswell call me sculay the reporter or the tabloid

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Ahhhhh, i didn't see this thread, sorry for starting another thread and by the way im not sure who sed it but i was not doin it for attention cos i couldn't give a crap if i had 100 replies or i had none, it was just a post to inform thats all

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Ahhhhh, i didn't see this thread, sorry for starting another thread and by the way im not sure who sed it but i was not doin it for attention cos i couldn't give a crap if i had 100 replies or i had none, it was just a post to inform thats all

mmmmm wot da fu*k u chattin about!!!!!!!!!

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Following this is an intense car chase with Smoke driving and you shooting police cars in first person view. You can align the crosshair on the speeding cars and shoot out the tires to take them out. Suddenly a cop jumps right onto the back of the car, and you are forced to shoot him at point blank. Then another one leaps onto the front. Smoke turns down an alley and finds another helicopter in the way, with its rotors pointing at the ground. Smoke speeds up, then at the last second both of you bail out. The last image you see is the cop holding onto the front being shredded up by the spinning metal rotors.

This sounds really cool. It reminds me of that arcade game Virtua Cop.

However, one thing that I noticed is that in order to offer a better storyline and more cool sequences like the aforementioned one, they seem to have scripted a lot more stuff this time. I don't know how this will impact upon the game.

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dream its tru u can gget a hair cut plus eat and get fat and go gym and etc

I think he was asking if it was compulsory to get your hair cut. There's always been money in GTA but never anything (worthwhile) to spend it on, so it's good that they're hoping to address this in SA. However, I'll still try to beat the record of the man with 20ft hair that I heard about the other day.

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