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ممكن مساعده


sajad

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السلام عليكم شباب

انا حبيت ابرمج مقر سوات

وبغيت تشوفو اكوادي

كود رسباون

  onWasted = function() 
        if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'Police' and getElementData ( source , "S.W.A.T" ) == groupName then 
                function sp( source ) 
                setElementPosition( source, 1223.4812,-1639.51074,10.8 ) 
                setPedArmor( source, 100 ) 
                giveWeapon( source, 46 ) 
                setPedSkin( source, 285 ) 
                end 
                setTimer(sp,1000,1,source) 
        end 
    end 
    addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) 

كود دم ودرع

marker = createMarker ( 1223.4812,-1639.51074,10.8, "cylinder", 2, 255, 0, 255, 255 ) 
      
addEventHandler ( "onMarkerHit", marker, 
    function ( player ) 
        if getElementType ( player ) == "player" then 
            local playerTeam = getPlayerTeam ( player ) 
            if playerTeam then 
                if playerTeam == getTeamFromName ( "S.W.A.T" ) then 
                    setPedStat ( player, 24, 989 ) 
                    setElementHealth ( player, 200 ) 
                    setPedArmor ( player, 100 ) 
                    setPedSkin ( player, 285 ) 
                else 
                    outputChatBox ( "* You most be 'S.W.A.T'", player, 0, 0, 255, true ) 
                end 
            end 
        end 
    end 
, false ) 

كود باب

local GroupName = "S.W.A.T" 
local gateID = "980" 
local Gx, Gy, Gz = "1220.97656, -1690.26758, 36.5781" 
local Grx, Gry, Grz = "1120.93656, -1490.26743, 36.5781" 
local Gx1, Gy2, Gz3 = "1120.93656, -1490.26743, 36.5781" 
local Time = "9" 
  
local gate = createObject ( gateID, Gx, Gy, Gz, Grx, Gry, Grz ) 
local marker = ( Gx, Gy, Gz, "cylinder", 7, 0, 0, 0, 0 ) 
  
addEventHandler ( "onMarkerHit", marker, 
    function ( plr ) 
        if ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, "S.W.A.T" ) == GroupName ) then 
            moveObject ( gate, Time * 1000, Gx1, Gy2, Gz3 ) 
        end 
    end 
) 
  
addEventHandler ( "onMarkerLeave", marker, 
    function ( plr ) 
        if ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, "S.W.A.T== GroupName ) then 
            moveObject ( gate, Time * 1000, Gx, Gy, Gz ) 
        end 
    end 
) 
  
addEventHandler ( "onPlayerQuit", root, 
    function ( ) 
        if ( isElementWithinMarker ( source, marker ) ) and ( getElementData ( plr, "S.W.A.T" ) == GroupName ) then 
            moveObject ( gate, Time * 1000, Gx, Gy, Gz ) 
        end 
    end 
) 
 

واتمنى ابي كود السيارات لقروب + كل التيمات

وشكرأأ على المشاهده

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بعدين انت عندك فـ الكود الثالث غير هذول متحقق من تيمه باسم الداتا .. وش تقصد ؟

onWasted = function() 
    if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'Police' and getElementData ( source , "S.W.A.T" ) then 
                function sp( source ) 
                setElementPosition( source, 1223.4812,-1639.51074,10.8 ) 
                setPedArmor( source, 100 ) 
                giveWeapon( source, 46 ) 
                setPedSkin( source, 285 ) 
                end 
                setTimer(sp,1000,1,source) 
        end 
    end 
addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) 

local GroupName = "S.W.A.T" 
local gateID = "980" 
local Gx, Gy, Gz = "1220.97656, -1690.26758, 36.5781" 
local Grx, Gry, Grz = "1120.93656, -1490.26743, 36.5781" 
local Gx1, Gy2, Gz3 = "1120.93656, -1490.26743, 36.5781" 
local Time = "9" 
  
local gate = createObject ( gateID, Gx, Gy, Gz, Grx, Gry, Grz ) 
local marker = createMarker ( Gx, Gy, Gz, "cylinder", 7, 0, 0, 0, 0 ) 
  
addEventHandler ( "onMarkerHit", marker, 
    function ( plr ) 
        if ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, GroupName ) then 
            moveObject ( gate, Time * 1000, Gx1, Gy2, Gz3 ) 
        end 
    end 
) 
  
addEventHandler ( "onMarkerLeave", marker, 
    function ( plr ) 
        if ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, GroupName ) then 
           moveObject ( gate, Time * 1000, Gx, Gy, Gz ) 
       end 
   end 
) 
  
addEventHandler ( "onPlayerQuit", root, 
   function ( ) 
       if ( isElementWithinMarker ( source, marker ) ) and ( getElementData ( source, GroupName ) ) then 
           moveObject ( gate, Time * 1000, Gx, Gy, Gz ) 
       end 
   end 
) 
Edited by Guest
Link to comment
تبيه للقروب ولا التيم ؟

ابية لقروب بس ابي البوابة تفتح لكل التيمات

يعني مثل النو تيم والشرطة والمسعفين ابيهم ابيهم يفتح لهم الباب يعني مو محددد

Link to comment
بعدين انت عندك فـ الكود الثالث غير هذول متحقق من تيمه باسم الداتا .. وش تقصد ؟

onWasted = function() 
    if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'Police' and getElementData ( source , "S.W.A.T" ) then 
                function sp( source ) 
                setElementPosition( source, 1223.4812,-1639.51074,10.8 ) 
                setPedArmor( source, 100 ) 
                giveWeapon( source, 46 ) 
                setPedSkin( source, 285 ) 
                end 
                setTimer(sp,1000,1,source) 
        end 
    end 
addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) 

local GroupName = "S.W.A.T" 
local gateID = "980" 
local Gx, Gy, Gz = "1220.97656, -1690.26758, 36.5781" 
local Grx, Gry, Grz = "1120.93656, -1490.26743, 36.5781" 
local Gx1, Gy2, Gz3 = "1120.93656, -1490.26743, 36.5781" 
local Time = "9" 
  
local gate = createObject ( gateID, Gx, Gy, Gz, Grx, Gry, Grz ) 
local marker = createMarker ( Gx, Gy, Gz, "cylinder", 7, 0, 0, 0, 0 ) 
  
addEventHandler ( "onMarkerHit", marker, 
    function ( plr ) 
        if ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, GroupName ) then 
            moveObject ( gate, Time * 1000, Gx1, Gy2, Gz3 ) 
        end 
    end 
) 
  
addEventHandler ( "onMarkerLeave", marker, 
    function ( plr ) 
        if ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, GroupName ) then 
           moveObject ( gate, Time * 1000, Gx, Gy, Gz ) 
       end 
   end 
) 
  
addEventHandler ( "onPlayerQuit", root, 
   function ( ) 
       if ( isElementWithinMarker ( source, marker ) ) and ( getElementData ( source, GroupName ) ) then 
           moveObject ( gate, Time * 1000, Gx, Gy, Gz ) 
       end 
   end 
) 

االكود مو تبعي والله واحد ناشره

وانا كتبتة وانا جديد بالبرمجة

Link to comment
بعدين انت عندك فـ الكود الثالث غير هذول متحقق من تيمه باسم الداتا .. وش تقصد ؟

onWasted = function() 
    if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'Police' and getElementData ( source , "S.W.A.T" ) then 
                function sp( source ) 
                setElementPosition( source, 1223.4812,-1639.51074,10.8 ) 
                setPedArmor( source, 100 ) 
                giveWeapon( source, 46 ) 
                setPedSkin( source, 285 ) 
                end 
                setTimer(sp,1000,1,source) 
        end 
    end 
addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) 

[/b]

'onPlayerSpawn' > 'onPlayerWasted' 

Link to comment
بعدين انت عندك فـ الكود الثالث غير هذول متحقق من تيمه باسم الداتا .. وش تقصد ؟

onWasted = function() 
    if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'Police' and getElementData ( source , "S.W.A.T" ) then 
                function sp( source ) 
                setElementPosition( source, 1223.4812,-1639.51074,10.8 ) 
                setPedArmor( source, 100 ) 
                giveWeapon( source, 46 ) 
                setPedSkin( source, 285 ) 
                end 
                setTimer(sp,1000,1,source) 
        end 
    end 
addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) 

[/b]

'onPlayerSpawn' > 'onPlayerWasted' 

اخطاءه كثيرة .. صححت له بعض الاغلاط الموجودة ..

Link to comment
بعدين انت عندك فـ الكود الثالث غير هذول متحقق من تيمه باسم الداتا .. وش تقصد ؟

onWasted = function() 
    if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'Police' and getElementData ( source , "S.W.A.T" ) then 
                function sp( source ) 
                setElementPosition( source, 1223.4812,-1639.51074,10.8 ) 
                setPedArmor( source, 100 ) 
                giveWeapon( source, 46 ) 
                setPedSkin( source, 285 ) 
                end 
                setTimer(sp,1000,1,source) 
        end 
    end 
addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) 

[/b]

شكرأأ لانن جديد بالبرمجة الله يجازيكم كل خير

'onPlayerSpawn' > 'onPlayerWasted' 

اخطاءه كثيرة .. صححت له بعض الاغلاط الموجودة ..

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