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Cops and Criminals!?!


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when i posted the counter-strike suggestion i did not SAD Exactly like conter strike!!!!!! CS is boring! I ment more like Cops and Criminals!!!!

NOT TERRORISTS AND COUNTER-T!!!!!!!!!!!!!!!!!!!!!!!!

more like the cops try to hunt down the criminals after the criminals had a mission to kill a (maby) inportan person!!!!!!!!

(better idea???? :?: )

:roll::P:P:P:P:P:P:P:P:P

ps: MTA ROCKS!!!...!!!...!!!...!!! :D

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Remboooo I understand what you are saying, but I believe Anorius had a different idea than just two teams, because then it would be exactly what you said, deathmatch. He said, "kill a (maby) inportan person!!!!!!!!". If you think back to the scene at the very begining of the game where your character escapes from a convoy, it is basically what this mod would be or at least I believe this is what Anorius meant. The important people would be the prisoners traveling in a convoy with the cop team guarding it, while the criminals tried to rescue prisoners from the convoy. If the convoy gets from point A to point B the cops win, if not the criminals win. Am I right Anorius or was this nothing like you were thinking?

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Remboooo I understand what you are saying, but I believe Anorius had a different idea than just two teams, because then it would be exactly what you said, deathmatch. He said, "kill a (maby) inportan person!!!!!!!!". If you think back to the scene at the very begining of the game where your character escapes from a convoy, it is basically what this mod would be or at least I believe this is what Anorius meant. The important people would be the prisoners traveling in a convoy with the cop team guarding it, while the criminals tried to rescue prisoners from the convoy. If the convoy gets from point A to point B the cops win, if not the criminals win. Am I right Anorius or was this nothing like you were thinking?

That sounds like a great gametype :D

Only thing to think about is, how are you going to get the prisoner out of the convoy? The prisoner can't just get out of the car, and if the car's blown up or driven into the water or something like that, the prisoner lost too. And the cops won't be coming out by pointing a gun at their car, like in the scene at the beginning of the game.

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Yeah, I dunno maybe thats something MTA team will have to figure out. Maybe vehicles are disabled and everone has to get out when they got a certain percentage damaged. Maybe the goal could be to kill the prisoners so they don't give information to the cops. :lol:

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If you think back to the scene at the very begining of the game where your character escapes from a convoy, it is basically what this mod would be or at least I believe this is what Anorius meant. The important people would be the prisoners traveling in a convoy with the cop team guarding it, while the criminals tried to rescue prisoners from the convoy. If the convoy gets from point A to point B the cops win, if not the criminals win. Am I right Anorius or was this nothing like you were thinking?

---> I'd very much like to add a feature to the gametype described above.

As I understand it the gametype is basically 2 teams, the other team transferring a member from the other team from poing A to point B. The other team tries to escort the member of the other team to the point B asap and so on... x)

- the "hostage" must be travelling in a car (which, as I understand, is possible) with locked doors- But how will he get out? The locks can't just open when the rescuers arrive nor is it better that he gets out when the car rams off the road and turns upside-down? If the rescuers tried just to steal the car then the game mode would seem something like the earlier "CTF Whoopie mode" and besides they would get killed easily.

- An island is too big a map, it would be way too easy for the escort to use alternate routes that the other team would never stand a chance

Has anyone got a good idea for this?

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If you think back to the scene at the very begining of the game where your character escapes from a convoy, it is basically what this mod would be or at least I believe this is what Anorius meant. The important people would be the prisoners traveling in a convoy with the cop team guarding it, while the criminals tried to rescue prisoners from the convoy. If the convoy gets from point A to point B the cops win, if not the criminals win. Am I right Anorius or was this nothing like you were thinking?

---> I'd very much like to add a feature to the gametype described above.

As I understand it the gametype is basically 2 teams, the other team transferring a member from the other team from poing A to point B. The other team tries to escort the member of the other team to the point B asap and so on... x)

- the "hostage" must be travelling in a car (which, as I understand, is possible) with locked doors- But how will he get out? The locks can't just open when the rescuers arrive nor is it better that he gets out when the car rams off the road and turns upside-down? If the rescuers tried just to steal the car then the game mode would seem something like the earlier "CTF Whoopie mode" and besides they would get killed easily.

- An island is too big a map, it would be way too easy for the escort to use alternate routes that the other team would never stand a chance

Has anyone got a good idea for this?

I fail to see why liberty city is too big for this mode. There are very few ways to get from island to island, so I don't know what your talking about with alternate routes for the convoy to take. The convoy would most likely be marked on the map and wouldn't move incredibly fast. If the map was small the convoy would get to its destination too quickly. The bigger map gives the criminal team a better chance as I see it. Can you explain your that point a bit more, because I don't understand. Also with the first point you made about how the guy would get out of the car. The criminal team would be trying to blow the car up and the cops would try to prevent it, so that point is not exactly relevant. I don't mean to be rude, but did you read the posts after the first couple, because that issue was already talked about. Anorius was this game mode what you meant?

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wel another example is (the same game type) a mission to kill a important policeman or A president at business travel, maby even a eye witnes in a police car (or at the street) to testify in court and, the police men is trying to stop the criminals. (u should not se the man/woman on the radar but onlu whit a arrow over him so the criminal have to search 4 him/her in a area (timelimited)........maby the criminal(s) have to kill a serten number of picked people who were eye witness at the last mission.... :D

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As I saw this game-mode, the convoy would be traveling from one end of the island to another, which makes the map quite small. Just imagine yourself chasing a "cop" convoy which is driving a few hundred meters in front of you -you'd have to have a really fast car to do this. And even faster if you wanted to ram the "VIP" off the road and destroy the car.

As if the convoy traveled fron Portland to Shoreside Vale, they could use the bridges or the tunnels which makes it even more difficult for the "criminal" team to ram the "VIP" off the road.

And finally, I have to apologise for I hesitated a little with the issue. It seems quite clear to me that the game-type you described earlier will not work. :wink:

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How about one guy is the baddy and the rest of the players are cops? They have to hunt him down and stop him. When they do finally stop and kill him one of the cops becomes a baddy and has to evade the police.

Some kind of scoring system could be made for how long you stay alive as the baddy, also baddies are given loads of guns so that they have a chance to kill the cops.

Whatdya think? :wink:

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Nah, got a better idea ,what about cops and robbers (the robbers got various missions and the cops need to stop them after the crime before they reatch some locations on the map(like 10 checkpoints or so)

Little like total carnage :twisted:

GrEeTz

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