Jullul7000 Posted January 19, 2014 Share Posted January 19, 2014 The skin of my players are changing when they die. How to fix that? We play on gamemode PLAY (No freeroam) Link to comment
Gallardo9944 Posted January 19, 2014 Share Posted January 19, 2014 (edited) "freeroam" is a resource which manages your F1 menu, not the actual gameplay. "play" is in charge of it. Check if it has some sort of skin-changing part in it. EDIT: yeah, remove "repeat until setElementModel(player,math.random(312))" from it. Edited January 19, 2014 by Guest Link to comment
Jullul7000 Posted January 19, 2014 Author Share Posted January 19, 2014 local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(312)) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end ) Link to comment
Anubhav Posted January 19, 2014 Share Posted January 19, 2014 local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,217) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) vaddEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end ) it will set your skin 217 when you spawn. Link to comment
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