Jump to content

dxCreateFont


Recommended Posts

local screenWidth, screenHeight = guiGetScreenSize ( ) -- Get the screen resolution (width and height) 
  
  
function createText ( ) 
  myFont = dxCreateFont( "segoeui.ttf", 20 ) 
  
-- dxCreateFont( "segoeui.ttf", FONT SIZE ) 
    local playerX, playerY, playerZ = getElementPosition ( localPlayer )       -- Get our player's coordinates. 
    local playerZoneName = getZoneName ( playerX, playerY, playerZ )          -- Get name of the zone the player is in. 
  
    dxDrawText ( playerZoneName, 44, screenHeight - 41, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, myFont ) 
  
    -- tocolor ( 0, 0, 0, 255 ), Font size, myFont ) 
  
    dxDrawText ( playerZoneName, 44, screenHeight - 43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, myFont)  
end 
  
function HandleTheRendering ( ) 
    addEventHandler ( "onClientRender", root, createText ) -- keep the text visible with onClientRender. 
end 
  
addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering ) 

Also add this line in your meta.xml.

"segoeui.ttf" /> 

Link to comment
local screenWidth, screenHeight = guiGetScreenSize ( ) -- Get the screen resolution (width and height) 
  
  
function createText ( ) 
  myFont = dxCreateFont( "segoeui.ttf", 20 ) 
  
-- dxCreateFont( "segoeui.ttf", FONT SIZE ) 
    local playerX, playerY, playerZ = getElementPosition ( localPlayer )       -- Get our player's coordinates. 
    local playerZoneName = getZoneName ( playerX, playerY, playerZ )          -- Get name of the zone the player is in. 
  
    dxDrawText ( playerZoneName, 44, screenHeight - 41, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, myFont ) 
  
    -- tocolor ( 0, 0, 0, 255 ), Font size, myFont ) 
  
    dxDrawText ( playerZoneName, 44, screenHeight - 43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, myFont)  
end 
  
function HandleTheRendering ( ) 
    addEventHandler ( "onClientRender", root, createText ) -- keep the text visible with onClientRender. 
end 
  
addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering ) 

Also add this line in your meta.xml.

"segoeui.ttf" /> 

Yes, but I use dxCreateFont to set the font-size, because if I set it in the dxDrawText function, the font is different.

Link to comment
  • 1 year later...
  
local screenW, screenH = guiGetScreenSize() 
local fontSize = math.ceil((defaultFontSize * screenW) / (defaultScreenWidth * 1.0)) 
local myFont = dxCreateFont( "segoeui.ttf", fontSize ) 
  

Default Font Size should be the font size on your screen. Example, you designed it in 20pt on your screen, then write 20. Default Screen Width is screen width of your resolution. Example your resolution is 1366*768 then default screen width should be 768.

Cheers.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...