Jump to content

Event onClientWorldRender


Piorun

Recommended Posts

I guess you're getting it wrong. It's not needed to draw the hud behind of anything to make it 3D. A 3D hud can be easily done by doing math equations, but has nothing to do with the kind of rendering. Anyway, I don't really understand your point as you wanted to render it 'before' the world first, and then you wanted to render it after the world. However, useless.

Link to comment

Example:

I want to create 3D HUD (for ex. attached to weapon). Its ok im rendering and then .. whoops - rendered material line disapear in world elements like buildings, cars even players.

Anyway there is another option to add 3rd dimension for rotation in dxDrawImage dxDrawImageSection. That would be really OK.

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...