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Help with onClientClick ( players in world )


Adde

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Hello, I want this to work so if I click on something in the world it should only trigger the event if the clicked object/element is a "player". Anc if the clicked player is me when I play it should set "aPlayer" as me, if I click on somone else then "aPlayer" should be set as that player.

So if you can find the errors or what I should add then please help :) Bcs I can click on cars and players and the event will still trigger :/

this is the part I need help with ( client side ).

I can tell that the event will show a window with info about "aPlayer" that´s why I need no set "aPlayer" as the clicked element (player).

function worldObject(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) 
if ( clickedElement ) then 
  local elementType = getElementType ( clickedElement ) 
    if ( elementType ~= "localPlayer" ) then 
      aPlayer = localPlayer 
        elseif ( elementType ~= "source" ) then 
          aPlayer = source 
        end 
      triggerEvent("showTheWindow", localPlayer, aPlayer) 
    end 
  end 
addEventHandler("onClientClick", getRootElement(), worldObject) 

I also want to ask if I can make it work when no guis are showing. Just an example so you understand, if ( not guiGetVisible(allGUI:s) ) then

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function worldObject(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) 
    if getElementType(clickedElement) == "player" then 
        triggerEvent("showTheWindow", localPlayer, clickedElement) 
    end 
end 
  
addEventHandler("onClientClick", getRootElement(), worldObject) 

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function worldObject(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) 
    if getElementType(clickedElement) == "player" then 
        triggerEvent("showTheWindow", localPlayer, clickedElement) 
    end 
end 
  
addEventHandler("onClientClick", getRootElement(), worldObject) 

Oh, well that was easy. When I am scripting I am not thinking that it could be so easy. Now in retrospect, I understand that it ofcourse should be like this.

Thank you.

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I also want to ask if I can make it work when no guis are showing. Just an example so you understand, if ( not guiGetVisible(allGUI:s) ) then
function isAnyGuiWindowVisible() 
    for k, v in ipairs(getElementsByType("gui-window")) do 
        if guiGetVisible(v) then return true end 
    end 
    return false 
end 
  
function worldObject(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) 
    if getElementType(clickedElement) == "player" then 
        if not isAnyGuiWindowVisible() then 
            triggerEvent("showTheWindow", localPlayer, clickedElement) 
        end 
    end 
end 
  
addEventHandler("onClientClick", getRootElement(), worldObject) 

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Thank you, you´ve been very helpfull.

I thought about using "for k, v in ipairs(getElementsByType("gui-window")) do", but I didn´t know if it was possible to use gui-window there. I didn´t have time to check on wiki ether. But thanks for helping me out (y)

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