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Vehicle domaging


botshara

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Ohh, here me again and i cant understand why car damaging on dimension change

                if isPedInVehicle ( player ) and getPedOccupiedVehicleSeat( player ) == 0 then 
                vehicle = getPedOccupiedVehicle ( player ) 
                for i = 0, getVehicleMaxPassengers( vehicle ) do 
                local passag = getVehicleOccupant( vehicle, i ) 
                if passag then 
                setElementDimension( passag, getElementDimension( other ) ) 
                setElementInterior( passag, getElementInterior( other ) ) 
                setCameraInterior( passag, getElementInterior( other ) ) 
                setElementPosition( passag, getElementPosition( other ) ) 
                setCameraTarget( passag, passag ) 
                end 
                end 
                setElementDimension( vehicle, getElementDimension( other ) ) 
                setElementInterior( vehicle, getElementInterior( other ) ) 
                setElementPosition( vehicle, getElementPosition( other ) ) 
                triggerEvent( "onColShapeHit", other, player, true ) 
                elseif isPedInVehicle ( player ) and not getPedOccupiedVehicleSeat( player ) == 0 then 
                removePedFromVehicle( player ) 
                setElementDimension( player, getElementDimension( other ) ) 
                setElementInterior( player, getElementInterior( other ) ) 
                setCameraInterior( player, getElementInterior( other ) ) 
                setElementPosition( player, getElementPosition( other ) ) 
                setCameraTarget( player, player ) 
                triggerEvent( "onColShapeHit", other, player, true ) 
                else 
                setElementDimension( player, getElementDimension( other ) ) 
                setElementInterior( player, getElementInterior( other ) ) 
                setCameraInterior( player, getElementInterior( other ) ) 
                setElementPosition( player, getElementPosition( other ) ) 
                setCameraTarget( player, player ) 
                triggerEvent( "onColShapeHit", other, player, true ) 
                end 

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