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Muting


Baseplate

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Made this code, not working, no output no muting.

Client side:

function mutePlayer() 
    local player = guiGridListGetItemText (sPlayersList, guiGridListGetSelectedItem (sPlayersList), 1) 
    if (source == mutePlayer) then 
        if (guiGridListGetSelectedItem(sPlayersList) == -1) then 
            outputChatBox("Supporter Panel: You should select player from the players list first!", 230, 0, 0) 
        elseif (guiGridListGetSelectedItem(sPlayersList) ~= -1) then 
        local secs = tonumber(guiGetText(secEdit)) 
        local thePlayer = getPlayerFromName(player) 
        local msecs = math.ceil(secs * 1000) 
        local reason = guiGetText(reasonEdit) 
            triggerServerEvent("supporterMute", getRootElement(), thePlayer, localPlayer, secs, msecs, reason) 
        end 
    end 
end 
addEventHandler("onClientGUIClick", root, mutePlayer) 

Server side:

function mutePlayer(thePlayer, muter, secs, msecs, reason) 
if (thePlayer) then 
    local me = getPlayerName(muter) 
    local isMuted = isPlayerMuted(thePlayer) 
    if (isMuted == false) then 
        setPlayerMuted(thePlayer, true) 
        outputChatBox(""..getPlayerName(thePlayer).." has been muted by "..me.." for "..secs.." ("..reason..")", root, 250, 0, 0) 
    setTimer(function(mutedPlayer) 
    setPlayerMuted(mutedPlayer, false) 
    outputChatBox(""..getPlayerName(mutedPlayer).." has been unmuted.", getRootElement(), 0, 255, 0) 
    end, msecs, 1, thePlayer) 
else 
        setPlayerMuted(thePlayer, false) 
        outputChatBox(""..getPlayerName(thePlayer).." has been unmuted by "..me, getRootElement(), 0, 250, 0) 
    end 
  end 
end 
addEvent("supporterMute", true) 
addEventHandler("supporterMute", root, mutePlayer) 

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See if it output any.

function mutePlayer(thePlayer, muter, secs, msecs, reason) 
outputChatBox("Trigger!") -- for debugging 
if (thePlayer) then 
    outputChatBox("thePlayer found!") -- for debugging 
    local me = getPlayerName(muter) 
    local isMuted = isPlayerMuted(thePlayer) 
    if (isMuted == false) then 
        setPlayerMuted(thePlayer, true) 
        outputChatBox(""..getPlayerName(thePlayer).." has been muted by "..me.." for "..secs.." ("..reason..")", root, 250, 0, 0) 
    setTimer(function(mutedPlayer) 
    setPlayerMuted(mutedPlayer, false) 
    outputChatBox(""..getPlayerName(mutedPlayer).." has been unmuted.", getRootElement(), 0, 255, 0) 
    end, msecs, 1, thePlayer) 
else 
        setPlayerMuted(thePlayer, false) 
        outputChatBox(""..getPlayerName(thePlayer).." has been unmuted by "..me, getRootElement(), 0, 250, 0) 
    end 
  end 
end 
addEvent("supporterMute", true) 
addEventHandler("supporterMute", root, mutePlayer) 

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Your problem from the client side then, try this and see if it output or not.

function mutePlayer() 
    if (source == mutePlayer) then 
        local player = guiGridListGetItemText(sPlayersList, guiGridListGetSelectedItem(sPlayersList), 1) 
        if player == "" then 
            outputChatBox("Supporter Panel: You should select player from the players list first!", 230, 0, 0) 
        else 
            local secs = tonumber(guiGetText(secEdit)) 
            local thePlayer = getPlayerFromName(player) 
            local msecs = math.ceil(secs * 1000) 
            local reason = guiGetText(reasonEdit) 
            triggerServerEvent("supporterMute", getRootElement(), thePlayer, localPlayer, secs, msecs, reason) 
        end 
    end 
end 
addEventHandler("onClientGUIClick", root, mutePlayer) 

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