botshara Posted November 15, 2013 Share Posted November 15, 2013 -- /duty for police addCommandHandler( { "policeduty", "duty" }, function( thePlayer, commandName ) if exports.players:isLoggedIn( thePlayer ) then local characterID = exports.players:getCharacterID( thePlayer ) if exports.factions:isPlayerInFaction( thePlayer, 1 ) then local result = exports.sql:query_assoc( "SELECT factionRank FROM character_to_factions WHERE characterID = " .. characterID ) for key, value in ipairs( result ) do local factionRank = value.factionRank if(factionRank == 1) then setElementModel ( thePlayer, 71 ) setPedArmor ( thePlayer, 100 ) giveWeapon ( thePlayer, 3, 1 ) giveWeapon ( thePlayer, 41, 100 ) setPlayerNametagColor( thePlayer, 0, 50, 255 ) elseif(factionRank == 2) then setElementModel ( thePlayer, 280 ) setPedArmor ( thePlayer, 100 ) giveWeapon ( thePlayer, 3, 1 ) giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 41, 100 ) setPlayerNametagColor( thePlayer, 0, 50, 255 ) elseif(factionRank == 3) then setElementModel ( thePlayer, 281 ) setPedArmor ( thePlayer, 100 ) giveWeapon ( thePlayer, 3, 1 ) giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 41, 100 ) setPlayerNametagColor( thePlayer, 0, 50, 255 ) elseif(factionRank == 4) then setElementModel ( thePlayer, 281 ) setPedArmor ( thePlayer, 100 ) giveWeapon ( thePlayer, 3, 1 ) giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 41, 100 ) setPlayerNametagColor( thePlayer, 0, 50, 255 ) elseif(factionRank == 5) then setElementModel ( thePlayer, 267 ) setPedArmor ( thePlayer, 100 ) giveWeapon ( thePlayer, 3, 1 ) giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 41, 100 ) setPlayerNametagColor( thePlayer, 0, 50, 255 ) elseif(factionRank == 6) then setElementModel ( thePlayer, 282 ) setPedArmor ( thePlayer, 100 ) giveWeapon ( thePlayer, 3, 1 ) giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 41, 100 ) giveWeapon ( thePlayer, 25, 50 ) setPlayerNametagColor( thePlayer, 0, 50, 255 ) elseif(factionRank == 7) then setElementModel ( thePlayer, 283 ) setPedArmor ( thePlayer, 100 ) giveWeapon ( thePlayer, 3, 1 ) giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 41, 100 ) giveWeapon ( thePlayer, 25, 50 ) setPlayerNametagColor( thePlayer, 0, 50, 255 ) else outputChatBox( "(( Unknown error. ))", thePlayer, 255, 0, 0 ) end end end end end ) I have a little problem, when people write /duty then color change to blue to 15 sec and then back to white Link to comment
Castillo Posted November 15, 2013 Share Posted November 15, 2013 Maybe there's an script changing the nametag color to white. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now