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How to send text from server side?


3HAXAPb94

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--client

addEvent ("onUpgradeText",true) 
addEventHandler ("onUpgradeText",root,weaponBar) 
 function weaponBar(message) 
 if not message then  
 message = "no upgrade" 
dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150)) 
dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150)) 
dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center") 
dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center") 
 end 
    end 
 addEventHandler ("onClientRender",root, weaponBar) 
  

--server

  
function someFucntion () 
message = "Barrel" 
triggerClientEvent ("onUpgradeText",source,message) 
end 

its doesnt work...

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function someFucntion () 
message = "Barrel" 
triggerClientEvent ("onUpgradeText",source,message) 
end 

You don't have any event handler attached to this function, so as far as I can see - source would be nil. Also I believe you would have to construct your triggerClientEvent like this;

triggerClientEvent (source, "onUpgradeText", message) 

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Ah, I mis-read the wiki. Try this;

triggerClientEvent (source, "onUpgradeText", getRootElement(), message) 

Source being the element you want to send the message to. Make sure there actually is a source for the function you're working with. Also if there are errors and/or warnings - post them.

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local luck = math.random(1,5) 
if luck == 1 then 
message = "Barrel" 
triggerClientEvent (source, "onUpgradeText", getRootElement(), message) 
giveMeBarrel () 
elseif luck == 2 then 
message = "Aura" 
triggerClientEvent (source, "onUpgradeText", getRootElement(), message) 
giveMeAura() 
elseif luck ==3 then 
message = "Fix" 
triggerClientEvent (source, "onUpgradeText", getRootElement(), message) 
fixVehicle ()  
elseif luck == 4 then 
message = "Nitro" 
triggerClientEvent (source, "onUpgradeText", getRootElement(), message) 
nitro () 
elseif luck == 5 then 
message = "Rocket" 
triggerClientEvent (source, "onUpgradeText", getRootElement(), message) 
doShoot() 
end 

Its server side

PS i use this if player get racepickup

Edited by Guest
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addEvent ("onUpgradeText",true) 
addEventHandler ("onUpgradeText",root,weaponBar) 
 function weaponBar(message) 
 if not message then 
 message = "not upgrade" 
dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150)) 
dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150)) 
dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center") 
dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center") 
 end 
 end 
 addEventHandler ("onClientRender",root, weaponBar) 

client side

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--Client 
addEvent ("onUpgradeText",true) 
addEventHandler ("onUpgradeText",root,weaponBar) 
 function weaponBar(message) 
 if not message then 
 message = "not upgrade" 
dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150)) 
dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150)) 
dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center") 
dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center") 
 end 
 end 
 addEventHandler ("onClientRender",root, weaponBar) 

--server 
local luck = math.random(1,5) 
if luck == 1 then 
outputChatBox ("barrel ") 
message = "Barrel" 
triggerClientEvent ( source, "onUpgradeText", source, message ) 
giveMeBarrel () 
elseif luck == 2 then 
message = "Aura" 
triggerClientEvent ( source, "onUpgradeText", source, message ) 
outputChatBox ("you gived AURA(6 sec)") 
giveMeAura() 
elseif luck ==3 then 
message = "Fix" 
triggerClientEvent ( source, "onUpgradeText", source, message ) 
outputChatBox ("you vehicle fixed") 
fixVehicle ()  
elseif luck == 4 then 
message = "Nitro" 
triggerClientEvent ( source, "onUpgradeText", source, message ) 
outputChatBox ("nitro") 
nitro () 
elseif luck == 5 then 
message = "Rocket" 
triggerClientEvent ( source, "onUpgradeText", source, message ) 
outputChatBox (" rocket") 
doShoot() 
end 
  

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local message = "" 
  
addEvent ( "onUpgradeText", true ) 
addEventHandler ( "onUpgradeText", root, 
    function ( msg ) 
        removeEventHandler ( "onClientRender", root, weaponBar ) 
        message = msg 
        addEventHandler ( "onClientRender", root, weaponBar ) 
    end 
) 
  
function weaponBar ( ) 
    dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150)) 
    dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150)) 
    dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center") 
    dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center") 
end 

I'm assuming that you have 'posX', 'posY', 'Hvis', 'vis' variables defined already?

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:cry: so what i need to do?

As I said, what event are you using for your server-side function? 'Cause you didn't post the entire part of that function. Are you sure that source is returning a player element and not something else?

Edit: Forgot to refresh tab :P Solidsnake14 strikes as always :lol:

Edited by Guest
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