Woovie

Multi Theft Auto: San Andreas 1.3.4 released!

80 posts in this topic

Welcome to the news! Today we are releasing 1.3.4. In this patch we have introduced a few new features and fixed many bugs.

Of those new features includes the ability to play sound effects from the game in 3D or just through a players' speakers.

We have also included a source compiling and encryption option. This allows you to compile and encrypt your lua through MTA’s website. As of 1.3.4 this can be done at http://luac.mtasa.com/ API + Documentation at http://luac.mtasa.com/api/ This feature will be available for all future MTA versions.

Vehicle upgrades now check the model file as well as the list of supported upgrades so that it cannot crash with custom models. All vehicle spoilers are supported by all vehicles that support spoilers now and vehicle upgrades have been tidied up adding some missing/wrong entries.

To download 1.3.4, visit the front page. Many more fixes and additions below in the patch notes. Thanks for reading!

Scripts:

Added function playSFX

Added function playSFX3D

Added function getSFXStatus

Added function setHeliBladeCollisionsEnabled

Added function getHeliBladeCollisionsEnabled

Added function getEventHandlers

Game:

Added "shared" export type in meta.xml

Added Lua source encryption option

Added the ability to cancel onClientKey

Added escape to onClientKey (can't be cancelled twice in a row)

Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus

Bugs:

Fixed vehicle upgrades

Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle

Fixed map editor crash

Fixed debug filename for compiled scripts

Fixed applying weapon mods may remove your weapon

Fixed crash when streaming in tec-9 with a replaced weapon model

Fixed console(F8) input focus begin lost sometimes

Fixed building removal crashing after loading/unloading a model 16 times

Fixed projectile-type weapons messing up ammo count

fixed guiCreateFont fails each second time resource is started

Fixed client ammo desync when using giveWeapon sometimes

Fixed guiLabelGetTextExtent not working with unicode

Fixed onColShapeHit isn't triggered for towed vehicles server side

Fixed GUI scrollpanes and scrollbars don't trigger onClientMouseEnter/Leave

Fixed warpPedIntoVehicle after cancelEvent() of onVehicleStartEnter causes network trouble

Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded.

Fixed server createColPolygon

Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit

Fixed lightweight sync packet being misread on the client sometimes

Fixed getLatentEventHandles sometimes returning false instead of an empty table

Fixed setAccountData clips the digits after the decimal point

Fixed peds/players being removed from vehicles that fall through the ground

Resources:

Added sfxbrowser resource

Fixed instant reload exploits for the reload resource

Fixed 'Use LODs' option in the map editor resource

Fixed various things in admin, acpanel, freeroam, parachute and race resources

Share this post


Link to post

Good job MTA Team!

Share this post


Link to post
Fixed various things in admin, acpanel, freeroam, parachute and race resources

what are theese things that are fixed ?

Share this post


Link to post

And the adventure continues..

Greatjob to everyone involved!

Share this post


Link to post

Aweesoooomeeeee! sfxBrowser is cool.

Share this post


Link to post
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.