Brad96 Posted September 5, 2013 Share Posted September 5, 2013 i want unbindkey fx nitro how ? pls help function FxNitro(player) local veh = getPedOccupiedVehicle(player) if veh then triggerClientEvent("fxNitro",player, veh) end end addEventHandler("onPlayerJoin",getRootElement(),function() bindKey(source,"vehicle_fire", "down", FxNitro) end) Link to comment
yannickboy15 Posted September 5, 2013 Share Posted September 5, 2013 https://wiki.multitheftauto.com/wiki/UnbindKey: unbindKey ( player, "F1", "down", goMoo ) -- this function will no longer be triggered by the player, after removing the bind. end function playerSpawn ( ) bindKey ( source, "F1", "down", goMoo ) -- bind the player's F1 key to the 'goMoo' function defined above Link to comment
Brad96 Posted September 5, 2013 Author Share Posted September 5, 2013 Might it apply to the script? I've tried a lot esque Link to comment
ZL|LuCaS Posted September 5, 2013 Share Posted September 5, 2013 i want unbindkey fx nitro how ? pls help function FxNitro(player) local veh = getPedOccupiedVehicle(player) if veh then triggerClientEvent("fxNitro",player, veh) end end addEventHandler("onPlayerJoin",getRootElement(),function() bindKey(source,"vehicle_fire", "down", FxNitro) end) exemple addEventHandler("onPlayerWasted",getRootElement(),function() unbindKey(source,"vehicle_fire", "down", FxNitro) end) Link to comment
Brad96 Posted September 5, 2013 Author Share Posted September 5, 2013 addEvent("fxNitro",true) local nitro = {} function FxNitro(veh) if getVehicleController(veh) then local x,y,z = getElementPosition(veh) local rx,ry,rz = getElementRotation(veh) rz = math.rad(rz-180) local dx,dy = math.cos(rz)*1,math.sin(rz)*1 fxAddGlass ( x, y, z, 0 , 0 , 255 , 18 , 2.0 , 2 ) --color1 nitro[veh] = setTimer(FxNitro,50,1,veh) end end addEventHandler("fxNitro",getRootElement(),FxNitro) Link to comment
TAPL Posted September 5, 2013 Share Posted September 5, 2013 You want to stop it, you don't need unbindKey? killTimer Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now